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Index
Dedication Acknowledgments Introduction
Chapter 1: Reading Tempest Chapter 2: A Genealogy of Tempest Chapter 3: Contexts Chapter 4: Life after Tempest Chapter 5: Conclusion
Chapter 1: Reading Tempest
Background Getting Started Play Mode Aesthetics Flippers Tankers Spikers Fuseballs Pulsars Innovation Tempest Fugit
Chapter 2: A Genealogy of Tempest
A Few Words on Genre The Abstract Shoot ’Em Up Tempest as Genre Conclusion
Chapter 3: Contexts
Global Context National Context Cultural Context Marketplace Context Conclusion
Chapter 4: Life after Tempest
The Power of Ports and Remakes Prototypes and Hacks Clones and Sequels Tempest in a (Literal) Teapot
Chapter 5: Conclusion
Tempest Redux The Landmark Game and the Recorporealization of the Medium
Appendices
Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982 Appendix B: Arcade Machines Released between 1979 and 1982
Notes
Introduction Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5
Works cited
Bibliography Discography Filmography Gameography Softography Videography
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