Chapter 3
In This Chapter
Keeping time in a game, starting with the kickoff
Understanding the down system
Scoring via touchdowns, field goals, and other methods
Defining the officials’ roles and interpreting their signals
Calling penalties, from offside to personal fouls
Football is a pretty complicated game. Twenty-two players are on the field at all times, plus a host of officials, not to mention all those people running around on the sidelines. But after you figure out who’s supposed to be where, and what they’re supposed to do there, following a football game is pretty easy.
This chapter walks you through all the phases of a game, from the coin toss to the opening kickoff to halftime to the time when the fat lady sings. It also explains how the clock works, how you score points, what the officials do, what every penalty means, and much more.
To keep things in small, easily digestible chunks, every football game is divided into quarters. In college and pro football, each quarter lasts 15 minutes; high school teams play 12-minute quarters. After the second quarter comes halftime, which lasts 12 minutes in the NFL, 15 minutes in college, and 15 to 20 minutes in high school. Halftime gives players time to rest and bands and cheerleaders time to perform (it also gives fans time to go get a hot dog). Coaches, players, or alumni are sometimes honored at halftime.
With the exception of the last two minutes of the first half and the last five minutes of the second half of an NFL game, the officials restart the game clock after a kickoff return, after a player goes out of bounds on a play, or after a declined penalty.
Every football contest starts with a coin toss. Selected members of each team (called captains) come to the center of the field, where the referee holds a coin. In the NFL, the coin toss is restricted to three captains from each team. In college football, four players may participate. However, only one player from the visiting team calls heads or tails, and that player must do so before the official tosses the coin into the air (hence the name coin toss). If that player calls the toss correctly, his team gets to choose one of three privileges:
The team that earns the right to receive the ball gets the ball via a kickoff. To perform this kickoff, the kicking team’s placekicker places the ball in a holder (called a tee, which is 1 inch tall in the NFL and 2 inches tall in high school and college) on his team’s 35-yard line (NFL and college), or 40-yard line (high school). The kicker then runs toward the ball and kicks it toward the other team. Figure 3-1 shows how teams typically line up for a kickoff in the NFL.
At the far end of the field from the kicker, one or more returners from the other team await the kickoff. The returner’s goal is to catch the ball and score a touchdown or run the ball as far back toward the opponent’s goal line as he can. After the return is complete, the first set of downs begins.
Watching a game in which the offense keeps running plays but never goes anywhere would be really boring. To prevent that, the fathers of football created the down system. The offense has four downs (essentially four plays) to go 10 yards. If the offensive team advances the ball at least 10 yards in four tries or fewer, it receives another set of four downs. If the offense fails to advance 10 yards after three tries, it can either punt the ball on the fourth down (a punt is a kick to the opponent without the use of a tee) or, if it needs less than a yard to get a first down, try to get the first down by running or passing.
You may hear television commentators use the phrase “three and out.” What they mean is that a team failed to advance the ball 10 yards and has to punt the ball. You don’t want your team to go three and out very often. But you do want to earn lots of first downs, which you get after your team advances the ball 10 yards or more in the allotted four downs. Getting lots of first downs usually translates to more scoring opportunities.
Football has its own lingo to explain the offense’s progress toward a first down. A first down situation is also known as a “first and 10,” because the offense has 10 yards to go to gain a first down. If your offense ran a play on first down in which you advanced the ball 3 yards, your status would be “second and 7”; you’re ready to play the second down, and you now have 7 yards to go to gain a first down. Unless something really bad happens, the numbers stay under 10, so the math is pretty simple.
Whenever the officials need to make a critical measurement for a first down, the chain crew comes to the hash marks nearest where the ball is positioned, and the officials use the rods to measure whether the offense has obtained a first down. The home team supplies the chain crew and also the ball boys, who are responsible for keeping the balls clean and free of excessive moisture.
Thanks to the miracle of technology, determining where a team has to advance the ball to get a first down is easier than ever — but only if you’re watching television. On the television screen during a game, you see an electronic line across the field that marks where a team must go to get a first down.
Teams can score points in several ways — and scoring more points than the other team is the object of the game. The following sections explain each method of scoring.
