Log In
Or create an account -> 
Imperial Library
  • Home
  • About
  • News
  • Upload
  • Forum
  • Help
  • Login/SignUp

Index
Cover Half Title Title Page Copyright Page Table of Contents Introduction. Virtual Social Identity: Welcome to the Metaverse Part I. The Virtual Experience
1. I, Avatar: Auto-Netnographic Research in Virtual Worlds 2. For a Better Exploration of Metaverses as Consumer Experiences
Part II. Consumer Behavior in Virtual Worlds
3. Interaction Seeking in Second Life and Implications for Consumer Behavior 4. I Don't Know You, But I Trust You: A Comparative Study of Consumer Perceptions in Real-Life and Virtual Worlds 5. Social Interaction with Virtual Beings: The Technology Relationship Interaction Model and Its Agenda for Research 6. Personalized Avatar: A New Way to Improve Communication and E-Service 7. The Sacred and the Profane in Online Gaming: A Netnographic Inquiry of Chinese Gamers
Part III. Avatar Creation and Appearance
8. Finding Mii: Virtual Social Identity and the Young Consumer 9. Me, Myself, and My Avatar: The Effects of Avatars on SNW (Social Networking) Users' Attitudes Toward a Website and Its Ad Content
Part IV. Person Perceptions in Virtual Worlds
10. Effects of Ethnic Identity and Ethnic Ambiguous Agents on Consumer Response to Websites 11. Ethnic Matching: An Examination of Ethnic Morphing in Advertising 12. Mirror, Mirror on the Web: Understanding Thin-Slice Judgments of Avatars
Name Index Subject Index About the Editors and Contributors
  • ← Prev
  • Back
  • Next →
  • ← Prev
  • Back
  • Next →

Chief Librarian: Las Zenow <zenow@riseup.net>
Fork the source code from gitlab
.

This is a mirror of the Tor onion service:
http://kx5thpx2olielkihfyo4jgjqfb7zx7wxr3sd4xzt26ochei4m6f7tayd.onion