Index

Note: Boldface page references indicate tables. Italic references indicate figures.

ABSA Bank Ltd. 68

Activision Blizzard 95

Alibaba 9, 43, 47, 49, 77, 11011; Alibaba Group 52; Alibaba Pictures Group Ltd. 52

Alipay 49

Amazon 111

America Online (AOL) 3334

Apple 1, 111

AutoNavi 47

Baidu 42, 47, 111

banking service of Tencent 51

Barclay’s Africa Group 68

Beijing BIZCOM Technology Co. Ltd. 46

Beijing Media Corporation 74

Beijing Olympic Games (2008) 41

Beijing Starsinhand Technology Co. Ltd. 46

Board of Directors of Tencent (2004–18) 70

Boda China 46

Brazil, Russia, India, China, and South Africa (BRICS) 11112

bulletin board systems (BBS) of Tencent 46

business-to-business-to-consumer (B2B2C) 43

Buy.qq.com 43

Call of Duty game 95

CDMA technology 91

Central Leading Group for Cyberspace Affairs 16

Chaoxin 91

Cheetah Technology Corp. Ltd. 48

Chen Yidan 23, 33, 63

children’s games of Tencent 87

China Education and Research Network (CERNET) 12, 109

China Information Security Evaluation Center 43

China Mobile 34, 902

China Music Corp. 88

ChinaNET 1213, 20, 109

Chinapage 20

China Reading Ltd. 87

China South City Holdings Ltd. 49

China Telecom (formerly Directorate General of Telecommunications) 13, 901, 93

China United Telecommunications Corp. (China Unicom) 16, 34, 9091

ChinaVision Media Group Ltd. 52

Chinese Academy of Sciences 9, 12, 14

Chinese Academy of Sciences network (CASNET) 12

Chinese FidoNet (CFido) 63

Cisco 85

CITIC Capital Holdings Ltd. 51

Cityville game 94

Clash of the Clans game 87, 96

Commission of Science, Technology, and Industry for National Defense 16

commodification 40

communication sector, Chinese 35; see also information and communication technology (ICT)

communications platforms of Tencent 40

Comsenz Group 46

corporate structure of Tencent 335, 33, 35

CrossFire game 867

Crytek 94

customer-to-customer (C2C) auction platform 43

Cyberspace Administration of China 16

Deng Xiaoping 1, 11, 24

Dianping.com 49

Didi Chuxing 76

Didi Dache 4849

digital capitalism 93

digital mapping of Tencent 501

Digital Sky Technologies Ltd. 75

Ding Lei 201, 63

diversification 40, 513

dual-track ownership system in China 74

Dungeon and Fighter (DNF) game 86

e-commerce of Tencent 43, 478

economic and technological development zones (ETDZs) 22

E-House 50

Electronic Arts (EA) 95

electronic information industry, Chinese 17

Eleventh Five-Year Plan 16

eLong 48, 53

e-mail service of Tencent 46

Epic Games 95

Expedia 48

Fab 77

Facebook 40, 92, 111

Feiliao 92

Fetion QQ 91, 93

first-person shooting (FPS) games 8687

Five-Year Plans 1416, 18

foreign direct investment (FDI) 212, 25

Foxmail 46

Fuchs, Christian 2, 113

game programs of Tencent 423, 946; see also specific name

Glu Mobile 96

Golden projects 13, 109

Goldman Sachs 356, 71, 112

Google 2, 11011

GoPets Ltd. 95

GSM technology 91

haoma.com 89

Harvey, David 3

HBO 412

Hong Kong Stock Exchange (HKSE) 35, 67

Hong, Yu 4, 22

horizontal integration 458, 108

Hotmail 46

Huayi Brothers Media Corp. 512, 76

IBM 85

information and communication technology (ICT): BRICS and 11112; capitalist expansion and, global 113; in China 1, 45, 10; crisis and, potential 113; industry 1, 11112; PEC scholars and 2; venture capitalists and 11213; wealth of 1

Informatization Office (State Council) 16

initial public offering (IPO) 20, 234, 36, 67

instant messaging (IM) service of Tencent 23, 334, 845; see also QQ.com

Institute of High Energy Physics 9

International Data Group (IDG) 656, 109, 112

Internet: China and 4, 9, 334; China’s burgeoning companies involving 110; companies’ emergence of (1995–2000) 201, 21; “golden rule” of 64; mainstream studies of 23; political economy and, global 13; Tencent and history of in China 1089; value-added services and 20; see also network infrastructure, building Chinese; Tencent; value-added services (VAS)