A touchdown is worth six points — the ultimate goal. A team scores a touchdown, plus the loudest cheers from fans, when an offensive player carrying the ball, or a defensive player who has obtained the ball from the other team after recovering a fumble or intercepting a pass, advances from anywhere on the field and breaks the plane of his opponent’s goal line with the ball. (Breaking the plane means that a ball carrier can soar over the goal line in midair and have his efforts count for a touchdown — even if he’s hit in midair and lands back on the 1-yard line — as long as the ball crosses the plane.) Figure 3-2 shows New Orleans Saints’ running back Pierre Thomas scoring a touchdown in the Super Bowl.
A team is also awarded a touchdown when any player who’s inbounds catches or recovers a loose ball behind his opponent’s goal line. This sort of touchdown can occur on a kickoff, a punt, or a fumble (when a player drops the ball).
A try for an extra point, also known as a point after touchdown (PAT), is attempted during the scrimmage down that’s awarded after a touchdown. The extra point is successful when the kicker kicks the ball between the uprights of the goalpost and above the crossbar, provided that the ball was snapped 2 yards away from the opponent’s goal line (or 3 yards away in high school and college). Teams almost always make their extra point attempts — especially beyond the high school level — because the kick is a fairly easy one. (See Chapter 2 for more information about the goalposts.)
When a team is feeling particularly confident — or desperate — it might attempt a two-point conversion after scoring a touchdown. (Chapter 8 talks about situations in which a coach might decide to have his team “go for two.”) Two-point conversions, which were added to the NFL for the 1994 season, have always been a part of high school and college football. The offense gets the ball on the 2-yard line (the 3-yard line in high school and college) and must advance the ball across the goal line, or break the plane, as if scoring a touchdown. In the NFL, the try (called a conversion attempt) is over when the officials rule the ball dead or if a change of possession occurs (meaning the defense intercepts a pass or recovers a fumble). In college, the defensive team can return a fumble or interception to its opponent’s end zone and score two points.
A field goal, often the consolation prize for an offense that tries to score a touchdown but stalls within its opponent’s 30-yard line, is worth three points. A team scores a field goal when a kicker boots the ball entirely through the uprights of the goalpost without the ball touching either the ground or any of the offensive players. The kicked ball must travel between the uprights and above the crossbar of the goalpost.
You get the distance of a field goal by adding 10 yards (the distance from the goal line to the end line where the goalposts are placed) to the yard line from which the ball is kicked. Or simply add 17 to the number of yards that the offense would have to advance to cross the goal line (the extra 7 yards represents the typical distance of a snap for a field goal attempt). For example, if the offense is on its opponent’s 23-yard line, they’re attempting a 40-yard field goal.
A safety occurs when a player on the offensive team is tackled in his own end zone or goes out of bounds in his own end zone. A safety scores two points for the defensive team. After a safety, the team that was scored on must punt the ball to the other team from its own 20-yard line. For the offensive team, a safety is bad thing. The other team gets not only two points but also the ball in good field position. Normally, teams kick off from the 35-yard line. Having to punt from the 20-yard line allows the other team to advance the ball further up the field after the punt.
Frankly, a safety is embarrassing to the offense, and offensive players will do just about anything to prevent a safety. Besides being tackled in the end zone, here are other instances when a safety is awarded:
Officials play many important roles in a football game. In fact, they basically have control of every game. For example:
All officials carry a whistle and a weighted, bright yellow flag, which they throw to signal that a penalty has been called on a particular play. In the event that an official throws his yellow flag during a play and then sees yet another penalty, he throws his hat.
Officials are part-time workers for NFL, college, and high school football. They’re paid for working the game and are given travel expenses. In the NFL and in college football, the work can be financially rewarding. For instance, depending on seniority and experience, these officials may earn between $25,000 and $80,000 a season. High school officials, on the other hand, aren’t paid nearly as well; they generally do it for the love of the game.
If you want, you can just call them “the officials,” or — if you’re in a particularly belligerent mood — you can call them “the idiots who aren’t even qualified to officiate a peewee football game.” Either way, true diehards know that each of the seven officials (five or six at some levels) has a different title and task. The sections that follow explain who they are and what they do.
The referee has general oversight and control of the game. He’s the final authority for the score, the number of a down in case of a disagreement, and all rule interpretations when a debate arises among the other officials. He’s the only official who wears a white hat; all the other officials wear black hats.
The referee announces all penalties and confers with the offending team’s captain, explaining the penalty. Before the snap of the ball, he positions himself in the offensive backfield, 10 to 12 yards behind the line of scrimmage, and favors the right side if the quarterback is right-handed or the left side if the quarterback is left-handed. The referee also monitors any illegal hits on the quarterback, such as roughing the passer (you can read more about this penalty in Chapter 5). He follows the quarterback throughout the game and watches for the legality of blocks made near him.
