Index

accessibility here, here

accomplishment here

accuracy herehere, herehere

actor network theory here

adaptive preference herehere

addiction herehere

affective design here

affiliation here, here

agency here, here

agency achievement herehere

agency freedom here

Ajzen, Icek here

altruism here, herehere

analysis here

antipathy here

applicability here, here, here, here, here

appliers here, herehere

appropriateness here, herehere

architecture herehere

Aristotle here, here, here, here

artifacts here, here, here, herehere, here

asceticism here, herehere

association here

autonomy here

basic capabilities here

be-goals here

behavioral experience here

beneficiaries here, here, here, here, here

beneficiary-neutrality here

Bentham, Jeremy herehere, herehere, herehere, here

criticism of herehere, herehere

panoptican here

pleasures and herehere, here, here

boating herehere

bridging herehere, here

Bruntland Commission here

capabilities here, herehere, herehere, here, here, herehere

central here

choice and here

distribution of here

fertile functionings herehere

products and here

Transfer Ticket design project and here, here, here

capability approach here, herehere, here, herehere, here, here

bridging and herehere, here

categorical imperative and here

choice and herehere, here, here

collaborative design and here

conversion factors and herehere

ethics and herehere

happiness/wellbeing and here, here

human needs and here

products and herehere

quality of life and here

satisfaction and here, here

subjective-objective dilemma herehere

suffering and here

Transfer Ticket design project and herehere, herehere, here, here

usability and herehere, herehere, herehere, herehere

values of here

categorical imperative here, here

choice herehere, here, here, here, here

capabilities and here

modest choices here

clients herehere, herehere

co-design here, herehere

co-experience here

Cockton, Gilbert here, here

collaborative design here, here, here

combined capabilities here

community, the here, here

“Compass” concept here

competence here

competences herehere, here, here

completeness herehere, herehere

compromising here

consequentialism here, here

consumption herehere, here

contextual requirements here

contextual studies here

contracts herehere

conversion factors here, here, herehere

conviction-critical use herehere, here, here, here

corrosive disadvantages here, here

costs here

cultural historical activity theory here

cultural probes herehere, here, here

cultural usability here

culture here

deontology here, here

design here, here, here, here, here see also human-centered design; goals

as applied art here

collaborative design here, here, here

as a contract herehere

ecological approach to here

future impact of herehere

industrial design herehere, here

Jones, Chris and here

justification for here see also ethics

methods see design methods

novelty and herehere

original position and herehere

prioritizing here

published designs here

sustainable design here

transitional position and herehere

values of here

worth-centered here

design competence here see also competence

design ethnography here

design for user experience here

design methods here, herehere, herehere, herehere, here, herehere, herehere

in action here

agendas and herehere, here

artifacts and here

choosing herehere

co-design here, herehere, here

coded methods herehere

as competences herehere, here

contributions to herehere

dice throwing herehere, here, here

enhancement and here

ethics see ethics

evaluation and herehere

following senior designers herehere

impacts of here

innovative here

instrumental conception and herehere

interpretations and here

labeling here

learning and here

method scripts herehere, here, here, herehere

participatory design and here

probes method see probes method

problem solving and here

randomness and here

reflections and herehere

scripts and herehere, herehere

senior designers and herehere

standardizing herehere

design problems here, here

design project (Transfer Ticket) herehere, herehere, herehere, here, herehere, here, herehere

designers here, here, here, here, here see also practices

collaboration and here

competence and here, here

contracts and herehere

contributions and herehere

fair contracts and herehere

liberty of here

professional development of here, here

senior designers herehere

sketches and here

skills and here, here, here, here

technology and herehere

transparency and herehere

unions and here

virtues of herehere, here, herehere

Desmet, Pieter here

devotees here, here, herehere

Dewey, John here

dice, throwing herehere, here, here

difference principle here, here, here

digital divide here

dignity-sensitive usability here

distributional justice here, here, here, here, here

distributive justice here see also ethics

Dong, Andy here

Doyal Len herehere

Dreyfuss, Henry

Design for People here

education herehere, here see also learning

effectiveness herehere, herehere, here

efficiency here, herehere, herehere, here

learning and here

embodied interaction here

emotional design here

empathic design here, here, here

empathic probes here, here, here, here

empathy here

end-user innovation here, here, here

entertainment here

entitlement here

environmental responsibility here

ethics here, here, here, here, herehere, here, here, here see also happiness; justice

