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Index
Mastering UDK Game Development Hotsht
Table of Contents Mastering UDK Game Development Hotsht Credits About the Author Acknowledgement About the Reviewers www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe? Free Access for Packt account holders
Preface
What this book covers What you need for this book Who this book is for Conventions
Mission Briefing Why Is It Awesome? Your Hotshot Objectives Mission Checklist Task 1 Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing Classified Intel
Reader feedback Customer support
Downloading the example code Downloading the color images of this book Errata Piracy Questions
1. Advanced Kismet – Creating a Third-person Platformer
Mission Briefing
Why Is It Awesome? Your Hotshot Objectives Mission Checklist
Level and camera creation
Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing
Adding player functionality
Engage Thrusters Objective Complete - Mini Debriefing Classified Intel
Platforms? In a platformer?
Engage Thrusters Objective Complete - Mini Debriefing
Collecting collectables
Engage Thrusters Objective Complete - Mini Debriefing Classified Intel
Making the world come alive
Engage Thrusters Objective Complete - Mini Debriefing
Mission Accomplished You Ready to go Gung HO? A Hotshot Challenge
2. Terror in Deep Space
Mission Briefing
Why Is It Awesome? Your Hotshot Objectives Mission Checklist
Creating our level and camera
Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing
Adding ship functionality
Engage Thrusters Objective Complete - Mini Debriefing Classified Intel
Ship particles
Engage Thrusters Objective Complete - Mini Debriefing
Avoiding obstacles
Engage Thrusters Objective Complete - Mini Debriefing
Shooting and screen shaking
Engage Thrusters Objective Complete - Mini Debriefing
Mission Accomplished You Ready to go Gung HO? A Hotshot Challenge
3. Terror in Deep Space 2: Even Deeper
Mission Briefing
Why Is It Awesome? Your Hotshot Objectives Mission Checklist
Creating multiple asteroids
Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing
Spawning enemies
Engage Thrusters Objective Complete - Mini Debriefing
Opening cutscene
Engage Thrusters Objective Complete - Mini Debriefing
Player's health/HUD
Engage Thrusters Objective Complete - Mini Debriefing
Mission Accomplished You Ready to go Gung HO? A Hotshot Challenge
4. Creating a Custom HUD
Mission Briefing
Why Is It Awesome? Your Hotshot Objectives Mission Checklist
Setting up Flash
Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing
Creating our HUD
Prepare for Lift Off
Flash 101: an introduction
Stage Properties inspector Tools panel Timeline
Engage Thrusters Objective Complete - Mini Debriefing
Importing Flash files into UDK
Engage Thrusters Objective Complete - Mini Debriefing
Mission Accomplished You Ready to go Gung HO? A Hotshot Challenge
5. Creating Environments
Mission Briefing
Why Is It Awesome? Your Hotshot Objectives Mission Checklist
Building the stage
Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing Classified Intel
Creating environments and the basics of level design
CSG brushes Static meshes The differences between CSG brushes and static meshes
Setting up the workflow Some keyboard tips
Creating the backdrop
Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing
Placing assets in the level
Engage Thrusters Objective Complete - Mini Debriefing Classified Intel
I see the light Seeing double – duplication
Mission Accomplished You Ready to go Gung HO? A Hotshot Challenge
6. Dynamic Loot
Mission Briefing
Why Is It Awesome? Your Hotshot Objectives Mission Checklist
Creating a dynamic object
Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing
Picking up an object
Engage Thrusters Objective Complete - Mini Debriefing
Dropping the object
Engage Thrusters Objective Complete - Mini Debriefing
Equipping the object
Engage Thrusters Objective Complete - Mini Debriefing
Mission Accomplished You Ready to go Gung HO? A Hotshot Challenge
7. Managing Loot
Mission Briefing
Why Is It Awesome? Your Hotshot Objectives Mission Checklist
Adding a cursor
Prepare for Lift Off Engage Thrusters Objective Complete - Mini Debriefing
Customizing buttons and resizing windows
Engage Thrusters Objective Complete - Mini Debriefing
Building/adding functionality to the inventory
Engage Thrusters Objective Complete - Mini Debriefing
Importing Flash files into the UDK
Engage Thrusters Objective Complete - Mini Debriefing
Mission Accomplished You Ready to go Gung HO? A Hotshot Challenge
8. UnrealScript: A Primer
Mission Briefing
Why Is It Awesome? Your Hotshot Objectives Mission Checklist
Installing UnCodeX
Engage Thrusters Objective Complete - Mini Debriefing Classified Intel
Setting up our IDE
Engage Thrusters Objective Complete - Mini Debriefing Classified Intel
The golden rule Code commenting
"Hello world!" to UnrealScript
Engage Thrusters Objective Complete - Mini Debriefing
Creating a flickering light
Engage Thrusters Objective Complete - Mini Debriefing
Mission Accomplished
Classified Intel
You Ready to go Gung HO? A Hotshot Challenge
Index
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