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Index
Cover Table of Contents Title Page Preface Introduction: Five Stories about Five Core Metaverse Concepts PART I: Conception
CHAPTER 1: Crash Course—A Simple History of a Complex Idea
Creating the Metaverse Immediately after Snow Crash Reclaiming the Metaverse's Definition Taken from Its Source
CHAPTER 2: Second Life and the Mystery of the First Metaverse Platform
Part 1: Rise and Fall Part 2: Postmortem Part 3: Second Life Forever
CHAPTER 3: How Facebook Became Meta (But Lost the Metaverse on the Way)
The Second Life of Oculus Acquisition Bias Horizon Lines Ingrained Identity The Second Life of Horizons?
PART II: Realization
CHAPTER 4: Kid Stuff: Minecraft, and the Rise of Roblox
Minecraft, the Metaverse Generation, and the Rise of Metaverse TV How Blocky Avatars Encourage Creativity Portrait of the Artist as a Young Jamaican Woman The Trouble with Children in the Metaverse
CHAPTER 5: Battle Royale for the Fortnite Metaverse
Inside the Alliance Advice for Brands Advice for Creators—Especially Women
CHAPTER 6: Neal Stephenson Enters the Metaverse—Lamina1, Blockchain, and the Utopia of Ownership
Imagining the Metaverse-as-a-Service Redefining the Metaverse with the Metaverse's Creator A Brief History of the Cryptoverse Lamina1's Theory of Value A Literary Arc to Lamina1
CHAPTER 7: VRChat and Finding Furry Anime Utopia
Knuckling Under Game of Trust Communities Create Community A Community Endlessly Creating EAC and the Ironic Challenge of Metaverse Community Management VRChat Swallows the Internet The Lure of the Market and the Future of VRChat Getting Started
PART III: Promises and Perils
CHAPTER 8: VR, Interoperability, Web3, and Other Metaverse Myths
Myth: VR is essential to the Metaverse Myth: The Metaverse must incorporate augmented reality Myth: Web3 is part of the Metaverse! (Or vice versa.) Myth: Photorealistic human avatars and world graphics are the Metaverse's end goal Myth: The Metaverse must interoperate across the Internet Myth: The Metaverse is for everyone! Myth: There is only one Metaverse
CHAPTER 9: Sex, Abuse, and the Eternal Content Moderation Challenge
Ever-Perennial Metaverse Problems: Sex, Trolling and Harassment, and Underage Users Building a Better Moderated Metaverse
CHAPTER 10: Metaverse Real-World Use Cases—Separating Substance from Hype
Understanding Real Metaverse Use Cases: A Checklist Use Case: Live Music/Entertainment—Pros and Cons Untapped Opportunity: Classic IP Extension
CHAPTER 11: Overcoming the Metaverse Age Cliff and the Immersion Funnel
Aging Out Inside the Immersion Funnel Widening the Funnel Bridging the Age Cliff Journeying Across the Age Cliff with Jenova Chen Metaverse Mindshare and a New State of Play
PART IV: A Metaverse Worth Fighting For
CHAPTER 12: Future Paths
Jenova Chen and the Metaverse Theme Park Connecting Across Generations AI and the Metaverse Streaming the Metaverse in Our Hands Looking for a Lean-Forward Metaverse
CHAPTER 13: Future Pitfalls—Manipulation, Takedowns, and the Experience Machine
The Dangers of an Unregulated Metaverse Confronting the Experience Machine
CHAPTER 14: Metaverse Lessons for the Next 30 Years
Community Creates Value—Not the Other Way Around Accessibility Isn't Optional; It's Fundamental A Game First and Foremost Collaborative, In-World Creation Remains the Gold Standard Time Shifting and Social Media Are Essential to the Metaverse Avatars Shape Culture Community and Company Must Grow Together
Afterword: Where in the Virtual World the Platforms and People from This Book Are Now Glossary Appendix A: Rules for Avatar Radicals and Reformers Appendix B: Advice for Metaverse Reporters Acknowledgments About the Author Index Copyright Dedication End User License Agreement
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