Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
You step into the old throne room. A strange thrill runs through every pixel of your body. You’ve already been surprised by a lot of things in this temple, but this . . .
At a glance, you can tell that this place was once radiant. In the center of the room is a magnificent throne.
It’s big—HUGE! You wonder who it might have belonged to. . . .
On either side of the throne, there are two statues of warrior golems. You also see strange marks on the left wall. To go look at the statues, go to 75. To check out the marks on the wall, go to 60. To take a closer look at the throne, go to 53.
As you approach the strange wooden device with six mineral blocks, Eeebs says,
“I’ve seen devices like this before. They’re very, very, dangerous. . . . You have to choose one of these six blocks and touch it to unlock the passageway to another room. If you’re wrong, it’s all over for us, so choose well. Look! Here are the instructions.”
THE CORRECT BLOCK IS NOT GREEN. IT’S NOT UNDER THE MATERIAL THAT BUCKETS ARE MADE OF. TO FIND IT, YOU WILL HAVE TO LOOK NEXT TO THE GOLD.
BUT DON’T PAY ATTENTION TO THOSE NEXT TO THE ONE THAT LIGHTS UP WHEN YOU TOUCH IT.
You can continue exploring the mineral room by going to 58. Or you can explore another room.
You decide to use the torch you found on the first level to light the room.
It works! Awesome!
You’ve just unlocked the mineral room, where you couldn’t see anything until now. You can look around the room by going to 58.
You can also continue exploring other rooms. When you want to return to the mineral room, you can go directly to 58. If you think you might forget this, write it down somewhere.
Throughout the room, there are a lot of different kinds of blocks hovering in the air. They are the only way to cross the room and reach the door on the other side.
You notice a small sign that seems like a warning.
TO REACH THE OTHER SIDE OF THE ROOM, YOU NEED TO JUMP FROM ONE BLOCK TO ANOTHER. WARNING! YOU CAN ONLY JUMP TO THE SAME KIND OF BLOCK AS THE ONE YOU STARTED ON. OTHERWISE, THEY WILL DISAPPEAR!
“This is not going to be easy. . . . It means that if you start on a stone block, you can only jump to other stone blocks.”
The sign says that you can jump straight or diagonally but that you can’t jump more than two blocks at a time. You look at the map of the blocks.
Here are the moves you can make from the block you’re standing on.
Choose which block you want start on.
When you’re done, go to the number of the kind of block you started on.
To go back and try something else, go to 55.
Eeebs is a cat! He must be able to see in the dark!
“Eeebs, you’re a cat. Surely you can see something!” you say.
Silence.
“Eeebs?”
You hear a sound like a throat clearing.
“Well, actually . . .” he mutters. “Um . . . how do I say this? . . . Despite being a cat and all, I can’t see in the dark.”
It’s your turn to let a heavy silence fall between you. You can’t help but think that this cat is a real noob.
You can choose to combine something else with the dark room. Or you can return to the old throne room by going to 65.
As you put your hand on the quartz block, all the energy suddenly drains out of you. You understand that you have chosen the wrong block: “It’s not under the material that buckets are made of.” Iron is used in making buckets, and the quartz was below it. . . . You lose consciousness.
Your adventure ends here. Go to 47.
You choose to cross using the dirt blocks. Carefully, you jump on one dirt block after another. While you are doing your last jump, you almost touch a wood block. Your life as a warrior flashes before your eyes! Fortunately, you come out of it alive, but barely.
You finally arrive on the other side of the room. You can now access a new room, the old throne room. To go to the old throne room, go to 65.
You arrive in a new room. When you decided to come here, you read that it was the mineral room. Unfortunately, the room is completely dark. . . . You can’t even see the end of your pixels.
“I think you should try a combination.”
You can follow his advice or return to the old throne room by going to 65.
As you put your hand on the redstone block, you feel like electricity is passing through your entire body. You’ve got the wrong block! You suddenly understand why. “To find it, you will have to look next to the gold.” The redstone block was not next to the gold block. . . . You lose consciousness.
Your adventure ends here. Go to 47.
By combining gunpowder with the strange potion, you get a volatile strange potion. Make a note of it in your inventory!
