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Index
About This Book
The Mantra of the Lazy Dungeon Master
Being Lazy is Hard
The Dangers of Over-Preparation
Five-Minute Adventure Preparation
Beginning Your Adventure
The Three Paths
Character-Driven Stories
Tying PCs to the Story
Keeping the End in Sight
World Building Through Relationships
Building From Frameworks
Colliding Worlds
Six Traits About Your Game’s World
Tools of the Lazy Dungeon Master
Reskinning
Lazy Encounter Design
Lazy Treasure and Experience
Using Published Material
Delegation
Improving Improvisation
Immerse Yourself in Fiction
Take What Works
Appendix A: Lazy Dungeon Master Toolkit
Appendix B: The Dungeon Master Survey
Appendix C: Dungeon Master Preparation Questionnaire
Acknowledgments
References
A Word About Piracy
About The Author
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