Although much of the information in this book is based on reading the Windows source code and talking to the developers, you don’t have to take everything on faith. Many details about the internals of Windows can be exposed and demonstrated by using a variety of available tools, such as those that come with Windows and the Windows debugging tools. These tool packages are briefly described later in this section.
To encourage your exploration of Windows internals, we’ve included “Experiment” sidebars throughout the book that describe steps you can take to examine a particular aspect of Windows internal behavior. (You already saw a few of these sections earlier in this chapter.) We encourage you to try these experiments so that you can see in action many of the internals topics described in this book.
Table 1-3 shows a list of the principal tools used in this book and where they come from.
Table 1-3. Tools for Viewing Windows Internals
Tool | Image Name | Origin |
---|---|---|
Startup Programs Viewer | AUTORUNS | Sysinternals |
Access Check | ACCESSCHK | Sysinternals |
Dependency Walker | DEPENDS | |
Global Flags | GFLAGS | Debugging tools |
Handle Viewer | HANDLE | Sysinternals |
Kernel debuggers | WINDBG, KD | Debugging tools, Windows SDK |
Object Viewer | WINOBJ | Sysinternals |
Performance Monitor | PERFMON.MSC | Windows built-in tool |
Pool Monitor | POOLMON | Windows Driver Kit |
Process Explorer | PROCEXP | Sysinternals |
Process Monitor | PROCMON | Sysinternals |
Task (Process) List | TLIST | Debugging tools |
Task Manager | TASKMGR | Windows built-in tool |
We’ll refer to the Performance Monitor found in the Administrative Tools folder on the Start menu (or via Control Panel) throughout this book; specifically, we’ll focus on the Performance Monitor and Resource Monitor. The Performance Monitor has three functions: system monitoring, viewing performance counter logs, and setting alerts (by using data collector sets, which also contain performance counter logs and trace and configuration data). For simplicity, when we refer to the Performance Monitor, we are referring to the System Monitor function within the tool.
The Performance Monitor provides more information about how your system is operating than any other single utility. It includes hundreds of base and extensible counters for various objects. For each major topic described in this book, a table of the relevant Windows performance counters is included.
The Performance Monitor contains a brief description for each counter. To see the descriptions, select a counter in the Add Counters window and select the Show Description check box.
Although all the low-level system monitoring we’ll do in this book can be done with the Performance Monitor, Windows also includes a Resource Monitor utility (accessible from the start menu or from the Task Manager Performance tab) that shows four primary system resources: CPU, Disk, Network, and Memory. In their basic states, these resources are displayed with the same level of information that you would find in Task Manager. However, they also provide sections that can be expanded for more information.
When expanded, the CPU tab displays information about per-process CPU usage, just like Task Manager. However, it adds a column for average CPU usage, which can give you a better idea of which processes are most active. The CPU tab also includes a separate display of services and their associated CPU usage and average. Each service hosting process is identified by the service group it is hosting. As with Process Explorer, selecting a process (by clicking its associated check box) will display a list of named handles opened by the process, as well as a list of modules (such as DLLs) that are loaded in the process address space. The Search Handles box can also be used to search for which processes have opened a handle to a given named resource.
The Memory section displays much of the same information that one can obtain with Task Manager, but it is organized for the entire system. A physical memory bar graph displays the current organization of physical memory into either hardware reserved, in use, modified, standby, and free memory. See Chapter 10 in Part 2 for the exact meaning of these terms.
The Disk section, on the other hand, displays per-file information for I/Os in a way that makes it easy to identify the most accessed, written to, or read from files on the system. These results can be further filtered down by process.
The Networking section displays the active network connections and which processes own them, as well as how much data is going through them. This information makes it possible to see background network activity that might be hard to detect otherwise. In addition, the TCP connections that are active on the system are shown, organized by process, with data such as the remote and local port and address, and packet latency. Finally, a list of listening ports is displayed by process, allowing an administrator to see which services (or applications) are currently waiting for connections on a given port. The protocol and firewall policy for each port and process is also shown.
Note that all of the Windows performance counters are accessible programmatically. The section HKEY_PERFORMANCE_DATA in Chapter 4 has a brief description of the components involved in retrieving performance counters through the Windows API.
