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Index
Title Page Dedication Contents at a Glance Contents About the Author About the Technical Reviewers Acknowledgments Chapter 1: Introduction to Lua1
What Is Lua? The History of Lua Lua Timeline Starting with Lua Setting Up Lua Features of Lua Lua Operators Summary
Chapter 2: Lua Libraries
Basic Functions System Libraries Tables: A Quick Overview Functions: An Advanced Look Summary
Chapter 3: File Operations
Implicit Functions Explicit Functions Uses of File I/O in Gaming Saving a Variable Grabbing the Data Saving Data to a Variable Writing Data to the File Saving a Table Dynamic Variables Summary
Chapter 4: Math with Lua
Introduction to Math in Lua Practical Uses of Math in Gaming Boolean Math Summary
Chapter 5: Strings
What Is a String? Patterns Using the String Functions Level Management Summary
Chapter 6: Threading
Coroutines Working with Tables Object-Oriented Lua But What’s the Object? Summary
Chapter 7: Tips and Tricks
Generic Lua Functions Collisions Other Generic Functions Parameter Handling Vector 2D Summary
Chapter 8: Corona SDK
Setting Up Corona SDK How Corona SDK Works Hello World for Corona SDK Beyond Hello World: Creating a Rectangle on the Screen Timing Is Everything Animating Using enterFrame Creating Sound Working with Videos Creating an Elevator The Internet Browser Nothing Lasts Forever Enterprise Edition Summary
Chapter 9: Gideros Studio
License Installing Gideros Studio Architecture The Gideros Engine Plug-Ins Summary
Chapter 10: Moai
What Is Moai? Obtaining Moai The Moai SDK Hello Moai Displaying Text Drawing Vector Primitives Drawing Images Animation Tile Decks Threading Groups Handling Input Sound Displaying a Dialog Displaying Video Device Orientation Notifications Networking Using JSON Using Base64 Compressing Data Physics Moai Cloud Summary
Chapter 11: LÖVE
The Architecture Installing LÖVE Running LÖVE The Callback Functions LÖVE Namespaces The Graphics Module Application Settings – conf.lua Creating Effects Physics Displaying Text Shaders Making Sound Sample Game Code Summary
Chapter 12: Codea
Getting Codea Codea Architecture Hello World Parameters Drawing with Codea Displaying Images Recording Video Touch Making Sound iOS Hardware Downloading Data Displaying Web Pages Physics Vector Math Summary
Chapter 13: Libraries
Particle Candy Text Candy Widget Candy Corona AutoLAN Corona Profiler Director Lime RapaNui Gideros Illustrator (SVG Library) TNT Particles Library Busted Moses Allen BhWax Summary
Chapter 14: Third-Party Applications
IDEs Text Editors Snippets Collectors Versioning Bitmap Editors Sprite Animation and Level Creation Tools Sound Tools Summary
Chapter 15: Sample Source Code
Graphics Setting Up the Environment Making the Chopper Fly Using the Accelerometer Moving the Helicopter Making Sound Shooting Bullets Moving the Bullets Spawning Enemies Moving the Scenery Objects Losing a Life Let There Be Some Color Displaying Information Game Over; Play Again? Collisions Putting It All Together Summary
Index
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