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Index
Introduction to the 3D Dimension
Things to Know Before You Get Started
Which Program Is Right for Me?
About Parametric Modeling
About Surface Modeling
Navigating a 3D Workspace
The Three Ps of CAD
Conventions Used in This Book
Safari® Books Online
How to Contact Us
1. How to Navigate Any CAD Program…Ever
View Cube
Ribbon
Main Menu
Help Menu
Sign In
Mouse Controls/View Controls
Select
Select Multiple
Orbit
The Right Side Menu
Pan
Orbit
Zoom
Fill the Screen/Fit to View
Design Tree
2. 123D Sculpt+
Get Started with 123D Sculpt+
Find Models in the Sculpt+ Community
Me
Create
Build from Scratch
Skeleton Workspace
Menu
Undo
Redo
Help
Reset Camera
Navigating in Skeleton Mode
Zoom
Pan
Skeleton Toolkit
Create
Delete, Cut, Copy, Paste
Add Joint
Combine Joints
Move
Shape
Rotate
Scale
Bake
Sculpting and Painting Workspace
Sculpt
Back
Sculpt Out
Sculpt In
Smooth
Sharpen
Flatten
Grab
Symmetry
Color Paint Toolkit
Color Paint
Color Swatch Options
Brush Options
Hard Brush
Soft Brush
More Brushes
Image Rub Toolkit
Select Image
Photos
Camera
Pattern
Face
Eye-Related Icons
Mottled Gray Texture Icon
Three Stars
Hide Image
Pose Toolkit
Pose
Orient
Environment Toolkit
Share and Make Toolkit
3. 123D Meshmixer
Why Use Meshmixer?
Getting Started
Import
Open
123D
Import Bunny
Import Plane
Keyboard Shortcuts
Tutorial: Seal Up the Bunny
Step 1: Import the Bunny
Step 2: Find the Gap
Step 3: Close the Gap
Print
Toolbar
Import
Meshmix
Step 1: Import the Bunny
Step 2: Heads Library
Step 3: Select and Merge the Bear Head
My Parts Library
Select
Sculpt
Volume Versus Surface
Edit
Step 1: Import Model and Reduce Polygons
Step 2: Add the Pattern
Analysis
Inspiring Meshmixer Projects
4. 123D Design
Download and Set Up
Getting Around
Getting Started: Playing with Blocks
Step 1: Create a Rectangle on the Main Plane
Step 2: Extrude the Rectangle into a 3D Object
Step 3: Make Changes to the Model
The Parts Library
Start Building from Scratch
Main Menu
New
Open
Insert
Import SVG…
Save…
Save a Copy…
Export…
Send To…
3D Print
Exit
The Ribbon Menu
Undo/Redo
Transform
Action Toolkits
Primitives
Sketch
Rectangle
Circle
Ellipse
Polygon
Polyline
Spline
Two-Point Arc
Three-Point Arc
Fillet: Adding a Rounded Corner
Trim
Extend
Offset
Construct
Extrude
Sweep
Revolve
Loft
Modify
Fillet
Pattern
Grouping
Combine
Text
Snap
Material
Tutorial: The Key to Success
Tutorial: Guitar Body
Tutorial: Revolving a Model
Challenge: Build a Birdhouse
What’s Next?
5. 123D Make
Getting Started
Drop-Down Menu
New
Open Example Shape
Open
Save
Save a Copy…
Export Mesh
3D Print
Exit
Model Menu
Import
Eyeball Button
Rotate Arrow
Manufacturing Settings Menu
Gear Button
Pencil Button
Custom Menu
Object Size Options
Units
Original Size
Uniform Scale
Construction Technique Menu
Stacked Slices
Interlocked Slices
Curve
Radial Slices
Folded Panels
Vertex Count
Face Count
Add/Remove Seams
Joint Type
Diamond
Gear
Laced
Multitab
Puzzle
Rivet
Seam
Tab
Ticked
Tongue
Custom
Slice Distribution
Slice Direction
Modify Form
Assembly Steps
Get Plans
6. 123D Catch
How Does 123D Catch Do It?
Scanning with Catch: The Basics
Let’s Take Some Photos!
Step 1: Make a Practice Run
Step 2: Check and Correct Lighting
Step 3: Capture the Object
Step 4: Prepare Your Shoot
Step 5: Start Shooting
Step 6: Time to Process
Step 7: Reviewing the Results
Now That I Have a Scan, How Do I Clean It Up?
How Do I 3D Print My Model?
What’s Next?
Index
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