2.2 Newell’s unified theory of cognition
2.3 Newell’s model adapted to a mode of improvisation
2.4 Predictive processing in improvisation
2.5 Attention in everyday cognition
2.6 Attention in improvisation or trance
2.7 Sawyer’s model of social emergence in improvisation
2.8 The fir-branch model in everyday interaction
2.9 Maximised connectability in improvisation
2.11 The emerging game and game breaking
23.1 The set for the first part of The Concept of the Face248
2.2 The beginning of a two-minute scene at the Improv Institute