Index
- AARON, 40, 125, 272
- ABC notation, 170
- Accenture Strategy, 242
- Ackerman, Maya, 209
- Adobe Photoshop, 85, 122, 275
- Aesthetics, 202, 214, 218, 246
- art and, 117–120, 126
- coding and, 218
- computer languages and, 214
- creativity and, 17, 26, 36, 40, 275
- music and, 160, 185
- poetry and, 202, 246
- scientific notation for, 40
- Affective Computing (Picard), 195, 282–283
- Affective Computing Research Group, 283
- Age of Enlightenment, 276
- Agüera y Arcas, Blaise, xxiii
- artificial intelligence (AI) and, 71
- Bach and, 71
- Cope and, 165
- DeepDream and, 71–72
- Google and, 70–73, 165
- machine intelligence and, 71–76
- Music, Art, and Machine Intelligence symposium and, 73–75
- Seadragon Software and, 71–72
- on technology, 165
- Tyka and, 70
- Aguilar, Carlos, 129–130
- AI-complete problems, 277
- AI-created art. See also specific artists
- aesthetics and, 117–120, 126
- algorithms and, 60, 64–65, 77, 83, 90, 93–94, 99, 103, 107, 112, 114, 119, 123, 125, 129
- Artists and Machine Intelligence (AMI) and, 71–73, 79, 92–94, 229
- beauty and, 59, 70, 107
- borrowing and, 8, 13, 14, 35, 41, 307
- brain and, 60–68, 66, 69–70, 73, 75, 83, 90–91, 127, 131
- cognitive science and, 71, 100
- collaboration and, 12
- computer, 40–41, 57, 71, 79, 121, 263, 277, 311
- creative adversarial networks (CANs) and, 113–118, 121, 263, 273, 309
- creativity and, 72–73, 75, 92, 94, 96, 118
- DeepDream and, 66–70, 71–75, 80–92, 112–113, 115, 117, 120, 263, 266, 268
- emotion and, 99, 101, 120, 131
- experience and, 65, 83, 89, 94, 97, 105, 127, 131
- GANS and, 119–122 (see also Generative adversarial networks [GANs]) geometry and, 40, 57, 64, 108, 114
- imagination and, 89, 96–98, 105, 117, 124–126, 131
- inspiration and, 92, 94, 105, 107–108, 123
- latent space and, 79, 89, 93, 96, 97, 105, 115, 121, 159, 267
- machine intelligence and, 71–73
- machine learning and, 66, 71, 73, 77, 79, 87–90, 93, 95, 105, 108
- market of, 119–122
- mathematics and, 3, 57, 63, 71, 78, 81, 88–89, 100, 107–108, 119, 122, 125–126, 129
- Music, Art, and Machine Intelligence symposium and, 92
- neural networks and, 59–63, 66–89, 113, 121, 123–124, 126
- Painting Fool, The, and, 123–128, 245, 247–248, 254, 275, 278, 285, 308
- PitchWeb and, 179
- Pix2Pix and, 99–112, 263
- Poincaré and, 3
- postimpressionism and, 6, 27
- programs and, 57, 64, 66, 71–72, 75, 84, 121–131, 245, 247–248, 254, 275, 278, 285, 307
- robots and, 129–132
- rules and, 5–6, 84, 87, 101, 125
- AI-created literature. See also specific authors
- aesthetics and, 202, 214, 218, 246
- algorithms and, 192, 198–202, 205–206, 208, 211–212, 215, 218–220, 223, 225, 232, 245
- beauty and, 214, 218, 222–223
- brain and, 218, 232, 237
- Char-RNN and, 170, 198, 226, 270–273
- Clarissa the Cloud Lyricist and, 255–257
- collaboration and, 207, 243
- competition and, 189, 214, 237
- creating rounded stories and, 205–209
- emotion and, 194–195, 200–203, 206–209, 229, 231, 241–242, 247
- eso languages and, 214
- experience and, 189, 194, 202, 241, 243, 247
- feelings and, 194, 247
- humor and, 193–200, 217
- illuminating metaphors and, 231–233
- imagination and, 219, 233, 248
- inspiration and, 206, 214, 219, 237, 247
- intelligence and, 194–195, 229
- interactive fiction (IF) and, 213
- jokes and, 35, 193–200, 238, 251, 264, 272
- machine learning and, 198, 214, 218
- Markov chains and, 208, 211, 222
- mathematics and, 200, 231–232, 243, 246
- metaphors and, 26–27, 194, 207, 231–237, 240, 272, 278
- MEXICA and, 205–208
- musicals and, 253–258
- natural language processing and, 49, 235
- neural networks and, 170, 194, 198–199, 203, 226, 228, 239, 248, 270–272
- n-grams and, 219–220, 236, 245
- Nikkei Hoshi Shinichi Literary Award and, 189
- philosophy and, 247–248
- Pinocchio effect and, 191–192
- poetry and, 23, 26, 170, 191–192, 201–203, 208–226, 229–232, 241, 245–248, 255, 264, 270, 273, 276, 278, 283, 309
- problem solving and, 195, 205, 231
- programs and, 192, 194, 196, 198, 202, 205–208, 211–223, 231–232, 235–242, 245–248, 278
- prose and, 211, 229, 242, 264–265
- puns and, 196–197, 200, 272
- Ritchie on, 278
- robots and, 193–194, 199–200, 219, 221, 239–240, 243
- rules and, 192, 196–198, 202, 215, 218–219, 231–232, 248
- Scéalextric Simulator and, 237–239, 264, 278
- scripted movies and, 225–230, 264, 272, 285
- semantic space and, 217–223
- software and, 192, 196, 236, 245–246
- speech recognition and, 199
- storytelling and, 35, 139, 193–200, 205–207, 211, 238–239, 251, 255, 264, 272
- synonyms and, 195, 214, 218, 236
- translation and, 139, 144, 302
- Twitter bots and, 219, 221–222, 236–237
- value and, 22, 199, 237, 240
- Veale and, xxii, 26, 221, 235–240, 245, 264, 272, 275, 278, 286
- What-If-Machine and, 254–255
- Word2vec and, 199
- AI-created music. See also specific musicians
- aesthetics and, 160, 185
- AI Duet and, 147
- algorithms and, 133, 135, 139, 141, 147, 152, 157, 160, 163–166, 171, 173, 176–177, 185
- beauty and, 165, 179, 222–223
- Beyond the Fence and, 202, 209, 253–258, 270
- borrowing and, 13
- brain and, 139, 144, 157–158, 185, 253–254
- Char-RNN and, 170
- Clarissa the Cloud Lyricist and, 255–257
- classical, 72, 141, 145, 158, 165–166, 269
- cognitive science and, 137–138, 163
- collaboration and, 12, 136, 159, 163, 166, 184–185
- Disklavier and, 165
