You approach the wall hanging.
There’s a huge symbol on it. It looks familiar, but you’re not sure. A flame, maybe?
You feel a draft from behind the fabric, but you can’t move it or destroy it.
Surely, there must be a way to get rid of it. . . . You should take a look at what you can combine with this wall hanging. Maybe something in your inventory could help you.
If there’s nothing you can do here, you can continue to explore the study by going to 30. You can also choose another place to explore.
You take one of the room’s narrow staircases to go take a closer look at the shiny object.
The steps creak under your feet and echo throughout this strange library.
In front of you, you discover a display frame. Inside is a magnificent diamond sword.
You want to jump up and down and do a victory dance! This is the kind of sword you’ll need to survive in this temple!
Sadly, you can’t seem to take it. You try everything, but it remains attached to the frame. Nothing in your inventory seems to interact with it.
You decide to look at it more closely.
There is a quote engraved on the frame.
TO GET THE SWORD, ONLY HALF THE BLADE IS USEFUL.
JOSHUALD THE GREAT
“The illustrations on the sword’s blade are really intriguing, don’t you think? Look what Joshuald says!”
If you don’t find anything, you can go back and explore the secret archives or go somewhere else. To go back to the archives, go to 35.
You raise the book to attack the zombie, and it stops for a second.
If it had eyes, they would probably widen in surprise. It seems like a smile stretches across its face, as though it were unthinkable for you to attack it with such an object.
It hammers you with blows, and, within a few seconds, you lose consciousness. If only you’d had a real weapon to fight it with . . .
Your adventure ends here. Go to 03.
With the book in hand, you approach the wall hanging.
You quickly realize that this object will not help you here.
You don’t even bother to turn around to look at Eeebs. You know he’s probably giving you a strange look.
Maybe you have something else in your inventory that could help you? You better go back to 30 to make sure that you haven’t missed a clue. . . .
As you get ready to use the flint and steel on the desk, Eeebs gives you an anxious look.
“Are you planning to start a fire here in a library? I must admit I like the idea of keeping all my fur. You might want to try something different. . . .”
Maybe you have something else that you could combine with this desk. Go back to 19 to make sure you haven’t missed a clue.
You approach the device with three buttons.
“A puzzle! I suspect this isn’t the only one we’ll encounter in this temple. . . . If we solve it, I bet it will give us a number that will tell us where to go. If you get stuck on a puzzle, you can ask me for advice. To do that, you just have to go to A1, at the back of the book. Okay! Let’s take a closer look at these buttons.”
You can go back to 10 if you want to try something else.
As you utter the phrase you just decrypted out loud, you hear strange magic throughout the secret archives.
The ground shakes a little, and a blinding light comes out from between the pages of the book.
In front of you, above the desk in the secret archives, a mysterious cube has appeared, suspended midair, turning slowly.
It’s so strange! You’ve never seen anything like it. . . .
Maybe it’s a trap . . . but you can’t resist grabbing the object.
To get the cube, go to A5 in the print packet, then come back here. Don’t forget to note it in your inventory.
When you have the cube in your hands, inscriptions and bright symbols appear on the desk.
To look at them more closely, go to 07.
The mural is really huge! You’ve never seen anything like it. Who could have made that?
It’s a painting of a big battle scene, showing the protectors of Minecraftia. How do you know that? Because they look SUPER COOL, and they’re totally classy. They’re facing an army of terrifying monsters.
“Something about this mural bothers me, but I can’t quite put my paw on it. Do you see anything?”
If you don’t find anything, you can always go back to 13 and try something else.
Sadly, you have succumbed to the cursed temple.
You have to start your adventure again. You can start from the beginning if you think you missed something important.
Erase all the items from your inventory.
Or, to start again just before reaching the second level, go to 55. Then erase all the items in your inventory following the bucket of water on the list.
Good luck with your new adventure!
Certain of your choice, you jump onto the first wood block. But you can’t see any wood blocks you can jump to next. . . .
You try to start again and jump to a dirt block. Suddenly, all the blocks disappear, and you fall into the darkness.
You hit the ground and lose consciousness.
Your adventure ends here. Go to 47.
You slip the small iron key into the lock of the iron door. You hear the latch click.
GREAT! You have unlocked access to the six-pillar hall.
You find yourself in a huge room bathed in light.
To explore it, go to 13. Or you can go to one of the rooms connected to it.
You approach the iron door.
You look through its bars and see a much larger room.
Unfortunately, the gate is locked.
You’d better go back to 10 to see whether there is anything else you can do.
You look in the furnace and discover a slightly burned piece of paper. You begin to read aloud from the part that hasn’t been consumed by the flames.
“ . . . that is why a dark terror reigns in the heart of the temple. A terror that no one would ever want to face. The dark, the terrible, the fierce cursed king.”
GGGGGEEEEEEEUUURRRRRRHHHH
“That’s right. There’s something I really don’t want to meet in this place! We’d better find some gear, in case we bump into it.”
You can continue to explore the mineral room by going to 58. Or you can go to another room.
You place your hand confidently on the iron block. In front of you, behind the device, a door appears. You have unlocked access to the treasure room!
Your heart is thumping. You are so EXCITED!
If in addition to saving Breeze, you’ll be able to return to the village with a treasure, it will be a triumph!
To go explore this new room, go to 86. Or you can continue exploring elsewhere.
