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Index
Dedication
Acknowledgments
Introduction
Chapter 1: Reading Tempest
Chapter 2: A Genealogy of Tempest
Chapter 3: Contexts
Chapter 4: Life after Tempest
Chapter 5: Conclusion
Chapter 1: Reading Tempest
Background
Getting Started
Play Mode Aesthetics
Flippers
Tankers
Spikers
Fuseballs
Pulsars
Innovation
Tempest Fugit
Chapter 2: A Genealogy of Tempest
A Few Words on Genre
The Abstract Shoot ’Em Up
Tempest as Genre
Conclusion
Chapter 3: Contexts
Global Context
National Context
Cultural Context
Marketplace Context
Conclusion
Chapter 4: Life after Tempest
The Power of Ports and Remakes
Prototypes and Hacks
Clones and Sequels
Tempest in a (Literal) Teapot
Chapter 5: Conclusion
Tempest Redux
The Landmark Game and the Recorporealization of the Medium
Appendices
Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982
Appendix B: Arcade Machines Released between 1979 and 1982
Notes
Introduction
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Works cited
Bibliography
Discography
Filmography
Gameography
Softography
Videography
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