Internet Plus 19, 513, 109

Internet service providers (ISPs) 34

Internet value-added services (IVAS) of Tencent 36, 38, 38

Jingdong (JD.com) 43, 47, 53

Joymax Development Ltd. 46

JPMorgan Chase and Co. 689

Kaixin001 76

Keyword Technology Ltd. 34

Kik 77

Kingsoft Internet Security Software Corp. Ltd. (KIS) 48

Kuaidi Dache 49

KuGou 88

Kuwo 88

labor practices of Tencent 445

Lau Chi Ping Martin 47, 71

League of Legends game 87, 956

Leju Holdings Ltd. 50

Level Up! International Holdings Limited 756, 95

Li Keqiang 19

Li, Minqi 4

Linchuan Qiu, Jack 23

Lin Chun 3

Lin Jun 634

logistics service of Tencent 49

Ma Chenshu 623

Ma Huateng 23, 33, 624, 69

Ma, Jack 20, 52, 68

Ma, Jian-nan 63

Ma, Steven 96

market reforms in China 18

massive multiplayer online games (MMOGs) 86, 94; see also online games of Tencent; specific name

massive online battle arena (MOBA) 956; see also online games of Tencent; specific name

McChesney, Robert 23

Media Asia Group Holdings Ltd. 52

media/film industry of Tencent 512

media platform of Tencent 412

Ministry of Culture (MOC) 63, 86

Ministry of Education 63

Ministry of Electronics Industry (MEI) 14, 16

Ministry of Industry and Information Technology (MITI) 15, 923

Ministry of Information Industry (MII) 16

Ministry of Posts and Telecommunications (MPT) 1213, 16

Mirabilis (Israeli company) 33

Mobile QQ 91, 93

mobile and telecommunications value-added services (MVAS) of Tencent 36, 38, 38, 46

mobile voice over Internet protocol (mVoIP) 92

Mosco, Vincent 12, 40

MSN e-mail 46

Muller, Milton 9

MultiChoice Africa Ltd. 68

Musk, Elon 77

Myriad International Holdings (MIH) 667, 745, 109

Nanjing Wangdian Technology Co. Ltd. 46

Naspers: Changsha and 74; expansion of 667; political economy profile of 712, 72, 73, 746; revenue by Internet segment (2018) 73; revenue by region (2018) 73; revenue by segment (2018) 72, 72; Tencent and 62, 746, 109; Xin’an Media Co. Ltd. and 74

National Basketball Association (NBA) 412

National Bureau of Statistics (China) 20

National Development and Reform Commission (NDRC) 16, 92

National Information Work Leading Group (State Council) 15

National People’s Congress 14, 18

National Science Foundation (China) 12

NavInfo Co. Ltd. 50

neoliberalism 3

Neowitz 867, 94

NetEase 20

Netmarble Games Corp. (formerly CJ Games Corp.) 96

network infrastructure, building Chinese: Internet as industrialization (1996–2010) 1316; Internet as infrastructure (1994 and 1995) 1213; Internet as pillar industry (2011–present) 1819; overview 1011; preparation (1987–1993) 1112

Nextplay 94

Ninth Five-Year Plan (1996–2000) 1416

OICQ 3334

OkBuy 43

online advertising of Tencent 36, 42

online community of Tencent 46

online games of Tencent 423, 867, 946; see also specific name

online music of Tencent 88

online payment of Tencent 43, 489, 100

online publication/reading service of Tencent 87

online real estate service of Tencent 50

online review platform of Tencent 49

online software security of Tencent 48

online streaming platforms 92

online streaming portal of Tencent 412

online taxi reservation app of Tenent 489

online travel agency of Tencent 48

Outspark 100

over-the-top (OTT) content providers 92

ownership of Tencent 679, 68, 69, 70, 71, 778

Paipai.com 43

PCCW 656, 109

Peking University 44

Peking University network (PUNET) 12

Pengyou.com 41

Ping An Insurance (Group) Co. 36

PlayerUnknown’s Battlegrounds (PUBG) game 95

political economy of communication (PEC) 2

political economy, global: China and 1, 910, 245; critical 12; of Internet 13; Tencent and 108

political-economy theory of Internet: context of Tencent within history of Internet in China 1089; financialization and 6, 11113; integrated Tencent and 110; Internet as site to (re)conceptualize state-capital relations and 111; transnationalization and 6, 11113; transnational Tencent and 10910; see also Tencent

Ponysoft 63

Practo 77

PT Global Mediacom 100

Punch Monstergame 94

Qihoo 360 478, 91

QQ.com: accounts (2004–18) 84; birth of 23, 34; brand 889; building community of 8890; as cultural product 834; international version of 100; JD.com and 43; monthly active users of 23; news reporting on 41; promoting 8891; success of 40, 66, 84, 90, 111