The closer you get to the throne, the bigger it looks. It’s made of diamond, gold, and iron blocks.
Eeebs trots up the first steps and says,
“Look at this! The throne has been vandalized. . . . There are sword marks everywhere. Someone carved ‘the throne of the cursed king’ into this gold block.”
As Eeebs utters these words, a terrifying noise makes the whole temple shake.
GGGGGEEEEEEEUUURRRRRRHHHH
“I don’t know who’s making that noise, but I don’t want to meet them. . . . What if it’s the cursed king?”
You’re scared, but you decide not to listen to Eeebs and continue exploring the old throne room by going to 65. You can also go explore another room.
You jump quickly on the first stone block. Unfortunately, you find yourself stuck, and you have no choice but to jump on another kind of block, hoping to get out of it.
Suddenly, all the blocks disappear, and you tumble into the abyss.
You hit the ground and lose consciousness.
Your adventure ends here. Go to 47.
Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
You arrive in the first room of the second level.
“This is the entrance to the second level. . . .”
Well, it’s not any more welcoming than the first!
“If you think you’ve forgotten something on the first level, remember that you can always go back to explore it by starting in this room.”
You find yourself in a dark room. On the far side of the room, you can make out a door. But A HUGE PIT separates you from the other side. It’s so deep you can’t even see the bottom.
In the dim light, you notice a few blocks suspended in the air above the darkness.
To look at those blocks more closely, go to 68. To jump into the void, go to 61. Who knows? Might not be too deep. You can also return to the first level to explore it more as Eeebs suggests.
This diamond shield is likely to be very useful in this cursed temple. So you choose to grab it. Make a note of it in your inventory.
While you are putting away the shield, the sound of stone being scraped makes you shiver.
“Runt, look out!”
The golem you took the shield from has started moving and is about to attack you. He’s terrifying! You don’t have a second to lose! You have to react!
You can go take a look at the combinations you can make in this situation. There might be one that can help.
Otherwise, you can try to escape by going to 81.
No sooner have you put your hand on the lapis lazuli block than you are struck by lightning. You chose the wrong block. A sentence comes back to you: “But don’t pay attention to those next to the one that lights up when you touch it.”
The redstone makes light, and the lapis lazuli block was right next to it. . . . You lose consciousness.
Your adventure ends here. Go to 47.
Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
You are amazed by what you see.
The irregular walls of the room are full of all kinds of mineral blocks. There are some you recognize, and there are some you’ve heard of or read about, and there are some you know nothing about.
It’s MAGNIFICENT! This temple is really incredible. . . .
In one corner of the room, there’s a furnace. In a wooden device on the wall are six blocks. To open the furnace, go to 51. To take a look at the device, go to 66.
As you put your hand on the emerald block, a pain like nothing you’ve ever known cements you to the spot. You’ve chosen the wrong block. You suddenly remember: “The correct block is not green.” Of course! The emerald block is green. It couldn’t have been the right one. . . . You lose consciousness.
Your adventure ends here. Go to 47.
The wall on the left of the room has some strange inscriptions.
TO ACCESS THE ALCHEMY LAB, PROVE THAT YOU ARE WORTHY! COMPLETE THE GRID BELOW, MAKING SURE THAT THE SYMBOLS APPEAR ONLY ONCE IN EACH LINE, IN EACH COLUMN, AND IN EACH SQUARE.
WHEN YOU HAVE COMPLETED THE PUZZLE, MAKE NOTE OF THE SYMBOLS IN “A” AND “B.” BELOW, YOU WILL SEE THAT EACH SYMBOL MATCHES A NUMBER. “A” AND “B” WILL TELL YOU WHERE TO GO NEXT.
IF WHERE YOU END UP MAKES NO SENSE, YOU’VE MADE A MISTAKE SOMEWHERE. . . .
You can continue to explore the old throne room by going to 65. You can also go explore another room.
You step back then run and jump into the void. Let’s do this! As you plunge into the darkness, the room starts spinning around you. You are completely surrounded by darkness. You can’t see anything. You can’t hear anything.
After a fall that seems to never end, you hit the ground and lose consciousness.
Your adventure ends here. Go to 47.
You put your hand on the gold block, and a powerful electric charge runs through your body. You’ve chosen the wrong block.
You understand then: “You will have to look next to the gold” means that it’s not the gold itself. . . . You lose consciousness.
Your adventure ends here. Go to 47.
You approach the brewing stand and notice that there is a potion in progress. How long has it been there? Almost certainly a very long time. . . . It’s not finished. All the ingredients have been prepared, and all that remains is to mix them together.
But you still have to figure out the correct amounts of each.
There is a piece of paper that the previous alchemist used, but the recipe looks incomplete.
“Look, Runt! We know how much of the spider’s eye and bone to use. We have to figure out how many feathers we need to make the potion. Once we figure out that number, we just have to go to its corresponding section. There is only one possible solution. If where we end up makes no sense, it’ll be because you’ve come up with the wrong answer. If that happens, come back here and try again!”
To continue exploring the alchemy lab, go to 104. You can also keep exploring other parts of the temple you have access to.
You attack the warrior golem with your diamond sword. He is not very bright, so it doesn’t take you long to land a powerful blow.
The shock bounces up your arm, and you lose your balance. The golem seems practically indestructible.
It takes advantage of your surprise to hit you with its huge fist.
You can’t dodge the blow, and you lose consciousness.
Your adventure ends here. Go to 47.