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Index
Coverpage Titlepage Copyright Dedication Contents at a Glance Contents About the Author About the Technical Reviewers Acknowledgments Part 1: Getting Started
Chapter 1: Putting Windows 8 in Context
Putting App Development in Context
Developing Windows Apps with JavaScript and HTML Developing Apps with Visual Studio Publishing Windows Apps
What Is in This Book? Who Is This Book For? What Do I Need to Know Before I Read This Book?
What If I Don’t Have That Experience?
What Don’t I Need to Know?
But Don’t I Have to Know C# for the Advanced Features?
What Tools and Technologies Do I Need? What Is the Structure of This Book?
Part II: Core Development Part III: UI Development Part IV: Platform Integration Part V: Selling Apps
Are There Lots of Examples in This Book?
What If I Want to Follow the Examples Myself?
Image Attribution
Chapter 2: Getting Started
Getting Set Up
Getting Visual Studio Ready Optional Equipment
Getting Started
Creating the Visual Studio Project Running the Project
Exploring the Project
Exploring the Project References Exploring the Default Files Understanding the Manifest
The Visual Studio Tools
The Visual Studio Editor The JavaScript Console The DOM Explorer The Debugger
Summary
Chapter 3: Your First Windows 8 App
Understanding the App Structure Revisiting the Example App Project Creating the Navigation Infrastructure
Defining the Code Dealing with the Global Namespace Understanding Windows App Namespaces Defining a Global Navigation Function Displaying the Initial Page
Adding the Musical Note Font Defining the App-Wide CSS Adding the Selector Page
Defining the Selector Page CSS Defining the Selector Page JavaScript Code
Summary
Chapter 4: Completing the App
Revisiting the Example App Defining the Notes Data
Windows JavaScript Classes Creating Namespaces
Adding the Flash Card Page
Adding the Page-Specific CSS Defining the Code for the Flash Card Page
Using WinJS Data Binding
Defining the Data Declaring the Bindings Applying the Data to the Bindings
Configuring Buttons and Navigation
Configuring the Answer Buttons
Setting the State
Resetting the Other State Values
Showing the Flash Cards Handling the Answer and Navigation Button Events
Relying on Data Bindings to Disseminate Data Updates
Updating the App Manifest
Setting the Tile Images and Color Setting the App Name
Testing the Completed App
Windows Apps Build on Web Technologies Windows Apps Are Not Web Apps Data Binding Simplifies App Development The WinJS API Is Written in JavaScript
Summary
Part 2: Core Development
Chapter 5: The Single-Page Model
Creating the Single-Page Project
Defining the Initial CSS Defining the Initial JavaScript
Importing Content Declaratively
Understanding the Import Mechanism
Importing Content Programmatically
Using HtmlControl Programmatically The Perils of Importing Interactive Content
Using the WinJS Pages Feature
Importing the Content Registering the Callback Ensuring the Content Order Forcing a Content Order with Promises
Using the Navigation API
Handling the Navigation Events Calling the Navigate Method Using the Navigation History
Summary
Chapter 6: Creating an Adaptive Layout
Creating the Example Project Understanding the Metro Views Adapting to Views Using CSS
Adapting to the Filled View Adapting to the Snapped View
Adapting to Views Using JavaScript
Detecting the Current View Receiving View Change Events
Adapting to View Changes in Imported Content Breaking Out of the Snapped View Adapting to Device Orientation
Determining and Monitoring the Device Orientation Using CSS to Adapt to Device Orientation Expressing Your Device Orientation Preferences
Adapting to Pixel Density
Using Automatic Resource Loading Adapting to Pixel Density Using JavaScript
Summary
Chapter 7: Commands & Navigation
Creating the Example Project
Defining and Loading the Content Defining the JavaScript Defining the CSS
Creating Application Commands
Declaring the AppBar Control Adding Buttons to the AppBar Responding to Commands Adapting the AppBar to Specific Content Using Flyouts
Creating Navigation Commands
Using a Standard NavBar Using a Custom NavBar Animating the Navigation Transition
Summary
Chapter 8: View Models & Data Binding
Revisiting the Example App Decoupling App Components
Defining the View Model Importing and Populating the View Model Consuming the View Model
Separating Data from the Layout
Demonstrating the Problem Applying the View Model