capability approach and herehere

deontology here, here

ethical undertaking here

measuring herehere

mobile probes and here

models of here

need and here

quality of human life herehere

Rawls, John and here

resources and herehere

schools of herehere see also philosophy

evaluation here, herehere

exclusion criteria here

exertion here

experience herehere, herehere, here see also user experience

enduring here

experience machine herehere, herehere, here

experiencers here, herehere, herehere, here, here

worth-centered design and herehere

external goods here, here

fair contracts herehere

fecundity here, here

fertile functionings herehere

fertility here

freedom here, here, here see also liberty

frameworks of use herehere

functionings here, here

fundamental need here

Gasper, Des here

goals here, here, here, herehere, here

be-goals here

ethics and here

usability and here, here, here

Gough, Ian herehere

happiness herehere, here, here

capability approach and here

choice and here

community, the and here

compromise and herehere

factors here

maximizing here

measuring herehere

pleasure/pain herehere

sacrifice and herehere

utilitarianism and herehere, herehere, herehere, here

Hassenzahl, Marc here

health here, here see also mental healthcare system

hedonic usability here

hedonism here, here

Hekkert, Paul here

Hertzum, Morten here

human-centered design here, herehere, here, here see also user-centered design

adaptive preference and herehere

ethics and here

happiness and here

internal goods and herehere

human needs herehere

human worth and dignity herehere, here, herehere see also wellbeing

hybrids herehere

ideo-pleasure here, here

impartiality here

individual differences herehere

individuals here, herehere, here

capability approach and here, here, herehere

choice and herehere, here

conversion factors and herehere

distributive justice and here

functionings and here

user experience and herehere

industrial design herehere, here

inequalities herehere, herehere, here

influence here

information and communication technology here

intellectual property rights here

interactive technologies here, herehere

quality of use and herehere

intergenerational justice here

internal capabilities here

internal goods herehere, here, here, here

International Council of Societies of Industrial Designers herehere, here

intuition here

investment here

ISO 9241-11 standard herehere, herehere, herehere, here, here, here

conversion factors and here

effectiveness here

satisfaction and here, here

sustainability and here

usability and herehere, here

users and here, here

ISO 9241-210 standard herehere, herehere, here, here

user experience and herehere, herehere, here

wellbeing and here

Jones, Chris here

Jordan, Patrick herehere

justice here, here see also ethics

distributional justice here, here

Kahnemann, David here

Kant, Immanuel here, here, here

Layard, Richard here, here

lead-user innovation here

learning herehere see also education

efficient here

liberty here, here, here see also freedom

likeability here

McCarthy, John here, here

MacIntyre, Alasdair herehere, herehere, here, here

mainstreaming here

malevolence here, here

maximization here

mental healthcare herehere, here see also Transfer Ticket design project

method scripts herehere, here, here, herehere

methods see design methods

“Mi” concept here

Mill, John Stuart herehere, here, here, here, herehere, here, here, here

mission-critical use herehere, here

mobile probes herehere, here

modest choices here

monetary value here

motivations here

need see fundamental need

satisfaction here

neighbor-centered design herehere, here

neighbors herehere, herehere, herehere, herehere

design for the neighbor’s peace of mind here, here

practices and here, herehere

technology and here, here

worth of use and herehere

Nielsen, Jacob here, here

non-commensurability here

Norman, Donald herehere

Nozick, Robert herehere, here, here

Nussbaum, Martha here, here, here, here, here

reflective equilibrium and herehere

wellbeing and here, here

Oosterlaken, Ilse here, here

operators herehere, here, herehere, here, here

optimization here

organizational usability here

original position herehere

pain herehere

pains, Bentham’s list of here

panopticon here

Papanek, Victor: Design for the Real World here

participatory design here, here, here

paternalism herehere

Paulson, Gregor: Vackrare vardags vara here

perceived usability here

perceptions herehere, herehere

persuasive computing here

phases here

philosophy here, here

physical mobility here

physical thriving here

physio-pleasure here

pleasure herehere

pleasures herehere, here

Bentham’s list of herehere, here

boating herehere

sacrifice and herehere

popularity here

positive experience here

post-usability era here

practical evaluations here

practical reason here

practices herehere, herehere see also architecture

environments and here

technology and herehere

values of here

worth of use and here, herehere, herehere

preferences here

price herehere

probes method herehere, here

cultural probes herehere, here, here

empathic probes here, herehere, here, here

ethics of here

mobile probes herehere, here

problems, solving here

product development here

technology and herehere

product experience here

product pleasure here

products herehere, here

adoption of herehere

future impacts of herehere

users and herehere

programming here

prudence here

psycho-pleasure here

public transportation here

purity here

quality of life see also wellbeing

capability approach and here

choice and herehere

quality of use herehere, here, herehere, herehere

criteria here, herehere

framework herehere

indicators of here

interactive technologies and herehere

neighbors and herehere

satisfaction and here

usability and here, herehere, herehere, here, here, herehere, here

user experience and herehere, here, herehere, here, herehere, here, here

randomness here see also dice

