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Index
Cover
Title Page
Table of Contents
Introduction
About This Book
Foolish Assumptions
Icons Used in This Book
Where to Go from Here
Chapter 1: What Is Game Design?
Thinking about What Makes Fun Games Fun
Asking the Right Questions before You Begin
Creating Your Game on Paper
Chapter 2: Unity: The Software You’ll Use to Build Your Game
Getting Organized
Creating a New File
Understanding How Unity Is Laid Out
Navigating the Scene
Creating a Game Object
Creating and Using Prefabs
Chapter 3: Creating Level 1
Understanding the Importance of Level 1
Designing Your First Level
Creating the Gray-Box Level
Giving Your Level Objective and Direction
Chapter 4: Camera, Character, and Controls
The Three Cs of Game Development
Creating a Character Stand-In
Thinking about Code
Adding Rigidbody Component and Understanding Box Colliders
Coding Your Player
Coding Advanced Movement
Coding Pickup
Creating Tags and a User Interface
Coding Your Camera
Chapter 5: Making Your “Game” into a Game
Thinking About What a Game Is
Creating and Coding Your Obstacles
Creating Respawn Points
Coding Respawn Points
Chapter 6: Play Testing
Defining Play Testing
Knowing When to Start Play Testing
Deciding Who Should Play Test Your Game
Knowing What to Look For
Handling Feedback
Finding the Problems in Your Game
Chapter 7: Fixing and Adjusting Your Game
Turning Criticism into Construction
Punishing Your Player Less
Creating a User Interface Tutorial
Preventing Wall Climbing with Raytracing
Chapter 8: Animating in Blender
Mixing Things Up with Blender
Downloading Blender
Opening Blender for the First Time
Creating a New File in Blender
Figuring Out the Blender Interface
Navigating the Interface
Editing Your Object
Chapter 9: Creating Your Assets
Thinking about Theme and Style
Creating Your First Character
Creating the Enemy Grunt
Creating an Environmental Hazard
Creating the Moving Platform
Creating the Coin Pickups
Customizing on Your Own
Chapter 10: Animating Your Characters
Defining Animation
Learning Animation
Animating Your Player Character
Animating the Enemy Grunt
Animating the Environmental Hazard
Animating a Moving Platform
Animating the Coins
Chapter 11: Coloring and Lighting Your Game Level
Changing the Ground Color
Editing the Environmental Lighting
Understanding Lighting
Creating Fog
Chapter 12: Importing Your Characters into Your Game
Fixing Your Player Character for Importing into Unity
Importing Your Player Character into Unity
Importing the Other Characters and Objects
Chapter 13: Play Testing (Again)
Testing the Second Time
Fixing Your Game
Wrapping Up the Noticeable Issues
Chapter 14: Finalizing Your Game
Creating Multiple Levels
Resetting the Level
Exporting Your Game
Continuing Your Game Design
About the Author
End User License Agreement
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