At the end of any down, the referee can request the head linesman (see the later related section for details on this official’s role) and his assistants to bring the yardage chains onto the field to determine whether the ball has reached the necessary line for a new first down. The referee also notifies the head coach when any player is ejected for unnecessary roughness or unsportsmanlike conduct.
The umpire is responsible for the legality of the players’ equipment and for watching all play along the line of scrimmage, the division line between the offensive and defensive players. He makes sure that the offensive team has no more than 11 players on the field prior to the snap of the ball. At the start of a play in college football, he positions himself 4 to 5 yards off the line of scrimmage on the defensive side of the ball. In the NFL, he’s positioned in the offensive backfield until the final five minutes of each half, when he takes his traditional position on the defensive side.
Because he’s responsible for monitoring the legality of all contact between the offensive and defensive linemen, this official calls most of the holding penalties. He also assists the referee on decisions involving possession of the ball in close proximity to the line of scrimmage. He records all timeouts, the winner of the coin toss, and all scores, and he makes sure the offensive linemen don’t move downfield illegally on pass plays. Finally, when it’s raining, the umpire dries the wet ball prior to the snap.
The head linesman sets up on the side of the field designated by the referee. He straddles the line of scrimmage and watches for encroachment, offside, illegal men downfield, and all the other line-of-scrimmage violations (which you can read more about in the later “Penalties and Other Violations” section). He’s also responsible for ruling on all out-of-bounds plays to his side of the field.
The chain crew (described earlier in this chapter) is the responsibility of the head linesman. He grabs the chain when measuring for a first down. He’s usually the official who runs in after a play is whistled dead and places his foot to show where forward progress was made by the ball carrier at the end of the play. He assists the line judge (who stands opposite the head linesman) with illegal motion calls and any illegal shifts or movement by running backs and receivers to his side. Also, during kicks or passes, he checks for illegal use of hands, and he must know who the eligible receivers are prior to every play.
The line judge lines up on the opposite side of the field from the head linesman and serves as an overall helper while being responsible for illegal motion and illegal shifts. He has a number of chores. He assists the head linesman with offside and encroachment calls. He helps the umpire with holding calls and watching for illegal use of hands on the end of the line, especially during kicks and pass plays. The line judge assists the referee with calls regarding false starts and forward laterals behind the line of scrimmage. He makes sure that the quarterback hasn’t crossed the line of scrimmage prior to throwing a forward pass. And if all that isn’t enough, he also supervises substitutions made by the team seated on his side of the field. On punts, he remains on the line of scrimmage to ensure none of the ends move downfield prior to the ball being kicked.
The back judge has similar duties to the field judge (see the following section) and sets up 20 yards deep on the defensive side, usually to the tight end’s side of the field. He makes sure that the defensive team has no more than 11 players on the field and is responsible for all eligible receivers to his side.
The back judge calls clipping when it occurs on punt returns. (The upcoming “Recognizing 15-yard penalties” explains clipping and similar penalties.) During field goal and extra point attempts, the back judge and field judge stand under the goalpost and rule whether the kicks are good.
The field judge lines up 20 yards downfield on the same side as the line judge. In the NFL, he’s responsible for the 40/25-second clock. (When a play ends, the team with the ball has 40 seconds in which to begin another play before it’s penalized for delay of game. If stoppage occurs due to a change of possession, a timeout, an injury, a measurement, or any unusual delay that interferes with the normal flow of play, a 25-second interval exists between plays.)
The field judge also counts the number of defensive players. He’s responsible for forward passes that cross the defensive goal line and any fumbled ball in his area. He also watches for pass interference, monitoring the tight end’s pass patterns, calling interference, and making decisions involving catching, recovery, out-of-bounds spots, or illegal touching of a fumbled ball after it crosses the line of scrimmage. He also watches for illegal use of hands by the offensive players, especially the ends and wide receivers, on defensive players to his side of the field.
With teams passing the ball more often, the side judge was added in 1978 as the seventh official for NFL games. Some high school games are played without a side judge, but, like the NFL, college teams have adopted the use of the seventh judge. The side judge is essentially another back judge who positions himself 20 yards down field from the line of scrimmage and opposite the field judge. He’s another set of eyes monitoring the legalities downfield, especially during long pass attempts. On field goal and extra point attempts, he lines up next to the umpire under the goalpost and decides whether the kicks are good.