“Great! I think you just have to throw it at this door.”
That’s what you do. The door then disappears in a bubbling of pixels. You have just unlocked access to a new room.
You read that this is the gallery of heroes. To go there directly, go to 95. Or you can go explore another room.
You decide to take a closer look at the two statues. They make you think of stone golems, only fancier.
Eeebs is flabbergasted.
“Check out those statues! My fur is standing on end just looking at them. They’re supposed to be warrior golems, and those don’t exist anymore. It looks like they’re about to move at any second. . . .”
He’s not wrong. The statues are really scary. And you’ve seen a lot of scary stuff, but this . . . On top of that, they look completely indestructible.
One of them is holding a diamond shield. To try to take it, go to 56. To continue exploring the old throne room, return to 65. You can also go explore another room.
You have the flint and steel in hand, and you’re looking around for something to burn so you can create some light.
Eeebs suddenly stops you.
“Are you sure you want to use the flint and steel? I don’t know if that’s a good idea. . . . What if the room is full of wood? We’d end up roasted in a heartbeat!”
You hate to admit it, but he’s not wrong. You put away the flint and steel.
You can choose to combine something else with the dark room, or you can return to the old throne room by going to 65.
When you press one of the buttons on the cube, you hear a quiet mechanical noise. Suddenly, you hear another sound. Just as you realize what’s happening . . .
BOOM!
You got the wrong button! You are hit by the explosion! You lose consciousness.
Your adventure ends here. Go to 47.
You complete the grid with the different symbols.
By some strange magic, the stone blocks disappear one after another.
You’ve just unlocked access to the alchemy lab.
To go to the alchemy lab, go to 104. You can also continue exploring the old throne room by returning to 65.
You hide behind the diamond shield you just stole.
The warrior golem just seems to get angrier. It starts charging and falls on you, uttering deep, guttural cries.
The shield is a poor defense against the creature’s fury.
You lose consciousness as the golem clobbers you.
Your adventure ends here. Go to 47.
You see many strange symbols and incomprehensible equations in the picture. But there’s one sentence you do understand.
THE POTION YOU CREATE IN THIS ROOM WILL BE USEFUL, BUT YOU WILL THEN REQUIRE GUNPOWDER.
Strange . . .
You can go back and continue exploring the alchemy lab by going to 104. Or you can go explore another room you have access to.
This golem seems far too powerful to you. You’d never be able to beat it. At least not with so little gear. You decide to run away.
After several strides, a smile stretches across your face. You seem to have escaped the creature. But, suddenly, it’s in front of you, and you slam right into it. How was it so fast?
Sadly, you will never know the answer to this question, because the golem lands an extremely powerful blow, and you lose consciousness.
Your adventure ends here. Go to 47.
You press one of the buttons on the levitating cube.
For a second that seems never-ending, nothing happens.
ABSOLUTELY NOTHING.
Then, very slowly, the cube moves to the wall at the end of the corridor and stops there. It opens suddenly, like a chest, and releases an incredible energy that spreads across the stone blocks of the walls.
After a few seconds, the light fades, revealing a dark passageway surrounded by obsidian.
You have just unlocked access to the dungeon.
“I don’t want to be a pessimist,” Eeebs says, “but this is the last room in the temple. Breeze has to be here, but I’m worried she won’t be alone. . . . I hope you’re fully prepared and you’ve found enough gear. If you haven’t, you can always go back and explore the temple and return to the dungeon later.”
To continue to the dungeon, go to 98. Or you can keep exploring the temple.
You adjust the power cube so it sits correctly on the stone base. Immediately, the wall at the end of the room emits an intense light. You have to shield your eyes.
An armor stand has just appeared with a diamond helmet on it. You decide to take it. Make a note of it in your inventory.
You break the silence. “That’s going to be super useful!”
“Yes, I think so too. We must prepare ourselves—”
Eeebs does not have time to finish his sentence.
GGGGGEEEEEEEUUUURRRRRHHHH
You share a worried look.
You can continue exploring the temple.
You jump to a stone block sticking out from the lava. You continue across the room until you arrive at the other side. There is nothing. There is no opening.