- emotion and, 163, 167, 180, 254, 256
- experience and, 147
- feelings and, 141
- Flow Machine and, 150–152, 255, 270, 272–273, 309
- focusing and, 139, 141, 147, 155, 158, 167, 176, 181
- folk, 137, 158, 169–173, 228
- games and, 135–136
- generating sound from movement and, 175–177
- generative adversarial networks (GANs) and, 148
- geometry and, 171
- harmonics and, 21, 159, 180, 185
- Hyperscore and, 179–181
- Illiac Suite, The (Hiller and Isaacson), 136
- improvisation and, 140, 143, 149–160, 170
- inspiration and, 144, 147–150, 157–161, 164, 169–172, 176, 180, 185, 253, 257
- jazz, 40, 138, 140–141, 149, 152, 155, 158–161, 180, 278, 280
- literature and, 241–243
- logic and, 184
- long short-term memory (LSTM) and, 138–142, 169–170
- machine learning and, 137, 139, 144, 176, 254
- Markov chains and, 136, 138, 149–152, 156, 164, 180, 208, 255, 272
- mathematics and, 21, 28, 41, 81, 138, 151–152, 155, 158–159, 164, 175, 184–185, 243, 276, 283
- Music, Art, and Machine Intelligence symposium and, 92
- Music Transformer and, 142, 143
- neural networks and, 136–147, 150, 156, 169–171, 185, 255
- NSynth and, 146–147, 264
- PitchWeb and, 179
- plagiarism and, 164
- programs and, 135–144, 150, 152, 158, 163–166, 175–176, 179, 255–258
- Project Magenta and, 73, 135–144, 147–148, 152, 263–266, 270, 305, 312
- Ritchie on, 278
- robots and, 141, 145, 153–161, 239, 285
- rules and, 5, 135–136, 140, 145, 160, 164, 170, 184, 255
- synthesizers and, 41, 140–141, 146–147, 150, 158, 165, 170, 185
- tempo and, 152, 172, 242, 255
- Turing test for, 150
- unit selection and, 159
- voice and, 145, 148, 157, 164, 172
- Voyager system and, 41
- words into, 241–243
- AI Duet, 147
- A(.I.) Messianic Window (Reimann-Dubbers), 94–96
- Akten, Memo, 74–76
- AKYSIA, 208
- A.L.Ex (artificial language experiment), 199–200
- Algorithms, 192, 198–202, 205–206, 208, 211–212, 215, 218–220, 223, 225, 232, 245
- art and, 60, 64–65, 77, 83, 90, 93–94, 99, 103, 107, 112, 114, 119, 123, 125, 129
- artificial intelligence (AI) and, 37–38, 41, 44
- Clarissa the Cloud Lyricist and, 255–257
- Cope and, 163–166, 173
- creativity and, 16, 37–38, 41, 44, 48, 53, 264, 268, 272–273, 278–279, 282, 302, 305
- “Daisy Bell” and, 157–158
- generative, 42
- genetic, 160, 305
- HR Tool and, 125–126
- Humor and, 198–202
- illuminating metaphors and, 231–233
- MEXICA, 205–208
- music and, 133, 135, 139, 141, 147, 152, 157, 160, 163–166, 171, 173, 176–177, 185, 255, 257
- poetry and, 201–203
- PropperWryter, 202, 255, 257
- Robopoem and, 245
- storytelling and, 205–206, 208
- supervised learning and, 87–88, 99
- t-SNE, 93, 112
- Allen, Paul, 7, 14
- All Watched Over by Machines of Loving Grace: DeepDream Edition (Akten), 74–75
- AlphaGo, 50–54
- artificial intelligence (AI) and, 50–54, 70, 101, 143, 239–240, 270, 287, 299, 302, 307
- Char-RNN and, 270
- consciousness and, 299
- Hofstadter and, 302
- intuition and, 51
- AlphaGo Zero, 52–53, 101, 299, 307
- AlphaZero, 53–54, 101, 299, 307, 312
- Stockfish and, 53
- Alternative Face (Klingemann), 103
- Alvarez, Luis, 8
- Alzheimer’s, 52–53
- Amazon, 7, 117, 192, 199, 242
- Ambassadors, The (Holbein), 73
- Ambiguity, 8, 15–16, 115–117, 281–282, 308
- American Go Association, 52
- Anadol, Refik, 92–94
- Analogique A (Xenakis), 136
- Analogique B (Xenakis), 136
- Android Lloyd Webber, 255, 257–258
- Apache web server, 287
- Apollinaire, Guillaume, 6, 213
- Appel, Kenneth, 38–40
- Apple, 7, 10, 15, 18, 34
- Archimedes, 33–34
- “Archive Dreaming” (Anadol), 40, 92–94
- Aristotle, 193
- Ars Electronica, xxii, 76, 91–92, 95, 263
- Art, AI-created. See AI-created art
- Art and Artificial Intelligence Laboratory, 113
- Art Basel, 117
- Articulations (Parrish), 223
- Artificial intelligence (AI)
- Agüera y Arcas and, 71
- algorithms and, 37–38, 41, 44
- AlphaGo and, 50–54, 70, 101, 143, 239–240, 270, 287, 299, 302, 307
- AlphaGo Zero and, 52–53, 101, 299, 307
- AlphaZero and, 53–54, 101, 299, 312
- Art and Artificial Intelligence Laboratory and, 113
- Artists and Machine Intelligence (AMI) and, 71–73, 79, 92–94, 229
- art market and, 119–122
- birth of, 37–44
- cognitive science and, 37
- computer’s functional architecture and, 37
- computer vision and, 267–270
- consciousness and, 29, 42, 96, 191, 277, 289–303, 311–312
- Dalle Molle Institute for Artificial Intelligence (IDSIA) and, 138
- Deep Blue and, 45–53, 299, 302
- DeepMind and, 7, 51–53, 145, 199
- dystopian scenarios of, xxviii
- Eck and, 137–144, 265–266
- embodiment and, 155, 158, 160, 240, 285, 307
- emotion and, 206–207, 209, 229, 231
- evaluating computer creativity and, 275–280
- facial recognition and, 43, 62, 76, 103, 123, 194, 305
- four-color theorem and, 38–39
- games and, xxvi, 45 (see also Games)
- GANS and, 87 (see also Generative adversarial networks [GANs])
- Google Brain and, 90, 139, 144
- Hofstadter on, 137–138, 163, 165–166, 301–304
- humor and, 35, 193–200, 217, 238, 251, 264, 272, 277, 311
- IBM Watson and, xxvii, 48–50, 143, 299, 302
- illuminating metaphors and, 231–233
- information-processing language and, 38–39
- Machine Intelligence Group and, 71
- machine learning and, 66 (see also Machine learning)
- metaphor generation and, 235–237, 240
- mimicking the brain and, 36, 38, 42–44, 51, 60, 125, 145
- moral, 268
- Music, Art, and Machine Intelligence symposium and, 92