QQ Game Portal 86

QQ Huaxia game 86

QQ Membership Club 8990

QQ Music 88

QQ SanGuo game 86

QZone 401, 94

R2Bear game 94

real-name social-networking site (SNS) 41

Real Time eXchange (RTX) 85

Report on the Work of the Government (2015) 19

research and development of Tencent 434, 44

ridesharing app of Tencent 489

Riot Games 87, 96

Roco Kingdom game 87

Roux, Antonie Andries 67, 71, 74

Sanook.com 75

Schiller, Dan 2, 111

Schiller, Herbert 2

search engine of Tencent 42, 467

Searle, Charles St. Leger 667, 74

Sephiroth game 86, 94

Sequoia Capital 112

Shambaugh, David 4

Shanda Cloudary 87

Shanghai World Exposition 41

shareholders of Tencent, major (2004–18) 69

shareholding structure of Tencent after IPO 68, 68

Shenzhen (China) 22, 24, 634

Shenzhen Baiyeyuan Investment Co. Ltd. 51

Shenzhen Domain Computer Network Co. Ltd. 86

Shenzhen Electronics Group 65

Shenzhen Li Ye Group Co. Ltd. 51

Shenzhen Shiji Kaixuan Technology Co. Ltd. 35

Shenzhen Telecome 65

Shenzhen WeBank Ltd. 51

Shidai Zhaoyang Technology Co. Ltd. 35

ShinJoung Yeo 2

Sichuan earthquake 41

Sina Weibo 4748, 66

SMS 923

Smythe, Dallas 2

Snapchat 77

So, Alvin Y. 3

socialism, Chinese crisis of 3

social-networking site (SNS) 401

social platforms of Tencent 401

SoftBank 96

Sogou.com 42, 467, 53

Sohu.com 20

Soso.com 42

special economic zones (SEZs) 212, 63

SportsCn 74

State Development Planning Commission 12

State Economic Informatization Joint Meeting 15

State Education Commission (China) 12, 14

Supercell 87, 96

Tan, Zixiang 9 telecom industry, Chinese 17

Tencent Collaboration Fund 76

Tencent Holdings Limited 68

Tencent Literature 87

Tencent Music Entertainment (TME) 88

Tencent Scholarship for Excellence in Science and Technology 44

Tencent Technology (Shenzhen) Co. Ltd. 34

Tenth Five-Year Plan 16

Tesla 77

Titan Media 74

trade services of Tencent 49

transnational expansion of Tencent 75, 97101, 10910

transnationalization and political-economy theory of Internet 6, 11113

Tse, Edward 20

Tsinghua University network (TUNET) 12

Twelfth Five-Year Plan 18

21cn.com 65

Twitter 92

United Broadcasting Public Company Limited (UBC) 68

urban development in China 1923

value-added services (VAS) 20, 23, 334, 42, 85, 91, 109; see also specific type

venture capitalists (VCs) 65, 77, 11213

vertical integration 45, 4851, 53, 83, 946, 108

Vertigo Games 94

Vnet Messenger (VIM) 91

Wallerstein, David A.M. 66, 76

Wang Zhongjun 52

Wang Zhonglei 52

Warface game 94

War of the Zombie game 94

Webzen 94

WeFire 96

Wei, Wu 9

Weixin/WeChat: Alibaba and 47; cultural profile of Tencent and 85, 913; debate on 913; development of 40; Didi Dache and 489; Internet Plus and 53; JD.com and 43; launching of 38, 85; micromarketing strategies of 32, 111; monthly active users 85; online payment services of 489, 100; success of 111; Zhang Xiaolong and 46

Wen Jiabao 92

wireless application protocol (WAP) 34

wireless local loop (WILL) technology 91

World Cups 41

Wu Bangguo 15, 49

Wu Xiaobo 64

Wu, Xiaoguang 48

Xiaoyou.com 41

Xi Jinping 1516, 19

Xin’an Media Co. Ltd. 74

Xu Chenye 23, 33, 63

Ying HaiWei 20

Yixun.com 43

YouTube 40

Zeitlin, Maurice 69

Zeng Liqing 23, 33

Zhang, Charles 20

Zhang Xiaolong 46

Zhang Yuzhou 634

Zhang Zhidon 23, 33, 63, 689, 71

Zhao, Yuezhi 4

Zhong Wang 20

Zhu Rongji 13, 15

Zou Jiahua 15

Zynga 94