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Index
About This Book The Mantra of the Lazy Dungeon Master Being Lazy is Hard The Dangers of Over-Preparation Five-Minute Adventure Preparation Beginning Your Adventure The Three Paths Character-Driven Stories Tying PCs to the Story Keeping the End in Sight World Building Through Relationships Building From Frameworks Colliding Worlds Six Traits About Your Game’s World Tools of the Lazy Dungeon Master Reskinning Lazy Encounter Design Lazy Treasure and Experience Using Published Material Delegation Improving Improvisation Immerse Yourself in Fiction Take What Works Appendix A: Lazy Dungeon Master Toolkit Appendix B: The Dungeon Master Survey Appendix C: Dungeon Master Preparation Questionnaire Acknowledgments References A Word About Piracy About The Author
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