- music and, 251, 253–258 (see also Music)
- natural language processing and, 49, 235
- neural networks and, 42–43 (see also Neural networks)
- Newell and, 37–38, 304
- parallel distributed processing (PDP) and, 43
- Pinocchio effect and, 191–192
- poetry and, 201–203
- programs and, 38 (see also Programs)
- psychology and, 37–38
- puns and, 196–197, 200, 272
- Reimann-Dubbers and, 94–96
- reinforcement learning and, 51, 90, 144
- robots and, 129 (see also Robots) scientific discovery and, 38–39
- scripted movies and, 225–230
- Simon and, 37–39, 43, 271–272, 304–305
- speech recognition and, 199
- storytelling and, 35, 139, 193–200, 205–207, 211, 238–239, 251, 255, 264, 272
- unsupervised learning and, 88
- words and, 191–192 (see also Words)
- Artists and Machine Intelligence (AMI), 71–73, 79, 92–94, 229
- Art of Code, The (Black), 214
- Art of Thought, The (Wallas), 29
- Asimov, Isaac, 129, 287
- AT&T, xxiv, 10
- Audi, 34
- Automated harmony line, 180
- Avant-garde, 16, 20–21, 73, 78, 172, 219, 311
- Awareness, 54, 191, 194, 264–265, 282, 290, 292, 296–299, 312
- Bach, C. P. E., 135
- Bach, J. S., xvii, 135
- Agüera y Arcas and, 71
- artificial intelligence (AI) and, 136, 137, 152, 163–167, 302
- background of, 7
- borrowing and, 13–14
- chord progressions and, 180
- Coconet and, 147–148
- Colton and, 126
- Cope and, 163–167
- Flow Machine and, 152
- genius of, 7–8, 28, 36, 38, 271, 291
- Hofstadter and, 137, 163, 302
- Markov methods and, 136
- Mozart and, 35
- reputation of, 28
- stylistic cryogenics and, 152
- Bach by Design (Cope and Emmy), 165
- Back propagation, 87
- BACON, 39, 43, 271, 304
- Bacon, Francis, 98
- Bag of words (BOW), 159
- Baron, Archie, 253
- Barque-Duran, Alberto, 263
- Barthes, Roland, 247
- Bartle Bogle Hegarty, 34
- Beatles, 151–152
- Beauty, 214, 218, 222–223
- art and, 59, 70, 107
- creativity and, xviii, 17, 54, 266, 268, 289, 313
- Einstein and, 17
- games and, 70, 143
- mathematics and, 17, 107
- music and, 165, 179, 222–223
- patterns and, 313
- truth and, 165
- Beckett, Samuel, 131, 164
- Beethoven, Ludwig van, xxii, 6, 10, 13, 27, 34, 141, 151, 165–166, 276
- Behavioral and Brain Sciences journal, 274
- Behlendorf, Brian, 287–288
- Bell Labs, xxiv–xxv, 10, 40, 57, 121, 157
- Bengio, Yoshua, 88
- Benjamin, 225–230, 264. See also Jetson
- Bense, Max, 40
- Ben-Tal, Oded, 169–173
- Berger, Jonathan, 171
- Bergson, Henri, 193
- Berners-Lee, Tim, 261
- Bernstein, Leonard, 12
- Bevor, Clay, 73
- Beyond the Fence (musical), 202, 209, 253–258, 270
- Bezos, Jeff, 7
- Binet-Simon Intelligence Scale, 7
- Binsted, Kim, 196
- “Biocomputer Music: A Composition for Piano and Biocomputer” (Miranda), 184
- Black, Maurice, 214
- Blade Runner (film), xxvi
- Blotar, 176–177
- Boden, Margaret, 25–28, 90, 266, 271–274, 344n23. See also Cognitive science; Creativity, human and machine
- Lovelace questions, 273, 274
- three types of creativity, 25–27
- Bohr, Niels, 7, 10, 12, 15, 17, 26–27, 83, 232, 292
- Boltzmann, Ludwig, 32
- Booker, Christopher, 254
- Borges, Jorge Luis, 93–94, 105
- Borgo, David, 158
- Born, Max, 12
- Borrowing, 35
- Bach and, 13–14
- Cope and, 164
- Einstein and, 164
- Jobs and, 14–15
- Mozart and, 14
- Picasso and, 13, 15, 164
- plagiarism and, 13–14, 164, 226, 245
- stealing ideas and, 8, 13–15, 164, 281, 303, 307–308, 312
- Bostrom, Nick, 235
- Boubil, Alain, 256
- Brain
- art and, 60–63, 66, 70, 73, 75, 83, 90–91, 127, 131
- attention and, 296–297
- computers that mimic the brain, 42, 51, 60
- consciousness and, 42, 291–299, 303
- creativity and, 5–6, 17, 25, 30, 36–39, 42–43, 51, 266–271, 274, 283, 285, 290–299, 303–305, 307, 312–313
- inside computer’s, 267–270 (see also Hidden layers, where neural networks reason)
- mind’s chorus and, 277
- music and, 139, 144, 157–158, 185, 253–254
- neural networks and, 42–43, 51, 60–63, 70, 75, 83, 139, 144, 291, 304–305
- surgery and, 63, 83
- Tegmark on, 292
- Tyka on, 66
- Braque, Georges, 7, 12
- Breathless (Emily Howell), 167
- Bretan, Mason, 155–161, 285, 333n67
- Brin, Sergey, 7, 19
- Brute force, 50, 302
- Buckminsterfullerene, 13
- Burroughs, William, 221
- Byrnes, Nanette, 50
- Caesar, Julius, 219, 222
- Cage, John, 75, 172, 185
- Calvino, Italo, 219
- Carlsen, Magnus, 48
- Carlson, Chester, xxiii–xxiv
- Carré, Benoît, 151–152
- Catmull, Ed, 11–12, 18
- Cellular automata, 184
- Center for Art and Media, 135
- Central processing unit (CPU), 36–37, 42, 46, 183
- CERN, 12, 22
- Cézanne, Paul, 19, 27, 83, 114–115, 164
- Chalmers, David, 297
- Chandrasekhar, Subrahmanyan, 7, 19
- Chaos theory, 20, 22, 185, 287
- Character-recurrent neural networks (Char-RNNs), 170, 198, 226, 227, 270–273
- Chess, xxvi, 193, 265
- AlphaZero and, 53–54, 101, 299, 307, 312
- Carlsen and, 48
- Cope and, 167
- Deep Blue and, 45–53, 299, 301–302
- deliberate practice and, 47
- Duchamp and, 10
- Fischer and, 45, 47–48
- Go and, 50
- HAL and, 235
- Kasparov and, xxvii, 45–48, 50, 53, 302
- Polgár and, 47–48
- shogi and, 53, 312
- Stockfish and, 53
- Tal and, 45–46
- Chinese room experiment (Searle), 290–291
- Chomsky, Noam, 265
- Chopin, Frédéric, 143, 164
- Christie’s, 119–121
- Clarissa the Cloud Lyricist, 255–257
- Clarke, Arthur C., 158
- Classical music, 72, 141, 145, 158, 165–166, 269
- Classical Music Composed by the Computer (Cope and Emmy), 165–166
- Coconet, 147–148
