accomplishment here
actor network theory here
affective design here
agency freedom here
Ajzen, Icek here
analysis here
antipathy here
applicability here, here, here, here, here
appropriateness here, here–here
Aristotle here, here, here, here
artifacts here, here, here, here–here, here
association here
autonomy here
basic capabilities here
be-goals here
behavioral experience here
beneficiaries here, here, here, here, here
beneficiary-neutrality here
Bentham, Jeremy here–here, here–here, here–here, here
criticism of here–here, here–here
panoptican here
pleasures and here–here, here, here
Bruntland Commission here
capabilities here, here–here, here–here, here, here, here–here
central here
choice and here
distribution of here
fertile functionings here–here
products and here
Transfer Ticket design project and here, here, here
capability approach here, here–here, here, here–here, here, here
categorical imperative and here
choice and here–here, here, here
collaborative design and here
conversion factors and here–here
happiness/wellbeing and here, here
human needs and here
quality of life and here
subjective-objective dilemma here–here
suffering and here
Transfer Ticket design project and here–here, here–here, here, here
usability and here–here, here–here, here–here, here–here
values of here
categorical imperative here, here
choice here–here, here, here, here, here
capabilities and here
modest choices here
co-experience here
collaborative design here, here, here
combined capabilities here
“Compass” concept here
competence here
competences here–here, here, here
completeness here–here, here–here
compromising here
contextual requirements here
contextual studies here
conversion factors here, here, here–here
conviction-critical use here–here, here, here, here
corrosive disadvantages here, here
costs here
cultural historical activity theory here
cultural probes here–here, here, here
cultural usability here
culture here
design here, here, here, here, here see also human-centered design; goals
as applied art here
collaborative design here, here, here
ecological approach to here
industrial design here–here, here
Jones, Chris and here
justification for here see also ethics
methods see design methods
original position and here–here
prioritizing here
published designs here
sustainable design here
transitional position and here–here
values of here
worth-centered here
design competence here see also competence
design ethnography here
design for user experience here
design methods here, here–here, here–here, here–here, here, here–here, here–here
in action here
artifacts and here
co-design here, here–here, here
as competences here–here, here
dice throwing here–here, here, here
enhancement and here
ethics see ethics
following senior designers here–here
impacts of here
innovative here
instrumental conception and here–here
interpretations and here
labeling here
learning and here
method scripts here–here, here, here, here–here
participatory design and here
probes method see probes method
problem solving and here
randomness and here
scripts and here–here, here–here
senior designers and here–here
design project (Transfer Ticket) here–here, here–here, here–here, here, here–here, here, here–here
designers here, here, here, here, here see also practices
collaboration and here
liberty of here
professional development of here, here
sketches and here
skills and here, here, here, here
unions and here
virtues of here–here, here, here–here
Desmet, Pieter here
devotees here, here, here–here
Dewey, John here
dice, throwing here–here, here, here
difference principle here, here, here
digital divide here
dignity-sensitive usability here
distributional justice here, here, here, here, here
distributive justice here see also ethics
Dong, Andy here
Dreyfuss, Henry
Design for People here
education here–here, here see also learning
effectiveness here–here, here–here, here
efficiency here, here–here, here–here, here
learning and here
embodied interaction here
emotional design here
empathic design here, here, here
empathic probes here, here, here, here
empathy here
end-user innovation here, here, here
entertainment here
entitlement here
environmental responsibility here
ethics here, here, here, here, here–here, here, here, here see also happiness; justice
capability approach and here–here
ethical undertaking here
mobile probes and here
models of here
need and here
quality of human life here–here
Rawls, John and here
schools of here–here see also philosophy
exclusion criteria here
exertion here
experience here–here, here–here, here see also user experience
enduring here
experience machine here–here, here–here, here
experiencers here, here–here, here–here, here, here
worth-centered design and here–here
fertile functionings here–here
fertility here
freedom here, here, here see also liberty
fundamental need here
Gasper, Des here
goals here, here, here, here–here, here
be-goals here
ethics and here
usability and here, here, here
happiness here–here, here, here
capability approach and here
choice and here
community, the and here
factors here
maximizing here
utilitarianism and here–here, here–here, here–here, here
Hassenzahl, Marc here
health here, here see also mental healthcare system
hedonic usability here
Hekkert, Paul here
Hertzum, Morten here
human-centered design here, here–here, here, here see also user-centered design
adaptive preference and here–here
ethics and here
happiness and here
human worth and dignity here–here, here, here–here see also wellbeing
impartiality here
individual differences here–here
individuals here, here–here, here
capability approach and here, here, here–here
conversion factors and here–here
distributive justice and here
functionings and here
industrial design here–here, here
inequalities here–here, here–here, here
influence here
information and communication technology here
intellectual property rights here
interactive technologies here, here–here
intergenerational justice here
internal capabilities here
internal goods here–here, here, here, here
International Council of Societies of Industrial Designers here–here, here
intuition here
investment here
ISO 9241-11 standard here–here, here–here, here–here, here, here, here
conversion factors and here
effectiveness here
sustainability and here
ISO 9241-210 standard here–here, here–here, here, here
user experience and here–here, here–here, here
wellbeing and here
Jones, Chris here
justice here, here see also ethics
distributional justice here, here
Kahnemann, David here
Kant, Immanuel here, here, here
lead-user innovation here
learning here–here see also education
efficient here
liberty here, here, here see also freedom
likeability here
MacIntyre, Alasdair here–here, here–here, here, here
mainstreaming here
maximization here
mental healthcare here–here, here see also Transfer Ticket design project
method scripts here–here, here, here, here–here
