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Index
Cover Page Title Page Copyright Page Table of Contents Introduction
Who This Book Is For What You’ll Need (Can You Say “Samples”?) A Formatting Note Acknowledgements Errata & Book Support We Want to Hear from You Stay in Touch
Chapter 1: The Life Story of a Windows Store App: Platform Characteristics of Windows 8
Leaving Home: Onboarding to the Windows Store Discovery, Acquisition, and Installation Playing in Your Own Room: The App Container Different Views of Life: View States and Resolution Scaling Those Capabilities Again: Getting to Data and Devices Taking a Break, Getting Some Rest: Process Lifecycle Management Remembering Yourself: App State and Roaming Coming Back Home: Updates and New Opportunities And, Oh Yes, Then There’s Design
Chapter 2: Quickstart
A Really Quick Quickstart: The Blank App Template
Blank App Project Structure
QuickStart #1: Here My Am! and an Introduction to Blend for Visual Studio
Design Wireframes Create the Markup Styling in Blend Adding the Code Creating a Map with the Current Location Oh Wait, the Manifest! Capturing a Photo from the Camera Sharing the Fun! Extra Credit: Receiving Messages from the iframe
The Other Templates
Fixed Layout Template Navigation Template Grid Template Split Template
What We’ve Just Learned
Chapter 3: App Anatomy and Page Navigation
Local and Web Contexts within the App Host
Referencing Content from App Data: ms-appdata Here My Am! with ms-appdata
Sequential Async Operations: Chaining Promises
Error Handling Within Promises: then vs. done Debug Output, Error Reports, and the Event Viewer
App Activation
Branding Your App 101: The Splash Screen and Other Visuals Activation Event Sequence Activation Code Paths WinJS.Application Events Extended Splash Screens Activation Deferrals
App Lifecycle Transition Events and Session State
Suspend, Resume, and Terminate Basic Session State in Here My Am!
Data from Services and WinJS.xhr
Handling Network Connectivity (in Brief) Tips and Tricks for WinJS.xhr
Page Controls and Navigation
WinJS Tools for Pages and Page Navigation The Navigation App Template, PageControl Structure, and PageControlNavigator The Navigation Process and Navigation Styles Optimizing Page Switching: Show-and-Hide
WinRT Events and removeEventListener Completing the Promises Story What We’ve Just Learned
Chapter 4: Controls, Control Styling, and Data Binding
The Control Model for HTML, CSS, and JavaScript HTML Controls
WinJS stylesheets: ui-light.css, ui-dark.css, and win-* styles Extensions to HTML Elements
WinJS Controls
WinJS Control Instantiation Strict Processing and processAll Functions Example: WinJS.UI.Rating Control Example: WinJS.UI.Tooltip Control
Working with Controls in Blend Control Styling
Styling Gallery: HTML Controls Styling Gallery: WinJS Controls Some Tips and Tricks
Custom Controls
Custom Control Examples Custom Controls in Blend
Data Binding
Data Binding in WinJS One-Time Binding One-Way Binding Implementing Two-Way Binding Additional Binding Features Binding Initializers Binding Templates and Lists
What We’ve Just Learned
Chapter 5: Collections and Collection Controls
Collection Control Basics
Quickstart #1: The FlipView Control Sample Quickstart #2a: The HTML ListView Essentials Sample Quickstart #2b: The ListView Grouping Sample ListView in the Grid App Project Template
The Semantic Zoom Control FlipView Features and Styling Data Sources
A FlipView Using the Pictures Library Custom Data Sources
How Templates Really Work
Referring to Templates Template Elements and Rendering Template Functions (Part 1): The Basics
ListView Features and Styling
When Is ListView the Wrong Choice? Options, Selections, and Item Methods Styling Backdrops Layouts and Cell Spanning
Optimizing ListView Performance
Random Access Incremental Loading Template Functions (Part 2): Promises, Promises!