- Cocteau, Jean, 20
- Codedoc exhibition, 213–214
- Coeckelbergh, Mark, 345n60
- Cognitive science
- art and, 71, 100
- artificial intelligence (AI) and, 37
- Boden and, 25–28
- creativity and, 25–28, 37, 43, 266, 271, 298, 301, 304
- Eck and, 138
- imagery controversy and, xviii
- Isola and, 100
- music and, 137–138, 163
- Cohen, Harold, 40, 125–126, 272
- Coleridge, Samuel Taylor, 23
- Collaboration, 207, 243
- art and, 12, 72–73, 75, 92, 94, 96, 118
- Beyond the Fence and, 253–258
- competition and, 281, 298, 307–308
- creativity and, 8, 11–13, 20, 281, 298, 307–308
- music and, 12, 136, 159, 163, 166, 184–185, 253–258
- open-plan environment and, 11–12
- Picasso and, 11–12, 20
- TensorFlow and, 139, 144
- Collins, Nick, 255, 257–258
- Colton, Simon
- computational creativity and, 125, 245, 275
- creativity criteria of, 118
- evaluating creativity and, 278
- games and, 125
- HR Tool and, 125–126
- Painting Fool, The, and, 123–128, 245, 247–248, 254, 275, 278, 285, 308
- poetry generator of, 245–248
- on software, 245
- What-If-Machine and, 254–255
- Coltraine, John, 159
- Commodore 64, 40–41
- Competition, 189, 214, 237. See also Games
- collaboration and, 281, 298, 307–308
- creativity and, 8, 12–13, 281, 298, 307–308
- music and, 141
- Computational creativity, 125, 209, 215, 218, 245, 275–276, 279–280
- Computer art, 40–41, 57, 71, 79, 121, 263, 277, 311
- Computer music, 40–41, 149, 157–158, 184
- Computer science, 208, 217, 231, 235, 241. See also AI-created art; AI-created literature; AI-created music
- art and, 60, 71, 78, 81, 88, 96, 100, 108, 113
- creativity and, 25, 37, 261, 268, 273–276, 283, 289–290, 301–305
- latent space and, 79, 89, 93, 96–98, 105, 115, 121, 159, 267
- mimicking the brain and, 42–44
- music and, 137, 149, 157, 163, 169, 171, 175, 179, 184
- neural networks and, 42 (see also Neural networks)
- Computer vision, 60, 99, 113, 267–269, 282
- “Computing Machinery and Intelligence” (Turing), 47
- Comte de Belamy, Le (Obvious), 121
- Conditional generative adversarial networks (CGANs), 99
- Consciousness, 289–300. See also Dennett, Daniel; Graziano, Michael
- attention and, 296–297
- awareness and, 54, 191, 194, 264–265, 282, 290, 292, 296–299, 312
- brain and, 42, 291–299, 303
- Chalmers and, 297
- Chinese room experiment and, 290–291
- concept of, 289–290
- creativity and, 29, 42, 96, 191, 277, 289–303, 311–312
- developing, 295–299
- Elwes and, 96
- evaluating creativity and, 277
- Graziano on, 295–299, 312
- Hofstadter on, 303
- introspection and, 298–299
- logic and, 297
- neuroscience and, 289, 295–296
- perceptronium and, 292
- perseverance and, 298–299
- Poincaré and, 29
- question of, 289–293
- reductionist approach to, 291–293
- Searle and, 290–291
- storytelling and, 191
- Tegmark, 292
- Consciousness and Language (Searle), 290
- Continuator, 150–151
- Convolutional neural networks (ConvNets), 60–63, 83, 113, 145, 148
- Conway, John Horton, 22, 103, 184
- Conway, Kellyanne, 103
- Cope, David
- algorithms and, 163–166, 173
- Bach and, 163–167
- Ben-Tal and, 173
- Boden on, 272
- Bretan and, 158
- Emily Howell and, 166–167
- Emmy and, 164–166, 302
- emotion and, 163, 167
- Experiments in Musical Intelligence and, 163–164
- genius and, 167
- Hofstadter and, 302–303
- Markov chains and, 164, 180
- Mozart and, 163–166
- music and, 136, 158, 163–167, 173, 180, 272, 301–302
- opera of, 163–166
- plagiarism and, 164
- Copeland, Aaron, 12
- Copyright, 13, 15, 40, 78, 121
- Corelli, Arcangelo, 13
- Creative adversarial networks (CANs)
- Amazon Mechanical Turk and, 117
- Elgammal and, 113–118, 121, 263, 273, 309
- emergent structures and, 117
- Picasso and, 114, 118
- style ambiguity and, 115–117
- WikiArt and, 113, 115, 117, 119
- Creative Mind, The: Myths and Mechanisms (Boden), 25–26, 272–274
- Creativity, human and machine
- aesthetics and, xviii, 17, 26, 36, 40, 275
- algorithms and, 16, 37–38, 41, 44, 48, 53, 264, 268, 272–273, 278–279, 282, 302, 305
- ambiguity and, 8, 15–16, 115–117, 281–282, 308
- beauty and, xviii, 17, 54, 266, 268, 289, 313
- big-C, 6, 8–9, 27–28, 273, 276
- Boden on, 25–28, 90, 266, 271–274
- borrowing and, 8, 13–14, 35, 281, 307
- brain and, 5–6, 17, 25, 30, 36–39, 42–43, 51, 266–271, 274, 283, 285, 290–299, 303–305, 307, 312–313
- cognitive science and, 25–28, 37, 43, 266, 271, 298, 304–305
- collaboration and, 8, 11–13, 20, 281, 298, 307–308
- combinatorial, 26–27, 239, 272
- competition and, 8, 12–13, 281, 298, 307–308
- computational, 125, 209, 215, 218, 245, 275–276, 279–280
- computer science and, 25, 37, 261, 268, 273–276, 283, 289–290, 302–305
- consciousness and, 29, 42, 96, 191, 277, 289–303, 311–312
- Einstein and, 7–11, 14, 16–17, 19, 21–22, 27–28, 33–34, 36, 38, 47–48
- emotion and, 19, 264, 267, 276, 279–287, 290, 292, 307, 312
- eureka moment and, xxi, 33
- evaluating computer creativity, 275–280
- experience and, 8–13, 16–19, 27, 30, 36, 48, 263, 273, 277–278, 281–291, 297–299, 307–308, 312
- exploratory, 27, 272
- first inklings of computer, 40–42
- focusing and, 8–10, 14, 17, 19, 26, 30, 47, 51, 266, 269, 273–274, 280–286, 296, 299, 304, 307–309
- four stages of, 30–36, 263–299, 307–309 (see also Hidden layers, where neural networks reason; Poincaré, Henri)
- Gauss on, 31
- glimpse into future of, 263–266
- hallmarks of, 8–23, 281–282, 286–288, 307–309