Rawls, John here, here, here, here, here, here

fair contracts and here

reflective equilibrium here, here, here

Rawls’ difference principle here, here, here

Reader, Soran here

real-world experience here

relevant perceptions here

reflection herehere

reflection-in-action here

reflective equilibrium here, here, here

reflective experience here

relatedness here

resource consumption here

resources herehere, here, here, herehere, here, herehere, here

bridging here

Transfer Ticket and here, here

usability and herehere

worth of use and herehere

results herehere

revealed preference here

Rittel, Horts here, here

rule utilitarianism here

rules here

sacrifice herehere

safety here, here, here, here

satisfaction herehere, here, herehere, herehere, here, here see also wellbeing

subjective satisfaction here, herehere, here

Schön, Donald here

segmentation approach here

self-respect here

Sen, Amartya herehere, here, here, here, here

capability approach and herehere, here, here

choice and here, here

distributional justice and here

evaluation and here

happiness/wellbeing and here, here

serendipity here

service design here, here

Shackel, Brian here, here

Sheldon, K. M. here

Simon, Herbert here

situational usability here

sketching here

social responsibility here, here

social support here

societal development here

societal resources herehere

socio-pleasure here

Socrates here, here

sponsors herehere, here, here, here, here

standards see ISO 9241-11 standard; ISO 9241-210 standard

subjective affective response here

subjective-objective dilemma herehere

subjective satisfaction here, herehere, here

subjectivity here, here, here

suffering here, herehere, here, herehere, here see also sacrifice

sufficiency here, here, herehere

sustainable design here

sustainable development here

sympathy here, here

synthesis here

technology herehere, here, here, here

architecture and herehere

industrial design here

information and communication technology here

interactive technologies here, herehere

liberty and here

practices and herehere

product development practice and herehere

satisfaction and here

social shaping of here

users and here

virtual reality systems herehere, herehere, herehere, here

wellbeing and here

threshold principle herehere

Tiger, Lionel here

tolerance for emergence here, here

tools here

Transfer Ticket design project herehere, herehere, herehere, here, herehere, here, herehere

transformation design here, here

transitional position herehere

unions here

universal usability here

usability herehere, herehere, herehere, here, here, herehere, here, here, herehere

accessibility and here, here

adaptive preference and herehere

agency achievement and herehere

agency freedom and here

applicability and here, here, here

beneficiary-neutrality here

capability and herehere

capability approach and herehere, herehere, herehere, herehere

capability-sensitive version here, here, here, here

conviction-critical use herehere, here, here, here

dignity-sensitive usability here

evaluating here

formulation for here

goals and here

human worth and dignity and here

ISO 9241 standard and herehere, herehere, here, here, here

performance criteria here

quality of use and here, herehere, herehere, here, here, herehere, here, here

resources and herehere

satisfaction and herehere, here, here

Shackel, Brian and here

subjectivity and here

system approach to herehere

technology and here, herehere

tolerance and herehere, here

wellbeing and herehere

usability tests here, here

use here see also quality of use

amount of herehere

context of here

conviction-critical herehere, here

hypothetical here

ISO 9241-11 standard and here

mission-critical herehere, here

results of here

secondary effects of here

worth of herehere

user-centered design herehere, here, here, hereheresee also human-centered design

innovative here

methods for herehere see also design methods

quality of human life and herehere

user exertion herehere, here

user experience here, here, herehere, here, herehere, here

co-experience here

criticism and here

defining herehere

different approaches to herehere

embodied here

ethics and herehere

evaluating here

happiness and here, herehere see also happiness

hierarchies of herehere

individual herehere, here

ISO 9241-210 standard and herehere, herehere, here

motivations and here

pleasures and herehere, here

positive emotions and herehere

probes method and herehere

quality of use and herehere, here, herehere, here, herehere, here, here

quantifying herehere, herehere

real-world experience and here

reciprocal here

single aggregated criterion of good and herehere

subjective affective response and here

utilitarianism and herehere, here, herehere

users here, here, herehere, here, here

appliers here, herehere

behavior of here

devotees here, here, herehere

experiencers here, herehere, herehere, here, here

fair contracts and herehere

freedoms and here, here

ISO 9241-11 standard and here

motivation of herehere

needs and herehere, herehere

operators herehere, here, herehere, here, here

products and herehere

utilitarianism here, herehere, herehere, herehere, here

criticism of herehere, herehere

utility herehere

principle of herehere

utility monster here

Value Sensitive Design research group here

vehicles here

virtual reality systems herehere, herehere, herehere, here

virtues herehere, here, herehere, here, here

visceral experience here

wealth here

Webber, Melvin here, here

wellbeing herehere, here, here, herehere see also happiness; user experience

compromising herehere, herehere, here

evaluating herehere

human worth and dignity and herehere, here

ISO 9241-210 standard and here

quality of life and here, herehere

technology and here

threshold principle and herehere

well-being achievement here

wellbeing freedom here

work herehere

worth here, here

worth-centered design here, here, here

worth of use herehere, herehere

criteria here

Wright, Peter here, here