Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
3D Game Programming for Kids ​ Table of Contents Early praise for ​ 3D Game Programming for Kids ​ Acknowledgments Introduction
How I Learned to Program What You Need for This Book What Is JavaScript? How to Read This Book Let’s Get Started!
Chapter 1: Project: Creating Simple Shapes
1.1 Programming with the ICE Code Editor 1.2 Making Shapes with JavaScript 1.3 Animating the Shapes 1.4 The Code So Far 1.5 What’s Next
Chapter 2: Playing with the Console and Finding What’s Broken
2.1 Getting Started 2.2 Opening and Closing the JavaScript Console 2.3 Debugging in ICE: The Red X 2.4 Debugging in ICE: The Yellow Triangle 2.5 Debugging in the Console 2.6 Recovering When ICE Is Broken 2.7 What’s Next
Chapter 3: Project: Making an Avatar
3.1 Getting Started 3.2 Making a Whole from Parts 3.3 Breaking It Down 3.4 Adding Feet for Walking 3.5 Challenge: Make the Avatar Your Own 3.6 Doing Cartwheels 3.7 The Code So Far 3.8 What’s Next
Chapter 4: Project: Moving Avatars
4.1 Getting Started 4.2 Building Interactive Systems with Keyboard Events 4.3 Converting Keyboard Events into Avatar Movement 4.4 Challenge: Start/Stop Animation 4.5 Building a Forest with Functions 4.6 Moving the Camera with the Avatar 4.7 The Code So Far 4.8 What’s Next
Chapter 5: Functions: Use and Use Again
5.1 Getting Started 5.2 Understanding Simple Functions 5.3 When Things Go Wrong 5.4 Weird Tricks with Functions 5.5 The Code So Far 5.6 What’s Next
Chapter 6: Project: Moving Hands and Feet
6.1 Getting Started 6.2 Moving a Hand 6.3 Swinging Hands and Feet Together 6.4 Walking When Moving 6.5 The Code So Far 6.6 What’s Next
Chapter 7: A Closer Look at JavaScript Fundamentals
7.1 Getting Started 7.2 Describing a Thing in JavaScript 7.3 Changing Things 7.4 Repeating and Skipping Code with ​ while ​ and ​ if ​ 7.5 Listing Things 7.6 What Makes JavaScript Different 7.7 What’s Next
Chapter 8: Project: Turning Our Avatar
8.1 Getting Started 8.2 Facing the Proper Direction 8.3 Breaking It Down 8.4 Animating the Spin 8.5 The Code So Far 8.6 What’s Next
Chapter 9: What’s All That Other Code?
9.1 Getting Started 9.2 A Quick Introduction to HTML 9.3 Setting the Scene 9.4 Using Cameras to Capture the Scene 9.5 Using a Renderer to Project What the Camera Sees 9.6 Exploring Different Cameras and Renderers 9.7 What’s Next
Chapter 10: Project: Collisions
10.1 Getting Started 10.2 Rays and Intersections 10.3 The Code So Far 10.4 What’s Next
Chapter 11: Project: Fruit Hunt
11.1 Getting Started 11.2 Starting a Scoreboard at Zero 11.3 Giving Trees a Little Wiggle 11.4 Jumping for Points 11.5 Making Our Games Even Better 11.6 The Code So Far 11.7 What’s Next
Chapter 12: Working with Lights and Materials
12.1 Getting Started 12.2 Changing Color 12.3 Realism: Shininess 12.4 Shadows 12.5 Let’s Animate! 12.6 The Code So Far 12.7 What’s Next
Chapter 13: Project: Build Your Own Solar System
13.1 Getting Started 13.2 The Sun, Earth, and Mars 13.3 Earth-Cam! 13.4 The Code So Far 13.5 What’s Next
Chapter 14: Project: Phases of the Moon
14.1 Getting Started 14.2 Change Mars into the Moon 14.3 The Coolest Trick: Frame of Reference 14.4 Challenge: Create an Earth Orbit Frame of Reference 14.5 Pausing the Simulation 14.6 Understanding the Phases 14.7 The Code So Far 14.8 What’s Next
Chapter 15: Project: The Purple Fruit Monster Game
15.1 Getting Started 15.2 Let’s Make Physics! 15.3 Outline the Game 15.4 The Code So Far 15.5 What’s Next
Chapter 16: Project: Tilt-a-Board
16.1 Getting Started 16.2 Gravity and Other Setup 16.3 Outline the Game 16.4 The Code So Far 16.5 What’s Next
Chapter 17: Project: Learning about JavaScript Objects
17.1 Getting Started 17.2 Simple Objects 17.3 Copying Objects 17.4 Constructing New Objects 17.5 The Code So Far 17.6 What’s Next
Chapter 18: Project: Cave Puzzle
18.1 Getting Started 18.2 Setting the Game’s Boundaries 18.3 Building a Random, Unreachable Goal 18.4 Building Draggable Ramps 18.5 Winning the Game 18.6 The Code So Far 18.7 What’s Next
Chapter 19: Project: Multilevel Game
19.1 Getting Started 19.2 Building Levels 19.3 Adding Finishing Touches to the Game 19.4 The Code So Far 19.5 What’s Next
Chapter 20: Project: River Rafting
20.1 Getting Started 20.2 Organizing Code 20.3 Warping Shapes to Make Unique Things 20.4 Build a Raft for Racing 20.5 Setting the Finish Line 20.6 The Code So Far 20.7 What’s Next
Chapter 21: Getting Code on the Web
21.1 The Mighty, Mighty Browser 21.2 Free Websites 21.3 Putting Your Code on Another Site 21.4 What’s Next
Appendix 1: Project Code
A1.1 Code: Creating Simple Shapes A1.2 Code: Playing with the Console and Finding What’s Broken A1.3 Code: Making an Avatar A1.4 Code: Moving Avatars A1.5 Code: Functions: Use and Use Again A1.6 Code: Moving Hands and Feet A1.7 Code: A Closer Look at JavaScript Fundamentals A1.8 Code: Turning Our Avatar A1.9 Code: What’s All That Other Code? A1.10 Code: Collisions A1.11 Code: Fruit Hunt A1.12 Code: Working with Lights and Materials A1.13 Code: Build Your Own Solar System A1.14 Code: Phases of the Moon A1.15 Code: The Purple Fruit Monster Game A1.16 Code: Tilt-a-Board A1.17 Code: Learning about JavaScript Objects A1.18 Code: Cave Puzzle A1.19 Code: Multilevel Game A1.20 Code: River Rafting
Appendix 2: JavaScript Libraries Used in This Book
A2.1 Three.js A2.2 Physijs A2.3 Tween.js A2.4 Scoreboard.js A2.5 Sounds.js You May Be Interested In…
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion