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Index
Mission Statement Acknowledgments
From Fitz From Ben About the Authors
Foreword to the Second Edition Introduction
Who Is This Book For?
Warning: This Is Not a Technical Manual The Contents of This Book Are Not Taught in School
The Pitch
1. The Myth of the Genius Programmer
Help Me Hide My Code The Genius Myth Hiding Is Considered Harmful It’s All About the Team The Three Pillars HRT in Practice
Lose the Ego Learn to Both Deal Out and Handle Criticism Fail Fast and Iterate Leave Time for Learning Learn Patience Be Open to Influence
Next Steps
2. Building an Awesome Team Culture
What Is Culture? Why Should You Care? Culture and People Communication Patterns of Successful Cultures High-Level Synchronization
The Mission Statement—No, Really Efficient Meetings Working in a “Geographically Challenged” Team Design Docs
Day-to-Day Discussions
Mailing Lists Online Chat
Using an Issue Tracker Communication as Part of Engineering
Code Comments Putting Your Name on Your Work Require Code Reviews for Every Commit Have Real Test and Release Processes
It Really Is About Your Product, After All
3. Every Boat Needs a Captain
Nature Abhors a Vacuum Manager Is a Four-Letter Word
“Leader” Is the New “Manager” The Only Thing to Fear Is…Well, Everything
The Servant Leader Antipatterns
Antipattern: Hire Pushovers Antipattern: Ignore Low Performers Antipattern: Ignore Human Issues Antipattern: Be Everyone’s Friend Antipattern: Compromise the Hiring Bar Antipattern: Treat Your Team Like Children
Leadership Patterns
Lose the Ego Be a Zen Master Be a Catalyst Failure Is an Option Be a Teacher and a Mentor Set Clear Goals Be Honest Track Happiness Other Tips and Tricks
People Are Like Plants Intrinsic Versus Extrinsic Motivation Final Thoughts
4. Dealing with Poisonous People
Defining “Poisonous” Fortifying Your Team Identifying the Threat
Lack of Respect for Other People’s Time Ego Entitlement Immature or Confusing Communication Paranoia Perfectionism
Repelling the Poison
Redirect the Energy of Perfectionists Don’t Feed the Energy Creature Don’t Get Overly Emotional Look for Facts in the Bile Repel Trolls with Niceness Know When to Give Up Focus on the Long Term
A Final Thought
5. The Art of Organizational Manipulation
The Good, the Bad, and the Strategies How Things Ought to Be
The Ideal Employee Experience
How Things Usually Are
The Bad Manager The Office Politician The Bad Organization
Manipulating Your Organization
“It’s Easier to Ask for Forgiveness Than Permission”6 If You Can’t Take the Path, Make the Path Learn to Manage Upward Luck and the Favor Economy Your Political Bank Account Get Promoted to a Position of Safety Seek Powerful Friends How to Ask a Busy Executive for Anything…via Email
Plan B: Get Out All Is Not Lost
6. Users Are People, Too
Managing Public Perception
Pay Attention to First Impressions Underpromise and Overdeliver Work with Industry Analysts Respectfully
How Usable Is Your Software?
Choose Your Audience Consider Barrier to Entry Measure Usage, Not Users
Design Matters
Put the User First Speed Matters Don’t Try To Be All Things Hide Complexity
Managing Your Relationship with Users
Respect Users’ Intelligence Be Patient Create Trust and Delight
Remember the Users
A. Epilogue
A Final Thought
B. Further Reading Index
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