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Index
Cover Also by Arthur I. Miller Title Page Copyright Dedication Table of Contents List of Illustrations Epigraph Preface Introduction I: Understanding Creativity
1. What Makes Us Creative?
Einstein, Bach, Picasso: What Makes These People Special?
2. Seven Hallmarks of Creativity and Two Marks of Genius
1. The Need for Introspection 2. Know Your Strengths 3. Focus, Persevere, and Don’t Be Afraid to Make Mistakes 4. Collaborate and Compete 5. Beg, Borrow, or Steal Great Ideas 6. Thrive on Ambiguity 7. The Need for Experience and Suffering The Two Marks of Genius Intent, Imagination, and Unpredictability
3. Margaret Boden’s Three Types of Creativity 4. Unconscious Thought: The Key Ingredient
The Four Stages of Creativity The Importance of Taking Time off Unconscious Thought and Computers
5. The Birth of Artificial Intelligence
The First Inklings of Computer Creativity Computers That Mimic the Brain
6. Games Computers Play
Deep Blue Defeats Garry Kasparov IBM Watson Becomes Jeopardy! Champion AlphaGo Defeats the Reigning World Go Champion
II. Portrait of the Computer as an Artist
7. DeepDream: How Alexander Mordvintsev Excavated the Computer’s Hidden Layers
Mike Tyka Takes the Dream Deeper
8. Blaise Agüera y Arcas Brings Together Artists and Machine Intelligence
Memo Akten Educates a Neural Network
9. What Came after DeepDream?
Damien Henry and a Machine That Dreams a Landscape Mario Klingemann and His X Degrees of Separation Angelo Semeraro’s Recognition: Intertwining Past and Present Leon Gatys’s Style Transfer: Photography “In the Style Of”
10. Ian Goodfellow’s Generative Adversarial Networks: AI Learns to Imagine
Mike Tyka’s Portraits of Imaginary People Refik Anadol Creates a Dreaming Archive Theresa Reimann-Dubbers’s AI Looks at the Messiah Jake Elwes’s Dreams of Latent Space
11. Phillip Isola’s Pix2Pix: Filling in the Picture
Mario Klingemann Changes Faces with Pix2Pix Anna Ridler’s Fall of the House of Usher
12. Jun-Yan Zhu’s CycleGAN Turns Horses into Zebras
Mario Klingemann Plays with CycleGAN
13. Ahmed Elgammal’s Creative Adversarial Networks 14. “But Is It Art?”: GANs Enter the Art Market 16. Hod Lipson and Patrick Tresset’s Artist Robots
III: Machines That Make Music: Putting the “Rhythm” into “Algorithm”
17. Project Magenta: AI Creates Its Own Music 18. From WaveNet and NSynth to Coconet: Adventures in Music Making
WaveNet: From Voice to Music NSynth—Creating Sounds Never Heard Before Coconet: Filling in the Gaps
19. François Pachet and His Computers That Improvise and Compose Songs
The Flow Machine
20. Gil Weinberg and Mason Bretan and Their Robot Jazz Band 21. David Cope Makes Music That Is “More Bach than Bach” 22. “The Drunken Pint” and Other Folk Music Composed by Bob Sturm and Oded Ben-Tal’s AI 23. Rebecca Fiebrink Uses Movement to Generate Sound 24. Marwaread Mary Farbood Sketches Music 25. Eduardo Miranda and His Improvising Slime Mold
IV: Once Upon a Time: Computers That Weave Magic with Words
26. The Pinocchio Effect 27. The Final Frontier: Computers with a Sense of Humor 28. AI and Poetry
Pablo Gervás and His Poetic Algorithms
29. Rafael Pérez y Pérez and the Problems of Creating Rounded Stories 30. Nick Montfort Makes Poetry with Pi 31. Allison Parrish Sends Probes into Semantic Space 32. Ross Goodwin and the First AI-Scripted Movie 34. Tony Veale and His Metaphor- and Story-Generating Programs 35. Hannah Davis Turns Words into Music 36. Simon Colton’s Poetic Fool
V: Staged by Android Lloyd Webber and Friends
37. The World’s First Computer-Composed Musical: Beyond the Fence
VI: Can Computers Be Creative?
38. A Glimpse of the Future?
Creativity in Humans and Machines
39. What Goes On in the Computer’s Brain?
Jason Yosinski and the Puzzle of What Machines See Mark Riedl on Teaching Neural Networks to Communicate
40. What Drives Creativity?
Margaret Boden and Computer Creativity
41. Evaluating Creativity in Computers
Geraint Wiggins and the Mind’s Chorus Graeme Ritchie’s Mathematical Criteria for Measuring the Creativity of a Computer Program Anna Jordanous’s Fourteen Components of Creativity
42. Computers with Feelings
Rosalind Picard on Developing Machines That Feel Machines Gaining Experience of the World Machines That Suffer
43. The Question of Consciousness
John Searle’s Chinese Room and the Question of Whether Computers Can Actually Think Reducing Consciousness to the Sum of Its Parts
44. Michael Graziano: Developing Conscious Computers
Awareness and Attention Self-Awareness, Introspection, and Perseverance in Computers Giving Computers Consciousness
45. Two Dissenting Voices
Douglas Hofstadter and the Horrors of a Future Controlled by Creative Machines Pat Langley and Machines That Work More like People
46. Can We Apply the Hallmarks of Creativity to Computers?
The Need to Know Your Strengths The Need to Beg, Borrow, or Steal Great Ideas, and the Need for Collaboration and Competition The Need to Focus and Not Be Afraid to Make Mistakes The Need to Thrive on Ambiguity and the Need for Experience and Suffering The Ability to Discover the Key Problem and to Spot Connections
47. The Future
Where We Are Now Where We Are Going And into the Future …
Acknowledgments Illustration Credits Bibliography Index
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