Using Data Binding
Making Objects Observable Consuming Observable Object Events Refactoring the Observable Properties
Using Declarative Bindings
Processing the Document Declaring the Bindings
Creating Observable Arrays
Creating an Observable Array Observing a List
Using Templates
Defining and Using the Template
Using Value Converters
Using an Open Value Converter
Summary
Chapter 9: Using Promises
Creating the Example Project Dealing with the Basic Asynchronous Programming Flow
Using Asynchronous Callbacks Creating Chains Cancelling Promises Passing a Result from a Promise
Coordinating Promises
Using the any method Using the join method Working with Timeouts Applying the Same Callback Functions to Multiple Promises
Creating Custom Promises
Implementing the Promise Deferring Execution Implement Cancelation
Creating Synthetic Promises
Writing Your Own Synthetic Promise Using the Wrapper Methods
Summary
Part 3: UI Development
Chapter 10: Creating the UI Controls Example Framework
Understanding the Final App Creating the Basic Project Structure
Adding the Template Generation Code Adding the Navigation Code Adding the Other JavaScript Files Adding the CSS
Creating the Test Content Page
Creating the Content page
Creating the Template System
Describing a Select Element Adding the Element Generation Code
Generating a Select Element
Rendering the Template Configuring & Populating the Select Element Creating the Event Handler Finishing Up
Using a Proxy Object
Adding the Definition Object Creating the Proxy Object Detecting and Using the Proxy Object Responding to Proxy Object Property Changes
Generating the Other Element Types
Generating an Input Element Generating a Span Element Generating Button Elements Generating ToggleSwitch Controls
Cleaning Up Summary
Chapter 11: Using the ToggleSwitch, Rating and Tooltip Controls
Using the ToggleSwitch Control
When to use the ToggleSwitch Control Demonstrating the ToggleSwitch Control Applying and Configuring the ToggleSwitch Control Styling the ToggleSwitch Control Handling the ToggleSwitch Control Event
Using the Rating Control
When to use the Rating Control Demonstrating the Rating Control Applying and Configuring the Rating Control Styling the Rating Control Handling the Rating Control Events
Using the Tooltip Control
When to use the Tooltip Control Demonstrating the Tooltip Control Applying and Configuring the Tooltip Control Managing the Tooltip Control Programmatically Styling the Tooltip Control Handling the Tooltip Events
Summary
Chapter 12: Using the Time/Date Pickers & Flyouts
Using the TimePicker Control
When to use the TimePicker Control Demonstrating the TimePicker Control Applying and Configuring the TimePicker Control Managing the TimePicker Programmatically Styling the TimePicker Control Responding to the TimePicker Event
Using the DatePicker Control
When to use the DatePicker Control Demonstrating the DatePicker Control Applying and Configuring the DatePicker Control Managing the DatePicker Programmatically Styling the DatePicker Control Responding to the DatePicker Event
Revisiting the Flyout Control
When to use the Flyout Control Demonstrating the Flyout Control Applying and Configuring the Flyout Control Styling the Flyout Control Handling the Flyout Events Using the Flyout for User Interactions
Summary
Chapter 13: Using Menus & Dialogs
Using the Menu Control
When to use the Menu Control Demonstrating the Menu Control Applying and Configuring the Menu Control Managing the Menu Programmatically Styling the Menu Control Handling the Menu Events
Using the MessageDialog Control
When to use the MessageDialog Control Demonstrating the MessageDialog Control Using the MessageDialog Control
Summary
Chapter 14: Using the FlipView Control
Using the FlipView Control
When to use the FlipView Control
Creating the FlipView Control Example Creating and Using a Data Source
Applying the Data Source
Fixing the First Image Problem
Solutions to the First Image Problem
Configuring the FlipView Control
Setting the Orientation Setting the Item Spacing
Managing the FlipView Programmatically
Moving through the FlipView Items Manipulating the Data Source
Responding to the FlipView Events Styling the FlipView Control Using Custom Animations
Applying Custom Animations
Summary
Chapter 15: Using the ListView Control
When to use the ListView Control Adding the ListView Example
Defining the ListView HTML Defining the CSS Defining the JavaScript
Working with the ListView Control
