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Index
Cover Title Page Table of Contents Introduction
About This Book Foolish Assumptions Icons Used in This Book Where to Go from Here
Chapter 1: What Is Game Design?
Thinking about What Makes Fun Games Fun Asking the Right Questions before You Begin Creating Your Game on Paper
Chapter 2: Unity: The Software You’ll Use to Build Your Game
Getting Organized Creating a New File Understanding How Unity Is Laid Out Navigating the Scene Creating a Game Object Creating and Using Prefabs
Chapter 3: Creating Level 1
Understanding the Importance of Level 1 Designing Your First Level Creating the Gray-Box Level Giving Your Level Objective and Direction
Chapter 4: Camera, Character, and Controls
The Three Cs of Game Development Creating a Character Stand-In Thinking about Code Adding Rigidbody Component and Understanding Box Colliders Coding Your Player Coding Advanced Movement Coding Pickup Creating Tags and a User Interface Coding Your Camera
Chapter 5: Making Your “Game” into a Game
Thinking About What a Game Is Creating and Coding Your Obstacles Creating Respawn Points Coding Respawn Points
Chapter 6: Play Testing
Defining Play Testing Knowing When to Start Play Testing Deciding Who Should Play Test Your Game Knowing What to Look For Handling Feedback Finding the Problems in Your Game
Chapter 7: Fixing and Adjusting Your Game
Turning Criticism into Construction Punishing Your Player Less Creating a User Interface Tutorial Preventing Wall Climbing with Raytracing
Chapter 8: Animating in Blender
Mixing Things Up with Blender Downloading Blender Opening Blender for the First Time Creating a New File in Blender Figuring Out the Blender Interface Navigating the Interface Editing Your Object
Chapter 9: Creating Your Assets
Thinking about Theme and Style Creating Your First Character Creating the Enemy Grunt Creating an Environmental Hazard Creating the Moving Platform Creating the Coin Pickups Customizing on Your Own
Chapter 10: Animating Your Characters
Defining Animation Learning Animation Animating Your Player Character Animating the Enemy Grunt Animating the Environmental Hazard Animating a Moving Platform Animating the Coins
Chapter 11: Coloring and Lighting Your Game Level
Changing the Ground Color Editing the Environmental Lighting Understanding Lighting Creating Fog
Chapter 12: Importing Your Characters into Your Game
Fixing Your Player Character for Importing into Unity Importing Your Player Character into Unity Importing the Other Characters and Objects
Chapter 13: Play Testing (Again)
Testing the Second Time Fixing Your Game Wrapping Up the Noticeable Issues
Chapter 14: Finalizing Your Game
Creating Multiple Levels Resetting the Level Exporting Your Game Continuing Your Game Design
About the Author End User License Agreement
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