Because it’s awfully hard to yell loud enough for a stadium full of people to hear you, and because someone has to communicate with the timekeepers way up in the press box, the referee uses signals to inform everyone of penalties, play stoppages, touchdowns, and everything else that transpires on the field. Table 3-1 shows you what these signals look like and explains what they mean.
Table 3-1 Signaling Scoring Plays, Penalties, and Other Stoppages
Signal |
What It Means |
Clock doesn’t stop. The referee moves an arm clockwise in a full circle in front of himself to inform the offensive team that it has no timeouts, or that the ball is in play and that the timekeeper should keep the clock moving. |
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Delay of game. The referee signals a delay of game by folding his arms in front of his chest. This signal also means that a team called a timeout when it had already used all its allocated timeouts. |
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Encroachment. The referee places his hands on his hips to signal that an offside, encroachment, or neutral zone infraction occurred. |
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Face mask. The referee gestures with his hand in front of his face and makes a downward pulling motion to signal that a player illegally grabbed the face mask of another player. |
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False start/illegal formation. The referee rotates both forearms over and over in front of his body to signify a false start, an illegal formation, or that the kickoff or the kick following a safety is ruled out of bounds. |
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First down. The referee points with his right arm at shoulder height toward the defensive team’s goal to indicate that the offensive team has gained enough yardage for a first down. |
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Fourth down. The referee raises one arm above his head with his hand in a closed fist to show that the offense is facing fourth down. |
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Holding. The referee signals a holding penalty by clenching his fist, grabbing the wrist of that hand with his other hand and pulling his arm down in front of his chest. |
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Illegal contact. The referee extends his arm and an open hand forward to signal that illegal contact was made. |
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Illegal crackback block. The referee strikes with an open right hand around the middle of his right thigh, preceded by a personal foul signal, to signal an illegal crackback block. |
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Illegal cut block. From the side, the referee uses both hands to strike the front of his thighs to signal that a player made an illegal cut block. When he uses one hand to strike the front of his thigh, preceded by a personal foul signal, he means that an illegal block below the waist occurred. When he uses both hands to strike the sides of his thighs, preceded by a personal foul signal, he means that an illegal chop block occurred. When he uses one hand to strike the back of his calf, preceded by a personal foul signal, he means that an illegal clipping penalty occurred. |
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Illegal forward pass. The referee puts one hand waist-high behind his back to signal an illegal forward pass. The referee then makes the loss of down signal. |
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Illegal motion. The referee flattens out his hand and moves his arm to the side to show that the offensive team made an illegal motion at the snap or prior to the snap of the ball. |
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Illegal push. The referee uses his hands in a pushing movement with his arms below his waist to show that someone on the offensive team pushed or illegally helped a ball carrier. |
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Illegal shift. The referee uses both arms and hands in a horizontal arc in front of his body to signal that the offense used an illegal shift prior to the snap of the ball. |
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Illegal substitution. The referee places both hands on top of his head to signal that a team made an illegal substitution or had too many men on the field on the preceding play. |
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Illegal use of hands. The referee grabs one wrist and extends the open hand of that arm forward in front of his chest to signal illegal use of the hands, arms, or body. |
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Illegally touched ball. The referee uses the fingertips of both hands and touches his shoulders to signal that the ball was illegally touched, kicked, or batted. |
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Illegally touched pass. The referee is sideways and uses a diagonal motion of one hand across another to signal an illegal touch of a forward pass or a kicked ball from scrimmage. |
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Incomplete pass. The referee shifts his arms in a horizontal fashion in front of his body to signal that the pass is incomplete, a penalty is declined, a play is over, or a field goal or extra point attempt is no good. |
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Ineligible player downfield. The referee places his right hand on top of his head or cap to show that an ineligible receiver on a pass play was downfield early or that an ineligible member of the kicking team was downfield too early. |
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Intentional grounding. The referee waves both his arms in a diagonal plane across his body to signal intentional grounding of a forward pass. This signal is followed by the loss of down signal. |
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Interference. The referee, with open hands vertical to the ground, extends his arms forward from his shoulders to signify pass interference or interference of a fair catch of a punted ball. |
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Invalid fair catch. The referee waves one hand above his head to signal an invalid fair catch of a kicked ball. |