- Helmholtz on, 31–32
- historical, 273
- humor and, 193–200
- imagination and, 3, 6, 21, 23, 27, 51, 263–264, 272, 278
- inspiration and, 8, 16–17, 19, 22–23, 29, 33–34, 36, 40, 264–266, 272, 278–279, 284, 312
- intelligence and, 3, 7, 37–38, 45–51, 54, 263, 277, 282–284, 288, 301–305, 309, 313
- introspection and, 8–9, 21, 281–282, 298, 307
- Jordanous on, 26, 127, 275, 278, 279–280
- Kekulé and, 32–33
- knowing your strengths and, 8–10, 281, 307
- little-c, 6, 27–28, 273, 276, 282
- Lovelace questions, Boden and, 273, 274
- mathematics and, 3, 9–12, 17, 21–23, 27–33, 38–43, 272, 276–278, 283, 287, 290–292, 301, 307, 313
- mistakes and, 8, 10–11, 14, 81, 83, 87, 126, 166, 223, 265, 281, 307–308
- motivation for, 271–274
- network thinking and, 36
- neural networks and, 42–43, 51, 53, 263–264, 268–270, 277, 291, 302–311
- novelty and, 26–28, 117–118, 147, 237, 271, 273, 277, 279, 281
- origins of, 5–8
- perseverance and, 8, 10–11, 14, 281, 298, 307
- philosophy and, 11, 17, 19, 23, 29–31, 40, 261, 268, 273–275, 287–293, 297
- physics and, 10, 14, 19, 28, 31, 33, 287, 291–292, 303–304, 307, 309
- poetry and, 23, 26, 264, 270, 273, 276, 278, 283, 309
- Poincaré on (see Poincaré, Henri)
- problem solving and, 5–6, 9, 31, 37–39, 43, 259–271, 281, 284, 304–305, 309
- as production of new knowledge, 5
- programs and, 39, 41, 43–44, 46, 48–53, 263–266, 270–272, 275–279, 283–284, 290–291, 299–307, 311–312
- psychology and, 17, 25–26, 29–32, 37, 47–48, 273, 275, 285, 293, 295
- questionnaire (1902–1908) and, 32–33
- Ritchie on, 193, 196–198, 275, 277–279
- robots and, 269, 285–287, 305–308, 313
- rules and, 5–6, 22–23, 27, 34, 37, 43–44, 50–53, 264, 270, 272, 276, 287, 291–292, 304, 309
- sociocultural factors in, 25–26
- stealing ideas and, 8, 13–15, 164, 281, 303, 307–308, 312
- suffering and, 8, 16–19, 48, 58, 281–283, 286–288, 296, 308, 312
- surprise and, 26–28, 51, 124, 153, 177, 203, 207, 229, 237, 242, 271, 273, 277, 281
- symbolic machines and, 38, 43, 194, 239, 303
- symbolic machines combined with neural networks and, 305, 306, 309
- think tank and, 11, 22
- Toulouse and, 3, 31–32, 33
- transformational, 27, 272–273
- unconscious thought and, 29–36, 42, 63, 277, 309
- unpredictability and, 283, 286, 287
- value and, 25–28, 269, 273, 276–280, 305
- Csikszentmihalyi, Mihaly, 150–151
- Cubism, 19–20, 27–28, 33, 114, 263
- Curie, Marie, 12
- Curie, Pierre, 12
- Curveship, 207
- Cyborgs, xxiii, 71
- CycleGAN, 107–112, 263. See also Zhu, Jun-Yan
- Klingemann and, 110–112
- Pix2Pix and, 107, 113 263
- Cystic fibrosis, 53
- Cytowic, Richard, 282–283
- Dadaists, 220, 226, 245
- Dalen, Nils Gustav, 28
- Dalle Molle Institute for Artificial Intelligence (IDSIA), 138
- Dalou, Jules, 32
- Darrow, Tiger, 228
- Dartmouth Conference, 194–195
- Darwin, Charles, 15, 295, 308
- Davies, Alex, 253–254
- Da Vinci, Leonardo, 26, 68, 81, 238
- Davis, Hannah, 241–243
- Davis, Miles, 159
- “Day a Computer Writes a Novel, The” (Future University), 189
- “Death of the Author, The” (Barthes), 247
- Debussy, Claude, 20
- Deep Blue, 45–53, 299, 301–302
- DeepDream, 83, 87–88, 263, 266–268. See also Mordvintsev, Alexander
- Agüera y Arcas and, 71–72
- Akten and, 74–76
- art and, 66–70, 71–75, 80–92, 112–113, 115, 117, 120, 263, 266, 268
- Elgammal and, 113, 115, 117
- Mordvintsev invents DeepDream, 59–66 (see also Unconscious thought)
- neural networks and, 72, 75, 80, 83, 87, 113, 268
- Tyka and, 66–72, 83, 90, 92
- DeepDream: The Art of Neural Networks exhibition, 72–73
- Deep learning machines, 139, 333n14
- DeepMind, 7, 51–53, 145, 199
- Demoiselles d’Avignon, Les (Picasso), 17, 19, 22, 28, 33, 114
- Dendrites, 42
- Dennett, Daniel
- consciousness and, 289, 293
- Cope and, 173
- qualia and, 297
- Dessaure, John, xxiv
- Diaghilev, Sergei, 20
- DiCaprio, Leonardo, 66
- Dickinson, Emily, 28
- Discriminators, 89–90, 93–100, 105, 108, 114–115, 118–119
- Disklavier, 165
- Disney, Walt, 75
- Doury, Simon, 79
- Draves, Scott, 41
- “Drunken Pint, The” (algorithm folk music), 171
- Duchamp, Marcel, 10
- Duckworth, William, 179
- Dürer, Albrecht, 226
- Dyson, James, xxii
- Eck, Douglas, xxiii, 135–148
- artificial intelligence (AI) and, 137–144, 265–266
- background of, 137–138
- beauty and, 143
- Coconet and, 147–148
- cognitive science and, 138
- Go and, 143
- Google and, 73, 137, 139, 144, 147, 200, 245, 265
- Hofstadter and, 137–138
- humor and, 200
- longer note sequences and, 142
- Music Transformer and, 142–143
- Pachet and, 139, 152
- Project Magenta and, 73, 135, 137, 139–140, 143–144, 147–148, 152, 200, 265, 305
- Schmidhuber and, 138–139, 169–170
- Eddington, Arthur Stanley, 7
- Edge2cats (Hesse), 100
- Edison, Thomas, 26
- Eighteen Musicians (Reich), 77
- Einstein, Albert
- beauty and, 17
- borrowing and, 164
- Brownian motion, light quanta and, 322n52
- collaboration and, 11
- Colton and, 126
- father of, 7
- genius and, 7–8, 11, 21–22, 36, 38, 271, 291
- Lorentz and, 164
- mathematics and, 10, 27–28, 307
- Maxwell and, 164
- on Mozart, 291
- physics and, 10, 14, 17, 19, 28, 33, 47–48, 307, 309
- Poincaré and, 33
- problem solving and, 9, 19, 38, 271
- relativity and, xxv, 14, 16–17, 19, 22, 27–28, 33–34, 309, 321n37, 322n52
- romantic interests of, 16–17
- speed of light and, 21
- spotting connections and, 21–22
- suffering and, 16–17