Kernel debugging means examining internal kernel data structures and/or stepping through functions in the kernel. It is a useful way to investigate Windows internals because you can display internal system information not available through any other tools and get a clearer idea of code flows within the kernel.
Before describing the various ways you can debug the kernel, let’s examine a set of files that you’ll need in order to perform any type of kernel debugging.
Symbol files contain the names of functions and variables and the layout and format of data structures. They are generated by the linker and used by debuggers to reference and display these names during a debug session. This information is not usually stored in the binary image because it is not needed to execute the code. This means that binaries are smaller and faster. However, this means that when debugging, you must make sure that the debugger can access the symbol files that are associated with the images you are referencing during a debugging session.
To use any of the kernel debugging tools to examine internal Windows kernel data structures (such as the process list, thread blocks, loaded driver list, memory usage information, and so on), you must have the correct symbol files for at least the kernel image, Ntoskrnl.exe. (The section Architecture Overview in Chapter 2 explains more about this file.) Symbol table files must match the version of the image they were taken from. For example, if you install a Windows Service Pack or hot fix that updates the kernel, you must obtain the matching, updated symbol files.
While it is possible to download and install symbols for various versions of Windows, updated symbols for hot fixes are not always available. The easiest solution to obtain the correct version of symbols for debugging is to use the Microsoft on-demand symbol server by using a special syntax for the symbol path that you specify in the debugger. For example, the following symbol path causes the debugging tools to load required symbols from the Internet symbol server and keep a local copy in the c:\symbols folder:
srv*c:\symbols*http://msdl.microsoft.com/download/symbols
For detailed instructions on how to use the symbol server, see the debugging tools help file or the Web page http://msdn.microsoft.com/en-us/windows/hardware/gg462988.aspx.
The Debugging Tools for Windows package contains advanced debugging tools used in this book to explore Windows internals. The latest version is included as part of the Windows Software Development Kit (SDK). These tools can be used to debug user-mode processes as well as the kernel. (See the following sidebar.)
The Debugging Tools for Windows are updated frequently and released independently of Windows operating system versions, so check often for new versions.
There are two debuggers that can be used for kernel debugging: a command-line version (Kd.exe) and a graphical user interface (GUI) version (Windbg.exe). Both provide the same set of commands, so which one you choose is a matter of personal preference. You can perform three types of kernel debugging with these tools:
Open a crash dump file created as a result of a Windows system crash. (See Chapter 14, “Crash Dump Analysis,” in Part 2 for more information on kernel crash dumps.)
Connect to a live, running system and examine the system state (or set breakpoints if you’re debugging device driver code). This operation requires two computers—a target and a host. The target is the system being debugged, and the host is the system running the debugger. The target system can be connected to the host via a null modem cable, an IEEE 1394 cable, or a USB 2.0 debugging cable. The target system must be booted in debugging mode (either by pressing F8 during the boot process and selecting Debugging Mode or by configuring the system to boot in debugging mode using Bcdedit or Msconfig.exe). You can also connect through a named pipe, which is useful when debugging through a virtual machine product such as Hyper-V, Virtual PC, or VMWare, by exposing the guest operating system’s serial port as a named pipe device.
Windows systems also allow you to connect to the local system and examine the system state. This is called local kernel debugging. To initiate local kernel debugging with WinDbg, open the File menu, choose Kernel Debug, click on the Local tab, and then click OK. The target system must be booted in debugging mode. An example output screen is shown in Figure 1-6. Some kernel debugger commands do not work when used in local kernel debugging mode (such as creating a memory dump with the .dump command—however, this can be done with LiveKd, described later in this section).
Once connected in kernel debugging mode, you can use one of the many debugger extension commands (commands that begin with “!”) to display the contents of internal data structures such as threads, processes, I/O request packets, and memory management information. Throughout this book, the relevant kernel debugger commands and output are included as they apply to each topic being discussed. An excellent companion reference is the Debugger.chm help file, contained in the WinDbg installation folder, which documents all the kernel debugger functionality and extensions. In addition, the dt (display type) command can format over 1000 kernel structures because the kernel symbol files for Windows contain type information that the debugger can use to format structures.
The Debugging Tools for Windows help file also explains how to set up and use the kernel debuggers. Additional details on using the kernel debuggers that are aimed primarily at device driver writers can be found in the Windows Driver Kit documentation.
LiveKd is a free tool from Sysinternals that allows you to use the standard Microsoft kernel debuggers just described to examine the running system without booting the system in debugging mode. This approach might be useful when kernel-level troubleshooting is required on a machine that wasn’t booted in debugging mode—certain issues might be hard to reproduce reliably, so a reboot with the debug option enabled might not readily exhibit the error.
You run LiveKd just as you would WinDbg or Kd. LiveKd passes any command-line options you specify to the debugger you select. By default, LiveKd runs the command-line kernel debugger (Kd). To have it run WinDbg, specify the –w switch. To see the help files for LiveKd switches, specify the –? switch.
LiveKd presents a simulated crash dump file to the debugger, so you can perform any operations in LiveKd that are supported on a crash dump. Because LiveKd is relying on physical memory to back the simulated dump, the kernel debugger might run into situations in which data structures are in the middle of being changed by the system and are inconsistent. Each time the debugger is launched, it starts with a fresh view of the system state. If you want to refresh the snapshot, quit the debugger (with the q command), and LiveKd will ask you whether you want to start it again. If the debugger enters a loop in printing output, press Ctrl+C to interrupt the output and quit. If it hangs, press Ctrl+Break, which will terminate the debugger process. LiveKd will then ask you whether you want to run the debugger again.
The Windows Software Development Kit (SDK) is available as part of the MSDN subscription program or can be downloaded for free from msdn.microsoft.com. Besides the Debugging Tools, it contains the documentation, C header files, and libraries necessary to compile and link Windows applications. (Although Microsoft Visual C++ comes with a copy of these header files, the versions contained in the Windows SDK always match the latest version of the Windows operating systems, whereas the version that comes with Visual C++ might be an older version that was current when Visual C++ was released.) From an internals perspective, items of interest in the Windows SDK include the Windows API header files (\Program Files\Microsoft SDKs\Windows\v7.0A\Include). A few of these tools are also shipped as sample source code in both the Windows SDK and the MSDN Library.
The Windows Driver Kit (WDK) is also available through the MSDN subscription program, and just like the Windows SDK, it is available for free download. The Windows Driver Kit documentation is included in the MSDN Library.
Although the WDK is aimed at device driver developers, it is an abundant source of Windows internals information. For example, while Chapter 8 in Part 2 describes the I/O system architecture, driver model, and basic device driver data structures, it does not describe the individual kernel support functions in detail. The WDK documentation contains a comprehensive description of all the Windows kernel support functions and mechanisms used by device drivers in both a tutorial and reference form.
Besides including the documentation, the WDK contains header files (in particular, ntddk.h, ntifs.h, and wdm.h) that define key internal data structures and constants as well as interfaces to many internal system routines. These files are useful when exploring Windows internal data structures with the kernel debugger because although the general layout and content of these structures are shown in this book, detailed field-level descriptions (such as size and data types) are not. A number of these data structures (such as object dispatcher headers, wait blocks, events, mutants, semaphores, and so on) are, however, fully described in the WDK.
So if you want to dig into the I/O system and driver model beyond what is presented in this book, read the WDK documentation (especially the Kernel-Mode Driver Architecture Design Guide and Reference manuals). You might also find useful Programming the Microsoft Windows Driver Model, Second Edition by Walter Oney (Microsoft Press, 2002) and Developing Drivers with the Windows Driver Foundation by Penny Orwick and Guy Smith (Microsoft Press, 2007).
Many experiments in this book use freeware tools that you can download from Sysinternals. Mark Russinovich, coauthor of this book, wrote most of these tools. The most popular tools include Process Explorer and Process Monitor. Note that many of these utilities involve the installation and execution of kernel-mode device drivers and thus require (elevated) administrator privileges, though they can run with limited functionality and output in a standard (or nonelevated) user account.
Since the Sysinternals tools are updated frequently, it is best to make sure you have the latest version. To be notified of tool updates, you can follow the Sysinternals Site Blog (which has an RSS feed).
For a description of all the tools, a description of how to use them, and case studies of problems solved, see Windows Sysinternals Administrator’s Reference (Microsoft Press, 2011) by Mark Russinovich and Aaron Margosis.
For questions and discussions on the tools, use the Sysinternals Forums.