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Juggled pass. The referee gestures with his open hands in an up-and-down fashion in front of his body to show that the pass was juggled inbounds and caught out of bounds. This signal follows the incomplete pass signal. |
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Loss of down. The referee places both hands behind his head to signal a loss of down. |
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Player ejected. The referee clenches his fist with the thumb extended, a gesture also used in hitchhiking, to signal that a player has been ejected from the game. |
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Personal foul. The referee raises his arms above his head and strikes one wrist with the edge of his other hand to signify a personal foul. If the personal foul signal is followed by the referee swinging one of his legs in a kicking motion, it means roughing the kicker. If the signal is followed by the referee simulating a throwing motion, it means roughing the passer. If the signal is followed by the referee pretending to grab an imaginary face mask, it’s a major face mask penalty, which is worth 15 yards. |
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Reset 25-second clock. The referee makes an open palm with his right hand and pumps that arm vertically into the air to instruct the timekeeper to reset the 25-second play clock. |
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Reset 40-second clock. With the palms of both hands open, the referee pumps both arms vertically into the air to instruct the timekeeper to reset the 40-second play clock. |
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Safety. The referee puts his palms together above his head to show that the defensive team scored a safety. |
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Stop the clock. The referee raises one arm above his head with an open palm to signify that excessive crowd noise in the stadium has made it necessary for the timekeeper to stop the clock. This signal also means that the ball is dead (the play is over) and that the neutral zone has been established along the line of scrimmage. |
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Timeout. The referee signals a timeout by waving his arms and hands above his head. The same signal, followed by the referee placing one hand on top his head, means that it’s an official timeout, or a referee-called timeout. |
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Touchback. The referee signals a touchback by waving his arms and hands above his head and then swinging one arm out from his side. |
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Touchdown. The referee extends his arms straight above his head to signify that a touchdown was scored. He also uses this signal to tell the offensive team that it successfully converted a field goal, extra point, or two-point conversion. |
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Tripping. The referee repeats the action of placing the right foot behind the heel of his left foot to signal a tripping penalty. |
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Uncatchable pass. The referee holds the palm of his right hand parallel to the ground and moves it back and forth above his head to signal that a forward pass was uncatchable and that no penalty should be called. |
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Unsportsmanlike conduct. The referee extends both arms to his sides with his palms down to signal an unsportsmanlike conduct penalty. |
A penalty is an infraction of the rules. Without rules, a football game would devolve into total chaos because the game is so physically demanding and the collisions are so intense. A dirty deed or a simple mistake (like a player moving across the line of scrimmage prior to the ball being snapped) is a penalty. Football has more than 100 kinds of penalties or rule violations. Don’t worry, though. The next sections get you acquainted with several of them.
The following common penalties give the offended team an additional 5 yards. Some of these penalties, when noted, are accompanied by an automatic first down.
These penalties cost the offending team 10 yards:
These are the penalties that make coaches yell at their players because they cost the team 15 yards — the stiffest penalties (other than ejection or pass interference) in football:
These penalties occur only when the offensive team has attempted a forward pass. Here are three of the most common penalties you see on pass plays:
Under the instant replay challenge system, a coach who disagrees with a call can ask the referees to review it with instant replay. (The NFL resurrected this system in 1999 after trying and abandoning it in the late 1980s and early 1990s, and the NCAA has been using it since 2004.) Coaches can challenge up to two calls per game. However, if they challenge a call and the referees decide after reviewing it that the call stands, the team that issued the challenge loses a timeout. In the rare instance of a coach making two successful challenges within a game, he is allowed a third challenge.
To challenge a call, the coach must make the challenge before the ball is snapped and the next play begins. To signal a challenge, the coach throws a red flag onto the field of play. Usually, coaches wait for the replay to be reviewed in the coaches’ booth upstairs, or they view the play on the stadium’s big screen before issuing a challenge.
In the NFL, in the final two minutes of each half, neither coach may challenge a call. A replay official monitors all plays and signals down to the field to the referee if any play or call needs to be reviewed. In addition, in the NFL, all scoring plays and turnovers (fumbles and interceptions) are automatically reviewed by the replay official.
Supporters of instant replay challenges say that challenges make the game fairer. The speed of the modern game puts a real strain on a referee’s ability to make accurate calls. Instant replay challenges offer teams an opportunity to reverse the occasional bad call. Detractors say that instant replay challenges slow down the game and aren’t “instant” at all. As well as the usual interruptions for timeouts, clock stoppages, and penalties, instant replay challenges take away the very thing that fans love most about football — its speed and excitement.