As you get ready to turn around, an ember rises from the lava and sets your clothes on fire. You panic, slip, and join the room’s treasure in the lava. You lose consciousness.
Your adventure ends here. Go to 47.
Carefully, you combine the strange potion with a blue orchid. It makes a little “Poof!” And then nothing.
The potion didn’t become volatile, but you wonder whether it might have other properties. Maybe if you drink it, you could go through the door.
You share your thoughts with Eeebs.
“After all the strange things we’ve seen . . . But what if the potion has become poisonous? Be very careful.”
You can choose to drink the strange potion you added an orchid to by going to 92, or you can return to 99 and try another combination.
Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
You are thrilled that you’ve unlocked access to the treasure room. Given the size of this temple, you imagine a myriad of emeralds and rare items.
NOTHING.
Well, it’s not really nothing, but there’s no treasure! The room is full of lava. The decorative glass and stone ceiling that once contained the boiling liquid has collapsed.
You imagine the treasure disappearing with a “sssshhhh” and a thick cloud of smoke.
“I don’t think we can cross this room . . . unless you have water, which would turn the lava into obsidian.”
If you have a bucket of water, you can use it by going to 93. Or you can try to jump on the blocks that stick out from the lava and cross the room by going to 84. Otherwise, you can keep exploring the second level from the mineral room by going to 58.
There must be another way out of here!
Just like Eeebs, you search everywhere while avoiding the sand blocks falling from the ceiling. You soon understand that you’re trapped. Breeze mentioned music. . . . You must have missed something that could have been useful here.
With huge quakes, the whole temple collapses on itself. You lose consciousness.
Your adventure ends here. Go to 47.
It’s absolutely fascinating! Each of its sides is a maze. An emerald is stuck in the middle of it. On one of the sides of the cube, you can see three buttons. You see a sign with instructions.
YOU CAN LEAD THE EMERALD TO ONLY ONE OF THE THREE EXITS. IT’S UP TO YOU TO FIGURE OUT WHICH ONE AND TO PUSH THE RIGHT BUTTON!
THIS WILL LEAD YOU TO THE DUNGEON. BUT BEWARE, CHOOSE WELL, BECAUSE IF YOU MAKE A MISTAKE, YOU WILL REGRET IT.
“Runt! There are three buttons, each associated with one of the exits. . . . You have to try to find the right way to see which of them is the correct one!”
You can also return to the gallery of heroes by going to 95. Or you can explore the rest of the cursed temple.
What remains of the cursed king disappears in a cloud of silver particles that scatter throughout the room.
Then the whole temple starts to shake. You think it might fall on you!
You run to Breeze and lift her gently off the ground. She’s so weak.
After checking all the cells, Eeebs says,
“Runt! We’re trapped! There’s no way out! The temple is going to collapse!”
The shaking becomes more and more violent as sand blocks fall everywhere. Then you hear Breeze trying to speak. “Music . . . Runt . . . Only music can get us out.” Then she faints.
Breeze’s words don’t make much sense, but you know you can trust her.
If you have a jukebox, go to 106; otherwise, go to 87.
Breeze mentioned music. There must be a reason!
You retrieve the jukebox from your inventory.
As soon as the cursed king sees it, he erupts in anger and screams.
“If you want my opinion, I don’t think he likes music,” says Eeebs.
As you place the block and put on some music, the king storms toward you, brandishing his sword and shaking the ground with each step. A strange melody fills the dungeon as you run to evade the king’s blows, praying to Notch that he doesn’t catch you.
“Runt, look! A passage has just appeared! It must be because of the music.”
Unfortunately, you stumble on a slab of stone protruding from the floor.
The shadow of the cursed king looms over you. He has caught up to you and has his incredible weapon raised above his head. He brings it down with one strike. You lose consciousness.
Your adventure ends here. Go to 47.
You choose the diamond blocks and confidently jump onto the first one.
After a few jumps, you realize that you won’t be able to reach the other side of the room.
However, your jumping does lead you to the side of the room, where you discover a passage. To take the passage, go to 103. To go back and choose another kind of block, jump to 68.