What We’ve Just Learned
Chapter 6: Layout
Principles of Windows Store App Layout Quickstart: Pannable Sections and Snap Points
Laying Out the Hub Laying Out the Sections Snap Points
The Many Faces of Your Display
View States Handling View States Screen Size, Pixel Density, and Scaling Graphics That Scale Well
Adaptive and Fixed Layouts for Display Size
Fixed Layouts and the ViewBox Control Adaptive Layouts
Using the CSS Grid
Overflowing a Grid Cell Centering Content Vertically Scaling Font Size
Item Layout
CSS 2D and 3D Transforms Flexbox Nested and Inline Grids Fonts and Text Overflow Multicolumn Elements and Regions
What We’ve Just Learned
Chapter 7: Commanding UI
Where to Place Commands The App Bar
App Bar Basics and Standard Commands Command Events App Bar Events and Methods Showing, Hiding, Enabling, and Updating Commands App Bar Styling Custom Icons Command Menus Custom App Bars and Navigation Bars
Flyouts and Menus
WinJS.UI.Flyout Properties, Methods, and Events Flyout Examples Menus and Menu Commands Context Menus
Message Dialogs Improving Error Handling in Here My Am! What We’ve Just Learned
Chapter 8: State, Settings, Files, and Documents
The Story of State
Settings and State App Data Locations AppData APIs (WinRT and WinJS) Settings Containers Versioning App State Storage Folders and Storage Files The FileIO, PathIO, and WinJS helper classes (plus FileReader) Encryption and Compression Using App Data APIs for State Management Session State Local and Temporary State IndexedDB and Other Database Options Roaming State
Settings Pane and UI
Design Guidelines for Settings Populating Commands Implementing Commands: Links and Settings Flyouts Programmatically Invoking Settings Flyouts
User Data: Libraries, File Pickers, and File Queries
Using the File Picker The File Picker UI The File Picker API (and a Few Friends) Media Libraries Documents and Removable Storage Rich Enumeration with File Queries
Here My Am! Update What We’ve Just Learned
Chapter 9: Input and Sensors
Touch, Mouse, and Stylus Input
The Touch Language, Its Translations, and Mouse/Keyboard Equivalents Edge Gestures CSS Styles That Affect Input What Input Capabilities Are Present? Unified Pointer Events Pointer Capture Gesture Events Multipoint Gestures The Input Instantiable Gesture Sample The Gesture Recognizer
Keyboard Input and the Soft Keyboard
Soft Keyboard Appearance and Configuration Adjusting Layout for the Soft Keyboard Standard Keystrokes
Inking Geolocation Sensors What We’ve Just Learned
Chapter 10: Media
Creating Media Elements Graphics Elements: Img, Svg, and Canvas (and a Little CSS)
Additional Characteristics of Graphics Elements Some Tips and Tricks Img Elements Svg Elements Canvas Elements
Video Playback and Deferred Loading
Disabling Screen Savers and the Lock Screen During Playback Video Element Extension APIs Applying a Video Effect Browsing Media Servers
Audio Playback and Mixing
Audio Element Extension APIs Playback Manager and Background Audio The Media Control UI Playing Sequential Audio
Playlists Loading and Manipulating Media
Media File Metadata Thumbnails Common File Properties Media-Specific Properties Media Properties in the Samples Image Manipulation and Encoding Transcoding and Custom Image Formats Manipulating Audio and Video Transcoding Custom Decoders/Encoders and Scheme Handlers
Media Capture
Flexible Capture with the MediaCapture Object Selecting a Media Capture Device
Streaming Media and PlayTo
Streaming from a Server and Digital Rights Management (DRM) Streaming from App to Network PlayTo
What We Have Learned
Chapter 11: Purposeful Animations
Systemwide Enabling and Disabling of Animations The WinJS Animations Library
Animations in Action
CSS Animations and Transitions
The Independent Animations Sample
Rolling Your Own: Tips and Tricks What We’ve Just Learned
Chapter 12: Contracts
Share
Source Apps Sharing Multiple Data Formats Custom Data Formats: schema.org Deferrals and Delayed Rendering Target Apps Long-Running Operations Quicklinks The Clipboard
Search
Search in the App Manifest and the Search Item Template Basic Search and Search Activation Providing Query Suggestions Providing Result Suggestions Type to Search
Launching Apps: File Type and URI Scheme Associations
File Activation Protocol Activation
File Picker Providers
Manifest Declarations Activation of a File Picker Provider File Open Provider: Local File File Open Provider: URI File Save Provider: Save a File File Save Provider: Failure Case
Cached File Updater
Updating a Local File: UI Updating a Remote File: UI Update Events
Contacts
Using the Contact Picker Contact Picker Providers
What We’ve Just Learned
Chapter 13: Tiles, Notifications, the Lock Screen, and Background Tasks
Alive with Activity: A Visual Tour The Four Sources of Updates and Notifications Tiles, Secondary Tiles, and Badges
Secondary Tiles Creating Secondary Tiles App Activation From a Secondary Tile Managing Secondary Tiles Basic Tile Updates Choosing a Tile Template Creating the Payload, Method 1: Populating Template Content Creating the Payload, Method 2: XML Strings Creating the Payload, Method 3: The Notifications Extensions Library Using Local and Web Images Branding Cycling, Scheduled, and Expiring Updates Badge Updates
Periodic Updates
Web Services for Updates Using the Localhost Windows Azure
Toast Notifications
Creating Basic Toasts Butter and Jam: Options for Your Toast Tea Time: Scheduled Toasts Toast Events and Activation
Push Notifications and the Windows Push Notification Service
Requesting and Caching a Channel URI (App) Managing Channel URIs (Service) Sending Updates and Notifications (Service) Raw Notifications (Service) Receiving Notifications (App) Debugging Tips Windows Azure Toolkit and Windows Azure Mobile Services
Background Tasks and Lock Screen Apps
Background Tasks in the Manifest Building and Registering Background Task Conditions Tasks for Maintenance Triggers Tasks for System Triggers (Non-Lock Screen) Lock Screen–Dependent Tasks and Triggers Debugging Background Tasks
What We’ve Just Learned (Whew!)