methods see design methods
“Mi” concept here
Mill, John Stuart here–here, here, here, here, here–here, here, here, here
mission-critical use here–here, here
modest choices here
monetary value here
motivations here
need see fundamental need
satisfaction here
neighbor-centered design here–here, here
neighbors here–here, here–here, here–here, here–here
design for the neighbor’s peace of mind here, here
non-commensurability here
Nozick, Robert here–here, here, here
Nussbaum, Martha here, here, here, here, here
reflective equilibrium and here–here
operators here–here, here, here–here, here, here
optimization here
organizational usability here
pains, Bentham’s list of here
panopticon here
Papanek, Victor: Design for the Real World here
participatory design here, here, here
Paulson, Gregor: Vackrare vardags vara here
perceived usability here
perceptions here–here, here–here
persuasive computing here
phases here
physical mobility here
physical thriving here
physio-pleasure here
Bentham’s list of here–here, here
popularity here
positive experience here
post-usability era here
practical evaluations here
practical reason here
practices here–here, here–here see also architecture
environments and here
values of here
worth of use and here, here–here, here–here
preferences here
cultural probes here–here, here, here
empathic probes here, here–here, here, here
ethics of here
problems, solving here
product development here
product experience here
product pleasure here
programming here
prudence here
psycho-pleasure here
public transportation here
purity here
quality of life see also wellbeing
capability approach and here
quality of use here–here, here, here–here, here–here
indicators of here
interactive technologies and here–here
satisfaction and here
usability and here, here–here, here–here, here, here, here–here, here
user experience and here–here, here, here–here, here, here–here, here, here
randomness here see also dice
Rawls, John here, here, here, here, here, here
fair contracts and here
reflective equilibrium here, here, here
Rawls’ difference principle here, here, here
Reader, Soran here
real-world experience here
relevant perceptions here
reflection-in-action here
reflective equilibrium here, here, here
reflective experience here
relatedness here
resource consumption here
resources here–here, here, here, here–here, here, here–here, here
bridging here
Transfer Ticket and here, here
revealed preference here
rule utilitarianism here
rules here
satisfaction here–here, here, here–here, here–here, here, here see also wellbeing
subjective satisfaction here, here–here, here
Schön, Donald here
segmentation approach here
self-respect here
Sen, Amartya here–here, here, here, here, here
capability approach and here–here, here, here
distributional justice and here
evaluation and here
happiness/wellbeing and here, here
serendipity here
Sheldon, K. M. here
Simon, Herbert here
situational usability here
sketching here
social responsibility here, here
social support here
societal development here
socio-pleasure here
sponsors here–here, here, here, here, here
standards see ISO 9241-11 standard; ISO 9241-210 standard
subjective affective response here
subjective-objective dilemma here–here
subjective satisfaction here, here–here, here
suffering here, here–here, here, here–here, here see also sacrifice
sufficiency here, here, here–here
sustainable design here
sustainable development here
synthesis here
technology here–here, here, here, here
industrial design here
information and communication technology here
interactive technologies here, here–here
liberty and here
product development practice and here–here
satisfaction and here
social shaping of here
users and here
virtual reality systems here–here, here–here, here–here, here
wellbeing and here
Tiger, Lionel here
tolerance for emergence here, here
tools here
Transfer Ticket design project here–here, here–here, here–here, here, here–here, here, here–here
transformation design here, here
transitional position here–here
unions here
universal usability here
usability here–here, here–here, here–here, here, here, here–here, here, here, here–here
adaptive preference and here–here
agency achievement and here–here
agency freedom and here
applicability and here, here, here
beneficiary-neutrality here
capability approach and here–here, here–here, here–here, here–here
capability-sensitive version here, here, here, here
conviction-critical use here–here, here, here, here
dignity-sensitive usability here
evaluating here
formulation for here
goals and here
human worth and dignity and here
ISO 9241 standard and here–here, here–here, here, here, here
performance criteria here
quality of use and here, here–here, here–here, here, here, here–here, here, here
satisfaction and here–here, here, here
Shackel, Brian and here
subjectivity and here
technology and here, here–here
use here see also quality of use
context of here
conviction-critical here–here, here
hypothetical here
ISO 9241-11 standard and here
mission-critical here–here, here
results of here
secondary effects of here
user-centered design here–here, here, here, here–heresee also human-centered design
innovative here
methods for here–here see also design methods
quality of human life and here–here
user experience here, here, here–here, here, here–here, here
co-experience here
criticism and here
different approaches to here–here
embodied here
evaluating here
happiness and here, here–here see also happiness
ISO 9241-210 standard and here–here, here–here, here
motivations and here
positive emotions and here–here
quality of use and here–here, here, here–here, here, here–here, here, here
quantifying here–here, here–here
real-world experience and here
reciprocal here
single aggregated criterion of good and here–here
subjective affective response and here
utilitarianism and here–here, here, here–here
users here, here, here–here, here, here
behavior of here
devotees here, here, here–here
experiencers here, here–here, here–here, here, here
ISO 9241-11 standard and here
needs and here–here, here–here
operators here–here, here, here–here, here, here
utilitarianism here, here–here, here–here, here–here, here
criticism of here–here, here–here
utility monster here
Value Sensitive Design research group here
vehicles here
virtual reality systems here–here, here–here, here–here, here
virtues here–here, here, here–here, here, here
visceral experience here
wealth here
wellbeing here–here, here, here, here–here see also happiness; user experience
compromising here–here, here–here, here
human worth and dignity and here–here, here
ISO 9241-210 standard and here
quality of life and here, here–here
technology and here
threshold principle and here–here
well-being achievement here
wellbeing freedom here
worth-centered design here, here, here
worth of use here–here, here–here
criteria here