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Index
3D Game Programming for Kids
Table of Contents
Early praise for 3D Game Programming for Kids
Acknowledgments
Introduction
How I Learned to Program
What You Need for This Book
What Is JavaScript?
How to Read This Book
Let’s Get Started!
Chapter 1: Project: Creating Simple Shapes
1.1 Programming with the ICE Code Editor
1.2 Making Shapes with JavaScript
1.3 Animating the Shapes
1.4 The Code So Far
1.5 What’s Next
Chapter 2: Playing with the Console and Finding What’s Broken
2.1 Getting Started
2.2 Opening and Closing the JavaScript Console
2.3 Debugging in ICE: The Red X
2.4 Debugging in ICE: The Yellow Triangle
2.5 Debugging in the Console
2.6 Recovering When ICE Is Broken
2.7 What’s Next
Chapter 3: Project: Making an Avatar
3.1 Getting Started
3.2 Making a Whole from Parts
3.3 Breaking It Down
3.4 Adding Feet for Walking
3.5 Challenge: Make the Avatar Your Own
3.6 Doing Cartwheels
3.7 The Code So Far
3.8 What’s Next
Chapter 4: Project: Moving Avatars
4.1 Getting Started
4.2 Building Interactive Systems with Keyboard Events
4.3 Converting Keyboard Events into Avatar Movement
4.4 Challenge: Start/Stop Animation
4.5 Building a Forest with Functions
4.6 Moving the Camera with the Avatar
4.7 The Code So Far
4.8 What’s Next
Chapter 5: Functions: Use and Use Again
5.1 Getting Started
5.2 Understanding Simple Functions
5.3 When Things Go Wrong
5.4 Weird Tricks with Functions
5.5 The Code So Far
5.6 What’s Next
Chapter 6: Project: Moving Hands and Feet
6.1 Getting Started
6.2 Moving a Hand
6.3 Swinging Hands and Feet Together
6.4 Walking When Moving
6.5 The Code So Far
6.6 What’s Next
Chapter 7: A Closer Look at JavaScript Fundamentals
7.1 Getting Started
7.2 Describing a Thing in JavaScript
7.3 Changing Things
7.4 Repeating and Skipping Code with while and if
7.5 Listing Things
7.6 What Makes JavaScript Different
7.7 What’s Next
Chapter 8: Project: Turning Our Avatar
8.1 Getting Started
8.2 Facing the Proper Direction
8.3 Breaking It Down
8.4 Animating the Spin
8.5 The Code So Far
8.6 What’s Next
Chapter 9: What’s All That Other Code?
9.1 Getting Started
9.2 A Quick Introduction to HTML
9.3 Setting the Scene
9.4 Using Cameras to Capture the Scene
9.5 Using a Renderer to Project What the Camera Sees
9.6 Exploring Different Cameras and Renderers
9.7 What’s Next
Chapter 10: Project: Collisions
10.1 Getting Started
10.2 Rays and Intersections
10.3 The Code So Far
10.4 What’s Next
Chapter 11: Project: Fruit Hunt
11.1 Getting Started
11.2 Starting a Scoreboard at Zero
11.3 Giving Trees a Little Wiggle
11.4 Jumping for Points
11.5 Making Our Games Even Better
11.6 The Code So Far
11.7 What’s Next
Chapter 12: Working with Lights and Materials
12.1 Getting Started
12.2 Changing Color
12.3 Realism: Shininess
12.4 Shadows
12.5 Let’s Animate!
12.6 The Code So Far
12.7 What’s Next
Chapter 13: Project: Build Your Own Solar System
13.1 Getting Started
13.2 The Sun, Earth, and Mars
13.3 Earth-Cam!
13.4 The Code So Far
13.5 What’s Next
Chapter 14: Project: Phases of the Moon
14.1 Getting Started
14.2 Change Mars into the Moon
14.3 The Coolest Trick: Frame of Reference
14.4 Challenge: Create an Earth Orbit Frame of Reference
14.5 Pausing the Simulation
14.6 Understanding the Phases
14.7 The Code So Far
14.8 What’s Next
Chapter 15: Project: The Purple Fruit Monster Game
15.1 Getting Started
15.2 Let’s Make Physics!
15.3 Outline the Game
15.4 The Code So Far
15.5 What’s Next
Chapter 16: Project: Tilt-a-Board
16.1 Getting Started
16.2 Gravity and Other Setup
16.3 Outline the Game
16.4 The Code So Far
16.5 What’s Next
Chapter 17: Project: Learning about JavaScript Objects
17.1 Getting Started
17.2 Simple Objects
17.3 Copying Objects
17.4 Constructing New Objects
17.5 The Code So Far
17.6 What’s Next
Chapter 18: Project: Cave Puzzle
18.1 Getting Started
18.2 Setting the Game’s Boundaries
18.3 Building a Random, Unreachable Goal
18.4 Building Draggable Ramps
18.5 Winning the Game
18.6 The Code So Far
18.7 What’s Next
Chapter 19: Project: Multilevel Game
19.1 Getting Started
19.2 Building Levels
19.3 Adding Finishing Touches to the Game
19.4 The Code So Far
19.5 What’s Next
Chapter 20: Project: River Rafting
20.1 Getting Started
20.2 Organizing Code
20.3 Warping Shapes to Make Unique Things
20.4 Build a Raft for Racing
20.5 Setting the Finish Line
20.6 The Code So Far
20.7 What’s Next
Chapter 21: Getting Code on the Web
21.1 The Mighty, Mighty Browser
21.2 Free Websites
21.3 Putting Your Code on Another Site
21.4 What’s Next
Appendix 1: Project Code
A1.1 Code: Creating Simple Shapes
A1.2 Code: Playing with the Console and Finding What’s Broken
A1.3 Code: Making an Avatar
A1.4 Code: Moving Avatars
A1.5 Code: Functions: Use and Use Again
A1.6 Code: Moving Hands and Feet
A1.7 Code: A Closer Look at JavaScript Fundamentals
A1.8 Code: Turning Our Avatar
A1.9 Code: What’s All That Other Code?
A1.10 Code: Collisions
A1.11 Code: Fruit Hunt
A1.12 Code: Working with Lights and Materials
A1.13 Code: Build Your Own Solar System
A1.14 Code: Phases of the Moon
A1.15 Code: The Purple Fruit Monster Game
A1.16 Code: Tilt-a-Board
A1.17 Code: Learning about JavaScript Objects
A1.18 Code: Cave Puzzle
A1.19 Code: Multilevel Game
A1.20 Code: River Rafting
Appendix 2: JavaScript Libraries Used in This Book
A2.1 Three.js
A2.2 Physijs
A2.3 Tween.js
A2.4 Scoreboard.js
A2.5 Sounds.js
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