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Index
Title Page Copyright and Credits
Hands-On Functional Programming in Rust
Packt Upsell
Why subscribe? PacktPub.com
Contributors
About the author About the reviewer Packt is searching for authors like you
Preface
Who this book is for What this book covers To get the most out of this book
Download the example code files Conventions used
Get in touch
Reviews
Functional Programming – a Comparison
Technical requirements Reducing code weight and complexity
Making generics more generic Functions as values Iterators Compact legible expressions
Strict abstraction means safe abstraction
Scoped data binding Algebraic datatypes Mixing object-oriented programming and functional programming
Improving project architecture
File hierarchy, modules, and namespace design Functional design patterns Metaprogramming
Summary Questions Further reading
Functional Control Flow
Technical requirements Designing the program
Gathering project requirements Architecting a code map from requirements
Creating a Rust project Writing stubs for each program requirement
Implementing program logic
Filling in the blanks
Parsing input and storing as building description and floor requests Updating location, velocity, and acceleration If the next floor request in the queue is satisfied, then remove it from the queue Adjusting motor control to process the next floor request Printing real-time statistics Printing summary
Breaking down long segments into components Searching for abstractions
Writing tests
Unit testing Integration testing
Summary Questions
Functional Data Structures
Technical requirements Adjusting to changing the scope of the project
Gathering new project requirements Architecting a change map from requirements
Translating expectations into requirements Translating requirements into a change map
Mapping requirements directly to code
Writing the physics simulator Writing the motor controller Writing the executable to run a simulation Writing the executable to analyze a simulation
Running simulations and analyzing data Summary Questions
Generics and Polymorphism
Technical requirements Staying productive during downtime Learning about generics
Investigating generics Investigating parametric polymorphism Investigating generalized algebraic datatypes Investigating parametric lifetimes
Defining lifetimes on ground types Defining lifetimes on generic types Defining lifetimes on traits Defining lifetime subtyping
Investigating parametric types
Applying parameterization concepts
Parameterizing data Parameterizing functions and trait objects Parametric traits and implementations
Summary Questions
Code Organization and Application Architecture
Technical requirements Shipping a product without sacrificing quality Reorganizing the project
Planning content of files by type
Organizing the motor_controllers.rs module Organizing the buildings.rs module
Planning content of files by purpose
Organizing the motion_controllers.rs module Organizing the trip_planning.rs module Organizing the elevator_drivers.rs module
Planning content of files by layer
Organizing the physics.rs module Organizing the data_recorder.rs module
Planning the content of files by convenience
Organizing the simulate_trip.rs executable Organizing the analyze_trip.rs executable Organizing the operate_elevator.rs executable
Mapping code changes and additions
Developing code by type
Writing the motor_controllers.rs module Writing the buildings.rs module
Developing code by purpose
Writing the motion_controllers.rs module Writing the trip_planning.rs module Writing the elevator_drivers.rs module
Developing code by layer
Writing the physics.rs module Writing the data_recorders.rs module
Developing code by convenience
Writing the simulate_trip.rs executable Writing the analyze_trip.rs executable Writing the operate_elevator.rs executable
Reflecting on the project structure
Summary Questions
Mutability, Ownership, and Pure Functions
Technical requirements Recognizing anti-patterns of ownership
Inspecting the microcontroller drivers Inspecting the type and trait definitions
Defining the OverrideCode enum Defining the ErrorCode enum Defining the AuthorizedSession struct and deconstructor Authorizing sessions Checking errors and resetting state Privileged commands Normal commands Querying library and session state
Inspecting the foreign library tests
Issuing override codes Accessing status information and sessions Deactivating active sessions Issuing normal commands Issuing privileged commands Denying unauthorized commands
Inspecting the Rust tests
Rust authorization with sessions Rust sharing session reference Privileged commands Unprivileged commands Denying access to privileged commands
Learning the rules of ownership
When the owner goes out of scope, the value will be dropped
Using immutable data
Fixing the hard-to-reproduce bug Preventing hard-to-reproduce bugs
Using pure functions Summary Questions
Design Patterns
Technical requirements Using the functor pattern Using the monad pattern Using the combinator pattern
Parser combinators
Using the lazy evaluation pattern Summary Questions
Implementing Concurrency
Technical requirements Using subprocess concurrency Understanding nix fork concurrency Using thread concurrency Understanding Send and Sync traits Using functional design for concurrency Summary Questions
Performance, Debugging, and Metaprogramming
Technical requirements Writing faster code
Compiling with release mode Doing less work Optimizing the code that needs it – profiling
For a code rarely executed, performance is not affected Multiples of small numbers are also small numbers Measuring first, to optimize it
Putting the fridge next to the computer Capping the Big O
Constanting no growth Logarithmic growth Polynomial growth Exponential growth
Referencing data is faster
Preventing bugs with defensive coding
Using Option and Result instead of panic! Using typesafe interfaces instead of stringly typed interfaces Using the heartbeat pattern for long running processes Validating input and output
Finding and fixing bugs Metaprogramming Summary Questions
Assessments
Functional Programming – a Comparison Functional Control Flow Functional Data Structures Generics and Polymorphism Code Organization and Application Architecture Mutability, Ownership, and Pure Functions Design Patterns Implementing Concurrency Performance, Debugging, and Metaprogramming
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