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Index
Cover Title Page CONTENTS INTRODUCTION CHAPTER ONE DESIGNERS AND CODE
The Computer as a Creative Environment Code: Manipulating the Medium Getting Started Code: Vocabulary and Instructions
CHAPTER TWO DRAWING WITH NUMBERS
Drawing Instructions Number Patterns Repetition: Systematic Drawings Complexity from Simplicity Random Drawings Dynamic/Generative Drawings Code: Drawing Functions
CHAPTER THREE GROWTH AND FORM
Nature as Inspiration Drawing as Growth Organic Shapes: Spirals and Waves Complex Mathematical Models Digital Eco-Systems Environmental Forces: Gravity, Elasticity Spotlight on Daniel Brown Code: Digital Environments
CHAPTER FOUR DYNAMIC TYPOGRAPHY
Form and Content Movement and Interactive Type Text as Data Source External Data Spotlight on Ariel Malka Code: Computational Typography
CHAPTER FIVE SEEING THE WORLD
Digital Spaces Large Screen Projections: Body Movement Small Screen Displays: Digital Mirrors Ways of Seeing Seeing People Seeing Distance and Proximity Spotlight on Theo Watson and Emily Gobeille Code: Seeing the World
CHAPTER SIX LARGE AND LIVE EXTERNAL DATA
The Data-lived Life Code as a Data Visualization Tool Data Sources Mapping Data Mapping Society Spotlight on Jer Thorp Code: Getting and Using External Data Conclusion
APPENDIX
Bibliography and Webography Picture Credits Index Acknowledgments
eCopyright
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