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Index
1 Back to the Old Ways
1 Back to the Old Ways
2 Adventurer’s Guild Mobilizes
2 Adventurer’s Guild Mobilizes
3 Plans in the Dark
3 Plans in the Dark
4 Tying Up Loose Ends
4 Tying Up Loose Ends
5 Trade
5 Trade
6 A Medic and a Marine Enter the Sixth Realm
6 A Medic and a Marine Enter the Sixth Realm
7 Crafter’s Competition Preparation
7 Crafter’s Competition Preparation
8 Into the Acal Catacombs
8 Into the Acal Catacombs
9 Vuzgal Fighter’s Competition Begins
9 Vuzgal Fighter’s Competition Begins
10 Land of Experts
10 Land of Experts
11 Fighting in Vuzgal
11 Fighting in Vuzgal
12 Not a Simple Fighting Competition
12 Not a Simple Fighting Competition
13 First Round
13 First Round
14 Hidden Orders
14 Hidden Orders
15 Second Qualifying Round
15 Second Qualifying Round
16 Round Four
16 Round Four
17 Class vs. Class
17 Class vs. Class
18 Kuldir
18 Kuldir
19 Mining Trip
19 Mining Trip
20 Renowned Competition
20 Renowned Competition
21 Creating Bridges
21 Creating Bridges
22 Rapid Expansion
22 Rapid Expansion
23 Top 100
23 Top 100
24 Ripples
24 Ripples
25 Unexpected Breakthrough
25 Unexpected Breakthrough
26 Gains
26 Gains
27 Rugrat’s Tempering
27 Rugrat’s Tempering
28 Top Ten
28 Top Ten
29 Fight for the Top
29 Fight for the Top
30 More to Be Done
30 More to Be Done
31 Dungeon Overflow
31 Dungeon Overflow
32 Life Isn’t Always Peaceful
32 Life Isn’t Always Peaceful
33 A Thousand Needles
33 A Thousand Needles
34 Operations
34 Operations
35 Raiding Orcs
35 Raiding Orcs
36 A New Quest
36 A New Quest
37 Into the Caves
37 Into the Caves
38 Empire of Alva
38 Empire of Alva
39 Orc Plague
39 Orc Plague
40 Water Floor
40 Water Floor
41 Seeking Aid
41 Seeking Aid
42 Call of Horns, Sound of Marching
42 Call of Horns, Sound of Marching
43 Secret Origins of the Orcs
43 Secret Origins of the Orcs
Author’s Note
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