Chapter 14: Networking
Network Information and Connectivity
Network Types in the Manifest Network Information (the Network Object Roster) The ConnectionProfile Object Connectivity Events Cost Awareness Running Offline
XmlHttpRequest Background Transfer
Basic Downloads Basic Uploads Breaking Up Large Files Multipart Uploads Providing Headers and Credentials Setting Cost Policy Grouping Transfers Suspend, Resume, and Restart with Background Transfers
Authentication, Credentials, and the User Profile
The Credential Picker UI The Credential Locker The Web Authentication Broker Single Sign On Single Sign On with Live Connect The User Profile (and the Lock Screen Image) Encryption, Decryption, Data Protection, and Certificates
Syndication
Reading RSS Feeds Using AtomPub
Sockets
Datagram Sockets Stream Sockets Web Sockets: MessageWebSocket and StreamWebSocket The ControlChannelTrigger Background Task
Loose Ends (or Some Samples To Go) What We’ve Just Learned
Chapter 15: Devices and Printing
Using Devices
The XInput API and Game Controllers Enumerating Devices in a Class Windows Portable Devices and Bluetooth Capabilities
Near Field Communication and the Proximity API
Finding Your Peers (No Pressure!) Advertising a Connection Making a Connection Tap to Connect and Tap to Activate Sending One-Shot Payloads: Tap to Share
Printing Made Easy
The Printing User Experience Print Document Sources Providing Print Content and Configuring Options
What We’ve Just Learned
Chapter 16: WinRT Components: An Introduction
Choosing a Mixed Language Approach (and Web Workers) Quickstarts: Creating and Debugging Components
Quickstart #1: Creating a Component in C# Quickstart #2: Creating a Component in C++ Comparing the Results
Key Concepts for WinRT Components
Implementing Asynchronous Methods JavaScript Workers Async Basics in WinRT Components Arrays, Vectors, and Other Alternatives Projections into JavaScript
Scenarios for WinRT Components
Higher Performance Access to Additional APIs Obfuscating Code and Protecting Intellectual Property Library Components Concurrency
What We’ve Just Learned
Chapter 17: Apps for Everyone: Accessibility, World-Readiness, and the Windows Store
Your App, Your Business
Side Loading Planning: Can the App Be a Windows Store App? Planning for Monetization (or Not) Free Apps Ad-Supported Apps Paid Apps and Trial Versions In-App Purchases Revenue Sharing and Custom Commerce for In-App Purchases
The Windows Store APIs
The CurrentAppSimulator Object Trial Versions and App Purchase Listing and Purchasing In-App Products Receipts
Accessibility
Screen Readers and Aria Attributes The ARIA Sample Handling Contrast Variations CSS Styling for High Contrast High Contrast Resources Scale + Contrast = Resource Qualifiers High Contrast Tile and Toast Images
World Readiness and Localization
Globalization User Language and Other Settings Formatting Culture-Specific Data and Calendar Math Sorting and Grouping Fonts and Text Layout Preparing for Localization Part 1: Separating String Resources Part 2: Structuring Resources for the Default Language Creating Localized Resources: The Multilingual App Toolkit Testing with the Pseudo Language Localization Wrap-Up
Releasing Your App to the World
Promotional Screenshots, Store Graphics, and Text Copy Testing and Pre-Certification Tools Onboarding and Working through Rejection App Updates Getting Known: Marketing, Discoverability, and the Web Connecting Your Website Final Thoughts: Qualities of a Rock Star App
What We’ve Just Learned
About the Author
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