- on thinking, 281
- think tank and, 11
- Electric Sheep (Draves), 41
- Elgammal, Ahmed
- arousal potential and, 114
- Art and Artificial Intelligence Laboratory and, 113
- creative adversarial networks (CANs) and, 113–118, 121, 263, 273, 309
- DeepDream and, 113, 115, 117
- Frankfurt Book Fair and, 117–118
- generative adversarial networks (GANs) and, 114
- mission of, 113
- Picasso and, 114, 118
- style ambiguity and, 115–117
- style transfer and, 114
- WikiArt and, 113, 115, 117, 119
- Eliot, T. S., 12
- ELIZA, 41–42
- Elwes, Jake, 96–98, 121
- Embodiment, 155, 158, 160, 194, 240, 285, 307
- Emmy, 164–166, 302
- EmoLex, 242
- Emotion, 194–195, 200–203, 206–209, 229, 231, 241–242, 247. See also Picard, Rosalind
- art and, 99, 101, 120, 131
- artificial intelligence (AI) and, 206–207, 209, 229, 231
- art market and, 120
- Cope and, 163, 167
- creativity and, 19, 264, 267, 276, 279–287, 290, 292, 307, 312
- experience and, 19, 202–203
- Farbood and, 180
- humor and, 193–200
- intelligence and, 194–195
- music and, 163, 167, 180, 254, 256
- NRC Emotion Lexicon and, 242
- Pix2Pix and, 99, 101
- robots and, 131
- storytelling and, 206–207, 209
- synesthesia and, 282–283
- End-to-end learning, 139, 142, 144, 248, 264, 312
- Engel, Jesse, 146–147
- Entropy, 32, 105, 313
- Ericsson, K. Anders, 47
- Eso languages, 214
- Euler beta function, 22
- Eureka moment, xxi, 33
- Everyword (Twitter bot), 221
- Ex Machina (film), xxiii
- Experience, 189, 194, 202, 241, 243, 247
- art and, 65, 83, 89, 94, 97, 105, 127, 131
- consciousness and, 289–291
- creativity and, 8–13, 16–19, 27, 30, 36, 48, 263, 273, 277–278, 281–291, 297–299, 307–308, 312
- emotion and, 19, 202–203
- feelings and, 284–286
- geometry and, 285
- humor and, 193–200, 217, 264, 277, 311
- illumination and, 30
- mistakes and, 8, 10–11, 14, 81, 83, 87, 126, 166, 223, 265, 281, 307–308
- Moravec’s paradox and, 285
- music and, 147
- need for, 8, 16–19, 308
- Experiments in Music Intelligence (Cope), 163–164
- Fabrica Research Centre, 81–82
- Facebook, 7, 11, 15, 44
- Facial recognition, 43, 62, 76, 103, 123, 194, 305
- Fall of the House of Usher (Ridler), 104–105
- Farbood, Marwaread Mary, 179–181
- Feelings, 194, 202, 247
- chaos theory and, 287
- computers with, 281–288
- emotion and, 99 (see also Emotion)
- experience and, 284–286
- mathematics and, 283–284, 287
- Mindreader and, 284
- music and, 141
- Picard on, 282–284
- robots and, 285–287
- suffering and, 8 (see also Suffering)
- Feigenbaum, Mitchell, 20
- Ferreira, Becky, 197
- Ferrucci, David, xxvii, 48, 50, 143, 319n16
- Feynman, Richard, 7, 12
- Fiebrink, Rebecca, 175–177
- FIGURE8, 232–233
- Fischer, Bobby, 45, 47–48
- Fischinger, Oscar, 75
- Fjeld, Jessica, 122
- Flickr, 90–91, 108
- Flow Machine, 150–152, 255, 270–273, 309
- Focusing
- art and, 59, 72, 81, 88
- creativity and, 8–10, 14, 17, 19, 26, 30, 47, 51, 266, 269, 273–274, 280–286, 296, 299, 304, 307–309
- music and, 139, 141, 147, 155, 158, 167, 176, 181
- Folk music, 137, 158, 169–173, 228
- Folk-rnn, 171
- Four-color theorem, 38–39
- Four stages of creativity, 30–36, 263–299, 307–309. See also Creativity, human and machine; Network thinking; Toulouse, Édouard; Unconscious thought
- Poincaré and, 29–30
- Fractals, 20, 64, 67, 69, 185
- Frankfurt Book Fair 2017, 117–118
- Freud, Sigmund, 193
- From Darkness, Light (Emily Howell), 167
- Fuller, Buckminister, 13
- Future University Hakodate, 189
- Gale, Catherine, 253, 256–257
- Galileo, 13–14
- Game of Life (Conway), 22, 184
- Games
- AlphaGo and, 50–54, 70, 101, 143, 239–240, 270, 287, 299, 302, 307
- AlphaGo Zero and, 52–53, 101, 299, 307
- AlphaZero and, 53–54, 101, 299, 312
- Bach and, 135
- beauty and, 70, 143
- chess, 48 (see also Chess)
- Colton and, 125
- DeepBlue and, 45–53, 299, 302
- Go, 193 (see also Go)
- IBM Watson and, xxvii, 48–50, 143, 299, 302
- intelligence and, 45–51, 54
- Jeopardy!, xxvi–xxvii, 48–50
- Mozart and, 135
- musical, 135–136
- shogi, 53, 312
- Game theory, 89
- Gandhi, Mahatma, 18
- García Márquez, Gabriel, 209
- Gates, Bill, xxiv, 7–8, 14, 19
- Gatys, Leon, 83–86, 99, 139. See also Style transfer
- Gauss, Karl Friedrich, 31
- Gaussian distribution, 57, 122
- Gaussian Quadratic (Noll), 57
- Gehry, Frank, xxii
- Generative adversarial networks (GANs). See also Goodfellow, Ian
- Anadol and, 92–94
- art market and, 119–122
- back propagation and, 87
- conditional (CGANs) and, 99
- CycleGAN and, 107–112, 263
- discriminators and, 89–90, 93–100, 105, 108, 114–115, 118–119
- Elgammal and, 114–115
- Elwes and, 96–98
- game theory and, 89
- Gaussian distribution and, 122
- generator and, 89–97, 99, 105, 108, 114–115, 119
- Goodfellow invents GANS, 88–90 (see also Unconscious thought)
- Isola and, 99
- Klingemann and, 110–112
- Lipson and, 131
- music and, 148
- Nash equilibrium and, 89
- Pix2Pix and, 99–112, 263
- Reimann-Dubbers and, 94–96
- Riedl and, 270
- supervised learning and, 87–88, 99
- Tyka and, 90–92
- unconscious thought and, 88, 90
- unsupervised learning and, 88
- CycleGAN and, 108–110
- Generative models, 88–90
- Genius
- Bach and, 7–8, 36, 38, 271, 291
- Cope and, 167
- deliberate practice and, 47
- discovering key problem and, 8, 19–21, 282, 308
- Einstein and, 7–8, 11, 21–22, 36, 38, 271, 291
- inspiration and, 8
- Mozart and, 34
- Picasso and, 5–8, 11, 19–22, 36, 38, 271, 291
