Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Cover Table of Contents Python Game Programming By Example Python Game Programming By Example Credits About the Authors About the Reviewers www.PacktPub.com Preface What you need for this book Who this book is for Conventions Reader feedback Customer support 1. Hello, Pong! An overview of Breakout The basic GUI layout Diving into the Canvas widget Basic game objects Adding the Breakout items Movement and collisions Starting the game Playing Breakout Summary 2. Cocos Invaders Getting started with cocos2d Creating game assets Space Invaders design Invaders! Shoot'em up! Summary 3. Building a Tower Defense Game Cocos2d actions Adding a main menu Tile maps The scenario definition Transitions between scenes The tower defense actors Game scene Summary 4. Steering Behaviors Implementing steering behaviors Gravitation game Summary 5. Pygame and 3D Getting started with OpenGL Adding the Pygame library Drawing with OpenGL Basic collision detection game Summary 6. PyPlatformer Introducing Pymunk Building a game framework Developing PyPlatformer Summary 7. Augmenting a Board Game with Computer Vision Setting up OpenCV and other dependencies Supporting multiple versions of OpenCV Configuring cameras Working with colors Building the analyzer Converting OpenCV images for wxPython Building the GUI application Troubleshooting the project in real-world conditions Further reading on OpenCV Summary Index
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion