Table of Contents
Title page
Copyright page
Dedication
Acknowledgments
Introduction
I The Field of Play
1 Games-Based Culture
2 Real-World Games
II E-Sports in Three Dimensions
3 The Digital Ecology of Elite Sports
4 The Serious Gamer as Elite Athlete
5 Digital Spectators in Augmented Realities
III The Olympic Games and Sport’s Digital Revolution
6 Media Change at the Olympic Games
7 The New Olympic Media
8 Social Media and the Olympics
9 The Effect of Social Media on the 2012 London Olympics
10 Citizen Journalism and Mobile Media
Conclusion
Bibliography
Index
List of Tables
Table 4.1
Table 9.1
Table 9.2 Top ten YouTube videos published by LOCOG, by view count.
Table 9.3 Top YouTube video view count on the IOC’s Channel.
Table 9.4
Table 9.5 Twitter follower count of the UK Paralympic and Olympic Broadcasters.
Table 9.6 Twitter Followers for Sponsors of 2012 London Games.
Table 9.7 Sentiments of UK-based Twitter users toward content of 2012 London Games (source: EDF Energy of the Nation Report, 2012).
Table 9.8 Facebook likes of athletes during 2012 London Games (source: Frank and Williams 2012).
Table 10.1
List of Illustrations
Figure 3.1 Tom Daley’s tweet.
Guide
Cover
Table of Contents