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Imperial Library
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Index
1 General Improvement
1-1 The Theory of Chess Improvement
1-2 An Improvement Plan
1-3 Reviewing Chess Games
1-4 The Big Five
1-5 Getting the Edge
1-6 Finding a Good Instructor
2 Thought Process
2-1 Making Chess Simple
2-2 The Goal Each Move
2-3 Real Chess, Time Management, and Care
2-4 Analysis and Evaluation
2-5 Improving Analysis Skills
2-6 The Principle of Tactical Dominance
2-7 The Fun of Pros and Cons
2-8 Ask the Right Questions
3 Time Management
3-1 The Case for Time Management
3-2 The Two Move Triggers
4 Skills and Psychology
4-1 Traits of a Good Chess Player
4-2 Chess, Learning, and Fun
4-3 Breaking Down Barriers
4-4 The Three Types of Chess Vision
5 Tactics and Safety
5-1 A Different Approach to Studying Tactics
5-2 When is a King Safe?
5-3 Is it Safe?
5-4 Is it Safe? Quiz
5-5 The Two Types of Counting Problems
6 Openings
6-1 Learning Opening Lines and Ideas
7 Endgames and Technique
7-1 Trading Pawns When Ahead
7-2 The Endgame Bind
7-3 When You're Winning, It's a Whole Different Game
7-4 The Margin for Error
8 Strategy and Positional Play
8-1 Strong Principles vs. Important Principles
8-2 The Most Important Strategic Decisions
8-3 The Six Common Chess States
8-4 Break Moves: Opening Lines to Create Mobility
8-5 It's Not Really Winning a Tempo!
8-6 The Principle of Symmetry
9 Shorter, Lesson Material
9-1 A Fistful of Lessons
9-2 Examples of Chess Logic
9-3 Odds and Ends
Puzzle 1 Solution
Puzzle 2 Solution
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