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Index
Programming Sound with Pure Data
For the Best Reading Experience...
Table of Contents
Early praise for Programming Sound with Pure Data
Foreword
Acknowledgments
Preface
Who Is This Book For?
What This Book Covers
What This Book Doesn’t Cover
Where Will You Be When You Finish This Book?
Online Resources
Chapter 1: Introduction
Getting Started with Sound Design
Introducing Pure Data
Installing Pd
Other Software
Let’s Get Started
Chapter 2: Making Some Noise
Finding Your Way Around
Hello Concert A
Controlling Volume
Working with Different Frequencies
Next Up
Chapter 3: Building Controls
Visualizing Sound
Creating a Subpatch
Making Sound Move
Building an Envelope
Next Up
Chapter 4: Creating Effects: Real-World Sounds
Waves
Wind
A Short Interlude: Synthesis Types
A Toast!
Next Up
Chapter 5: Working with Waves
Exporting Sound Files
Loading Sound Files
Generating Wavetables
Synthesizing Other Geometric Waves
Next Up
Chapter 6: Creating Effects: Swords!
A Sample-Based Effect: Swords
A Wavetable Effect: A Lightsaber
Next Up
Chapter 7: Sound in the User Experience
Sound Is a Public Experience
Sound on the Web
Sound on Mobile Devices
Next Up
Chapter 8: Exporting Sounds for a Web Game
Designing the Game
Designing and Building the Patch
Browsers: The Cause of and Solution to All of Our Problems
Integrating with the Web Game
Next Up
Chapter 9: Integrating Dynamic Sounds into a Native App
Designing the App
Designing and Building the Patch
Introducing libpd
Integrating with the Native Apps
Next Up
Chapter 10: Your Journey Begins
A Recap
Next Steps
Wrapping Up
Appendix 1: Glossary
Bibliography
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