Selecting the Layout Setting the Maximum Numbers of Grid Rows Displaying Groups
Handling the ListView Events
Dealing with Invoked Items Handling Item Selection
Styling the ListView Control Managing the ListView Control Programmatically
Searching for Elements
Working with the Data Source
Dealing with Keys Adding Items without Keys Suppressing Update Events Listening for Changes in the Data Source
Summary
Chapter 16: Using Semantic Zoom
When to use the SemanticZoom Control Adding the SemanticZoom Example
Defining the HTML File Defining the CSS Completing the Example
Understanding the SemanticZoom Control
Creating the Zoomed In ListView Control Creating the Zoomed Out ListView Control Applying the SemanticZoom Control Navigating between the SemanticZoom views
Configuring the SemanticZoom Control
Enabling and Disabling the Zoom Out Button Setting the Zoom Factor
Handling the SemanticZoom Control Event Styling the SemanticZoom Control An Alternative to the SemanticZoom Control
Creating the List Context Example Adding the Event Handler Code for the List Context Example
Summary
Chapter 17: Using Pointers & Gestures
Creating the Example Project
Defining the CSS Defining the JavaScript
Determining the Input Capabilities of the Device
Determining the Keyboard Capabilities Determining the Mouse Capabilities Determining Touch Capabilities
Handling Pointer Events
Getting Pointer Information
Handling Gestures
Performing Basic Gestures
Handling Manipulations
Performing Manipulation Gestures Handling the Manipulation Gesture Events
Using Content Zoom
Enabling the Content Zoom Feature Applying Scaling Limits Setting the Zoomed Content Style Limiting the Range of Zoom Levels Working with Content Zoom Programmatically
Summary
Chapter 18: Using Animations & Utilities
Working with Animations
Creating the Example Project Working Directly with Elements Using the Core WinJS Animation Methods Using the WinJS Animations
Using the WinJS Utilities
Querying the DOM Determining the Size and Position of Elements Logging Messages
Summary
Part 4: Platform integration
Chapter 19: Understanding the App Lifecycle
Understanding the App Lifecycle
Activated Suspended Resumed Terminated
Working with WinJS.Application
Building the Example App
Triggering Lifecycle Changes
Generating the Lifecycle Events in Windows 8 Suspending the App Resuming the App Terminating the App
Getting the Activation Type and Previous App State
Determining the Kind of Activation Determining the Previous App State Responding to Different Launch Types
Capturing the Resuming Event Responding to Lifecycle Changes
Dealing with the Splash Screen Dealing with App Termination Dealing with App Suspension
Summary
Chapter 20: Working with Settings & App Data
Preparing the Example App
Preparing the Example App
Presenting Settings to the User
Defining the Flyout HTML Responding to the settings Event
Making Settings Persistent
Storing Settings Restoring Settings Using Roaming Settings
Using App Data Files
Obtaining the Folder and File Objects Writing to the File Reading from the File
Loading Files from the App Package Summary
Chapter 21: The Search Contract
Creating the Example App
Defining the View Model Defining the JavaScript Code Adding the App Images Testing the Example App
Implementing the Search Contract
Handle the Activation Event
Working with the Search Pane
Activating Search Providing Query Suggestions Adding Separators to Suggestions Providing Result Suggestions Working with the Suggestion History Making Suggestions Asynchronously
Summary
Chapter 22: Working with Files
Creating the Example App Performing Basic File Operations
Copying Files Deleting Files
Sorting and Filtering Files
Sorting Files Filtering Files Using the Advanced Query Syntax Properties Using the Convenience Queries
Working with Virtual Folders
Grouping the Files Processing the Grouped Files
Monitoring a Folder for New Files Summary
Chapter 23: Integrating File Services
Creating the Example Application
Declaring the File Location Capability
Displaying an Image File Using the File and Folder Pickers
Using the Example Understanding the Code Using the File Save Picker Using the Folder Picker
Caching Location Access
Using the Access Cache
Using File Data Sources
Creating the Data Source Generating the Template Data
Summary
Chapter 24: The File Activation & Picker Contracts
Creating the Example App
Defining the JavaScript Testing the Example App Adding the Images
Creating the Helper App Implementing the File Activation Contract
