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Index
1 General Improvement 1-1 The Theory of Chess Improvement 1-2 An Improvement Plan 1-3 Reviewing Chess Games 1-4 The Big Five 1-5 Getting the Edge 1-6 Finding a Good Instructor 2 Thought Process 2-1 Making Chess Simple 2-2 The Goal Each Move 2-3 Real Chess, Time Management, and Care 2-4 Analysis and Evaluation 2-5 Improving Analysis Skills 2-6 The Principle of Tactical Dominance 2-7 The Fun of Pros and Cons 2-8 Ask the Right Questions 3 Time Management 3-1 The Case for Time Management 3-2 The Two Move Triggers 4 Skills and Psychology 4-1 Traits of a Good Chess Player 4-2 Chess, Learning, and Fun 4-3 Breaking Down Barriers 4-4 The Three Types of Chess Vision 5 Tactics and Safety 5-1 A Different Approach to Studying Tactics 5-2 When is a King Safe? 5-3 Is it Safe? 5-4 Is it Safe? Quiz 5-5 The Two Types of Counting Problems 6 Openings 6-1 Learning Opening Lines and Ideas 7 Endgames and Technique 7-1 Trading Pawns When Ahead 7-2 The Endgame Bind 7-3 When You're Winning, It's a Whole Different Game 7-4 The Margin for Error 8 Strategy and Positional Play 8-1 Strong Principles vs. Important Principles 8-2 The Most Important Strategic Decisions 8-3 The Six Common Chess States 8-4 Break Moves: Opening Lines to Create Mobility 8-5 It's Not Really Winning a Tempo! 8-6 The Principle of Symmetry 9 Shorter, Lesson Material 9-1 A Fistful of Lessons 9-2 Examples of Chess Logic 9-3 Odds and Ends Puzzle 1 Solution Puzzle 2 Solution
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