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Index
Cover
Title Page
CONTENTS
INTRODUCTION
CHAPTER ONE DESIGNERS AND CODE
The Computer as a Creative Environment
Code: Manipulating the Medium
Getting Started
Code: Vocabulary and Instructions
CHAPTER TWO DRAWING WITH NUMBERS
Drawing Instructions
Number Patterns
Repetition: Systematic Drawings
Complexity from Simplicity
Random Drawings
Dynamic/Generative Drawings
Code: Drawing Functions
CHAPTER THREE GROWTH AND FORM
Nature as Inspiration
Drawing as Growth
Organic Shapes: Spirals and Waves
Complex Mathematical Models
Digital Eco-Systems
Environmental Forces: Gravity, Elasticity
Spotlight on Daniel Brown
Code: Digital Environments
CHAPTER FOUR DYNAMIC TYPOGRAPHY
Form and Content
Movement and Interactive Type
Text as Data Source
External Data
Spotlight on Ariel Malka
Code: Computational Typography
CHAPTER FIVE SEEING THE WORLD
Digital Spaces
Large Screen Projections: Body Movement
Small Screen Displays: Digital Mirrors
Ways of Seeing
Seeing People
Seeing Distance and Proximity
Spotlight on Theo Watson and Emily Gobeille
Code: Seeing the World
CHAPTER SIX LARGE AND LIVE EXTERNAL DATA
The Data-lived Life
Code as a Data Visualization Tool
Data Sources
Mapping Data
Mapping Society
Spotlight on Jer Thorp
Code: Getting and Using External Data
Conclusion
APPENDIX
Bibliography and Webography
Picture Credits
Index
Acknowledgments
eCopyright
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