- spotting connections and, 8, 21–22, 282, 308–309
- Geometry
- aesthetics and, 40 (see also Aesthetics)
- art and, 40, 57, 64, 108, 114
- computer experience and, 285
- fractals and, 20, 64, 67, 69–70, 185
- music and, 171
- non-Euclidean, 29
- Picasso and, 5, 19, 22
- Poincaré and, 29
- Gervás, Pablo, 201–203, 275
- on creative writing, 229
- evaluating creativity and, 278–279
- poetry and, 201–203, 215
- PropperWryter and, 202, 255, 257
- story generation and, 237, 255
- GitHub, 68, 100, 139
- Glass, Philip, 6–8, 16, 20–21
- Go, xxvi, 193, 265
- AlphaGo and, 50–54, 70, 101, 143, 239–240, 270, 287, 299, 302, 307
- AlphaGo Zero and, 52–53, 101, 299, 307
- AlphaZero and, 53–54, 101, 299, 312
- American Go Association and, 52
- chess and, 50
- deep learning machines and, 139
- Eck and, 143
- Ke Jie and, 52
- Lee Se-dol and, 51–52, 70, 143
- mathematics and, 22
- Mok Jin-seok and, 50, 52
- Moravec’s paradox and, 285
- neural networks and, 150, 291
- Okun and, 52, 261
- Shi Yue and, 52
- Stockfish and, 53
- Gödel, Escher, Bach (Hofstadter), 137, 163, 301
- Goethe, 31
- Goldsmith, Kenneth, 201, 222
- Goodfellow, Ian, xxii, 87, 108, 119, 263, 267, 327, 327n75. See also Generative adversarial networks (GANs)
- background of, 88
- invents generative adversarial networks (GANs), 88–90 (see also Unconscious thought)
- unsupervised learning and, 88
- Yosinski and, 267–268
- Zhu and, 107–108
- Goodwin, Jacob, 245
- Goodwin, Ross, 225–230, 264, 272, 285. See also Sunspring (film); Poetry
- Char-RNN and, 226, 227
- word.camera and, 225, 226
- Google
- Agüera y Arcas and, 70–73, 165
- AI Duet and, 147
- Anadol and, 92
- artificial intelligence (AI) and, 54, 90, 139, 144
- Artists and Machine Intelligence (AMI) and, 71–73, 79, 92–94, 229
- Brin and, 7, 19
- Eck and, xxiii, 73, 137, 139, 144, 147, 200, 245, 265
- GitHub and, 68, 100, 139
- Goodfellow and, xxii
- Huang and, 147
- Klingemann and, 79
- McDowell and, 72, 74
- Machine Intelligence Group and, 71
- Mordvintsev and, 60, 62–63, 66–68
- Music, Art, and Machine Intelligence symposium and, 73–74, 92
- Ngram Viewer and, 245
- NSynth and, 146–147, 264
- Page and, 7, 19
- Project Magenta and, xxvi, 73, 135–144, 147–148, 152, 200, 248, 263–266, 270, 305, 312
- SafeSearch and, 60, 62, 66
- speech recognition and, 199
- TensorFlow and, 139, 144
- translation and, 139, 144, 302
- Tyka and, 66, 68, 71–73, 92
- virtual reality and, 73
- WaveNet and, 145, 147
- Word2vec and, 199
- Google Books, 220
- Google Brain, 90, 139, 144
- Google Cultural Institute, 78
- Google Maps, 75
- Gourguechon, Corallie, 81
- Government Communications Headquarters (GCHQ), 75
- Gradient Descent exhibition, 121
- Gray, Elisabeth, 228
- Gray Area Foundation for the Arts, 72–74, 121
- Graziano, Michael, 295–299, 312
- awareness, attention, consciousness and, 296–297
- consciousness in computers and, 299, 312
- Great Wave, The (Hokusai), 313
- Gyson, Brian, 221
- Hadamard, Jacques, 29
- HAHAcronym (Humorous Agents for Humorous Acronyms), 195–196
- Haile, 155–157
- Haken, Wolfgang, 38–40
- HAL 9000, 158, 235, 286, 303
- Halliday, Johnny, 151
- Hammond, Kristian, 196
- Hardy, Françoise, 103, 151
- Hardy, G. H., 125
- Harmon, Sarah, 231–233
- Harmonics, 21, 159, 180, 185
- Hassabis, Demis, xxi, 7, 51–53
- Hasselhoff, David, 229
- Hawking, Stephen, 235
- Hegarty, John, 34
- Heisenberg, Werner, 7, 10, 12, 16–18, 34, 83, 307
- Hello World (SYGGE), 152, 214
- Helmholtz, Hermann von, 31–32
- Hemingway, Ernest, 241
- Hendrix, Jimi, 139–140
- Henry, Damien, 77–79, 285
- Hertzmann, Aaron, 345n60
- Hesse, Chris, 100
- Hidden layers, where neural networks reason, 59, 60, 62, 63, 66, 81, 89, 96, 139, 169, 203, 266, 268, 269, 270, 277, 287, 305
- Hiller, Lejaren, 136
- Hinton, Geoffrey, 87, 302
- Hislop, Ian, 256
- Hochreiter, Sepp, 138
- Hockney, David, 73
- Hofstadter, Douglas
- artificial intelligence (AI) and, 137–138, 163, 165–166, 301–304
- Cope and, 163, 165–166, 173, 302
- Gödel, Escher, Bach and, 137, 163, 301
- Holbein, Hans, 73
- Horvitz, Eric, 199
- House of Cards (TV show), 238
- Howell, Emily, 166–167
- Howell, Mark, 167
- HR Tool, 125–126
- Huang, Anna, 147–148
- Hughes, Ted, 12, 18
- Humor, 193–200
- accepted theory for, 193
- artificial intelligence (AI) and, 193–200, 217, 264, 277, 311
- Dartmouth Conference and, 194–195
- emotion and, 193–200
- HAHAcronym and, 195–196
- incongruity and, 193
- jokes and, 35, 193–200, 238, 251, 264, 272
- Joking Computer and, 193
- metaphors and, 194
- one-liners and, 197
- patterns in, 197–198
- philosophy and, 193
- Project Magenta and, 200
- puns and, 196–197, 200, 272
- release theory and, 193
- stand-up comedy, 199–200
- superiority theory and, 193
- Huron, David, 176
- Hyperscore, 179–181
- I, Robot (Asimov), 129
- Iambic meters, 6, 23
- IBM
- Carlson and, xxiii
- Cope and, 163
- Deep Blue and, 45–53, 299, 301–302
- Gates and, 14
- Kay and, xxiv
- Noll and, 40
- Watson and, xxvii, 48–50, 143, 299, 302
- Idomeneo (Mozart), 35
- IK Prize, 81, 82
- ILLIAC computer, 136
- Illumination, 30, 34, 36, 89, 309
- Illusion, 65, 268, 292
- ImageNet, 61, 63–64, 68, 80, 87, 97, 104
- Imagination, 219, 233, 248
- art and, 89, 96–98, 105, 117, 124–126, 131
- creativity and, 3, 6, 21, 23, 27, 51, 263–264, 272, 278
- generative adversarial networks (GANs) and, 87–98
- music and, 159
