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Index
Programming Sound with Pure Data For the Best Reading Experience... Table of Contents Early praise for Programming Sound with Pure Data Foreword Acknowledgments Preface
Who Is This Book For? What This Book Covers What This Book Doesn’t Cover Where Will You Be When You Finish This Book? Online Resources
Chapter 1: Introduction
Getting Started with Sound Design Introducing Pure Data Installing Pd Other Software Let’s Get Started
Chapter 2: Making Some Noise
Finding Your Way Around Hello Concert A Controlling Volume Working with Different Frequencies Next Up
Chapter 3: Building Controls
Visualizing Sound Creating a Subpatch Making Sound Move Building an Envelope Next Up
Chapter 4: Creating Effects: Real-World Sounds
Waves Wind A Short Interlude: Synthesis Types A Toast! Next Up
Chapter 5: Working with Waves
Exporting Sound Files Loading Sound Files Generating Wavetables Synthesizing Other Geometric Waves Next Up
Chapter 6: Creating Effects: Swords!
A Sample-Based Effect: Swords A Wavetable Effect: A Lightsaber Next Up
Chapter 7: Sound in the User Experience
Sound Is a Public Experience Sound on the Web Sound on Mobile Devices Next Up
Chapter 8: Exporting Sounds for a Web Game
Designing the Game Designing and Building the Patch Browsers: The Cause of and Solution to All of Our Problems Integrating with the Web Game Next Up
Chapter 9: Integrating Dynamic Sounds into a Native App
Designing the App Designing and Building the Patch Introducing libpd Integrating with the Native Apps Next Up
Chapter 10: Your Journey Begins
A Recap Next Steps Wrapping Up
Appendix 1: Glossary Bibliography
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