Declaring the File Type Associations Handling the File Activation Event Making the App the Default Handler
Implementing the App-to-App Picking Contracts
Implementing the Save Picker Contract Handling the Activated Event Implementing the Open Picker Contract
Summary
Chapter 25: The Sharing Contract
Creating the Example App Create a Share Source
Registering as a Share Source Responding to the Event Packaging the Shared Data Testing the Share Source App Understanding a Common Sharing Problem
Creating the Share Target
Updating the Manifest Responding to the Activation Event Processing the Share Operation Testing the Share Target Implementation
Creating a Quick Link
Creating a Quick Link Receiving a Quick Link
Summary
Chapter 26: The AutoPlay, Protocol Activation and Print Contracts
Revisiting the Example App Implementing the AutoPlay Contract
Updating the Manifest Responding to the Activation Event Testing the Contract Implementation
Implementing the Protocol Activation Contract
Creating the Helper App Adding Protocol Activation Support
Implementing the Printing Contract
Implementing Basic Printing Manipulating the App Layout for Printing Creating Print-Specific Content
Summary
Chapter 27: Working with App Tiles
Creating the Example for this Chapter
Defining the JavaScript Setting the Tile Images Testing the Example App
Creating a Live Tile
Creating a More Useful Live Tile Using Templates with Images Clearing a Tile
Using Badges Advanced Tile Features
Using the Notification Queue Updating a Notification Scheduling Notifications Determining if Notifications are Enabled
Summary
Chapter 28: Using Toast and the System Launcher
Using Toast Notifications
Creating the Example Application Creating a Basic Toast Notification Configuring the Toast Notification Dealing with Toast Activation and Dismissal Scheduling a Toast Notification Determining Whether Toast Notifications Are Enabled
Using the App Launcher
Creating the Example App Adding the Images Defining the JavaScript Code Testing the Example App Using the App Launcher
Summary
Chapter 29: Working with Sensors
Creating the Example App Working with Geolocation
Preparing the Geolocation Example Getting a Location Snapshot Tracking the Location
Using the Light Sensor
Taking a Snapshot of the Light Level Tracking the Light Level Testing the Light Sensor Example
Using the Inclinometer
Getting the Device Tilt
Using the Accelerometer
Getting the Device Acceleration
Using the Compass
Getting the Device Direction
Summary
Part 5: Selling apps
Chapter 30: Creating an App to Publish
Deciding On Your App Deciding On Your Business Model Getting Ready
Reserving the App Name
Creating the Visual Studio Project
Creating the Business Model Code Creating the View Model State Defining the Layout Defining the CSS Defining the JavaScript Code Updating the Manifest
Testing the Example App Summary
Chapter 31: Windows Store Integration
General Advice on App Licensing
Books and Apps Have a Lot in Common Focusing on What Matters
Dealing with a Basic Store Scenario
Creating the Scenario File Using the License Information
Enforcing the License Policy
Triggering the Capability Check Dealing with Valid Trial Periods Dealing with Expired Trial Periods Adding Support for Buying the App
Summary
Chapter 32: Selling Upgrades
Defining the Products in the Scenario File
Defining the Remaining Products
Using the License Information
Processing the Product Licenses Testing the License Information Correcting the License Entitlements
Selling Upgrades
Dispatching State Events Managing the Purchasing Process Refreshing the App State Buying the Upgrade Testing the Scenario
Creating an In-App Store-Front
Enhancing the ViewModel.Store Namespace Defining the Store Interactions Defining the Markup and Styles Writing the Code Testing the In-App Store Feature Adding the Real Product Data Testing the In-App Store with Real Data
Summary
Chapter 33: Publishing to the Windows Store
Preparing the App Listing
Completing the Selling Details Section Completing the Advanced Features Section Completing the Age Rating Section Completing the Cryptography Section
Associating the App with the Store
Providing a Store Logo
Removing the Store Simulation Code Building the App Package Completing the App Listing
Completing the Packages Section Completing the Description Section Completing the Notes for Testers Section
Submitting Your App Summary
Index
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