- unpredictability and, 23
- Implants, xxvi, 158, 312
- Impressionism, 6, 19, 27, 78, 114, 131, 218
- Improvisation, 41, 149, 150, 157, 159, 160, 280
- Inceptionism, 66, 68
- Ingres, Jean, 164
- Inspiration, 219, 237
- art and, 67, 71, 74, 82–83, 92, 94, 105, 107–108, 117, 120, 123, 129–131
- creativity and, 8, 16–17, 19, 22–23, 29, 33–34, 36, 40, 51, 264–266, 270, 272, 278–279, 284, 312
- genius and, 8
- music and, 143–144, 147–150, 157–161, 164, 169, 171–172, 176, 180, 185, 253, 257
- Inspiring set, 278
- Intelligence
- AI, 37 (see also Artificial intelligence [AI])
- art and, 71–73, 75, 89, 92, 94, 96, 101, 113, 119, 125
- Artists and Machine Intelligence (AMI) and, 71–73, 79, 92–94, 229
- creativity and, 3, 7, 37–51, 54, 263, 277, 282–284, 288, 302–305, 309, 313
- emotion and, 194–195
- games and, 45–51, 54
- humor and, 193–200
- IQ tests and, 7
- mind’s chorus and, 277
- music and, 138, 149, 160, 163–167
- Simon-Binet Intelligence Scale and, 7
- supervised learning and, 87–88, 99
- Turing test and, 47, 50, 116, 150
- Zola and, 3
- Intent, 23
- Interactive Telecommunications Program (ITP), 217, 225–226, 241
- International Obfuscated C Code Contest, 214
- Introspection, 8–9, 21, 281–282, 298–299, 307
- Intuition
- AlphaGo and, 51
- keyboard design and, xxv
- logic and, 286
- Poincaré and, 286
- unconscious thought and, 36
- IQ tests, 7
- Isaacson, Walter, 10
- Isola, Phillip, 329n126
- cognitive science and, 100
- computer vision and, 99
- conditional generative adversarial networks (CGANs) and, 99
- generative adversarial networks (GANs) and, 99
- Pix2Pix and, 99–112, 263
- Italian ideas factory, 81
- It’s No Game (film), 229
- Jackendoff, Ray, 265–266
- JAPE (Joke Analysis and Production Engine), 196
- Jazz, 40, 138, 140–141, 149, 152, 155, 158–161, 180, 278, 280
- Jennings, Ken, 48–50
- Jeopardy! (TV game show), xxvi–xxvii, 48–50
- Jetson, 225, 227–229
- Jobs, Steve, xxiv, 7–11, 14–15, 18, 34, 164, 238
- Johansson, Sverker, 192
- Jokes, 35, 193–200, 238, 251, 264, 272
- Joplin, Scott, 165
- Jordanous, Anna, 26, 127, 275, 278, 279-280
- Joyce, James, 164
- Joy of Logic, The (TV show), 253
- Jung, Carl, 7
- Kant, Immanuel, 17, 193
- Karlin, John E., xxv
- Kasparov, Garry, xxvii, 45–48, 50, 53, 302
- Kay, Alan C., xxiv
- Keats, John, xxii
- Keberle, Ryan, 141
- Ke Jie, 52
- Kekulé, August, 33
- Keller, Bill, 279
- Kepler, Johannes, 39, 291–292
- Ker, Humphrey, 228
- Kerouac, Jack, 230
- Keypad design, xxv
- Key problem, 8, 282, 308
- Kiesza, 152
- KIM-1 (Keyboard Input Monitor), 40–41
- Kim and I, The (Lewis), 41
- Kissinger, Henry, 45
- Klingemann, Mario
- Alternative Face and, 103
- art market and, 121
- CycleGAN and, 110–111
- Lumen Prize and, 103
- Pix2Pix and, 101–104
- Sotheby’s and, 122
- X Degrees of Separation and, 78–81, 101, 309
- Knichrehm, Mark, 242
- Knock-knock jokes, 197–198, 264
- Knock-knock jokes website, 197
- Knowing your strengths, 8–10, 281, 307
- Kogan, Gene, 85
- Korshunova, Iryna, 171
- Kortun, Vasif, 92
- Kroto, Harry, 13
- “Kubla Khan” (Coleridge), 23
- Kubrick, Stanley, 75, 158, 235, 286
- Kuhnau, Johann, 13
- Lamboley, Mathieu, 243
- Langley, Pat, 304–306
- Language soundings, 220–221
- Lapalme, Jasmin, 169–170
- Latent space, 79, 89, 93, 96–98, 105, 115, 121, 159, 267. See also AI-created art; Computer science; Machine learning
- Laugero-Lasserre, Nicolas, 121
- Learning to See: Hello, World! (Akten), 76
- LeCun, Yann, 87
- Lee Se-dol, 51–52, 70, 143
- Legg, Shane, 7
- Lerdahl, Fred, 265–266
- Les Paul Standard, 140
- Levi’s, 34
- Lewis, George, 40–41
- “Library of Babel, The” (Borges), 93–94
- Library of Congress, 40, 92, 121
- Lipson, Hod, xxiii, 129–132, 285
- Literature, AI-created. See AI-created literature
- Lloyd, James Robert, 253–254
- Lloyd, Richard, 120
- Logic
- BACON, 39, 43, 271, 304
- consciousness and, 297
- intuition and, 286
- machines and, 34, 38, 43, 76, 167, 202, 290–292, 298, 312
- mathematics and, 23, 287
- music and, 184
- Poincaré on, 286
- programming and, 38, 43, 202, 253
- spotting connections and, 23
- transcending, 167
- unpredictability and, 23
- Logic Theorist, 38
- Logo Writer, 231
- Long short-term memory (LSTM), 138–142, 169–170
- Lorentz, Hendrik, 164
- Louvre Pyramid, 242
- Lovelace questions, 273, 274
- Lsjbot, 192
- Lumen Prize, 103
- Lutz, Theo, 221
- MABLE, 208
- Mace, Kat, 255–256
- Machine improvisation, 41, 149, 150, 157, 159, 160, 280
- Machine intelligence
- Agüera y Arcas and, 71–76
- Anadol and, 92, 94
- Artist and Machine Intelligence (AMI) and, 71–73, 79, 92–94, 229
- games and, 101 (see also Games)
- Goodfellow and, xxii, 87–98, 107–108, 119, 263, 267
- Google symposium on, 92
- Isola and, 101
- Zhu and, 101
- Machine Intelligence Group, 71
- Machine learning
- art and, 66, 71, 73, 77, 79, 87–90, 93, 95, 105, 108
- back propagation and, 87
- creative adversarial networks (CANs) and, 113–118
- creativity and, 43, 267, 291, 303, 305
- deep learning machines and, 139
- generative adversarial networks (GANS) and, 87
- interactive, 176–177
- latent space and, 79, 89, 93, 96–98, 105, 115, 121, 159, 267
- music and, 137, 139, 144, 176, 254
- supervised learning and, 87–88, 99
- unsupervised learning and, 88
- Machover, Tod, 41, 157, 179
- Mahler, Alma, 18
- Mahler, Gustav, 7, 18, 166
- Ma Jolie (Picasso), 57
- Mandelbrot sets, 20
- Manhattan Project, 12
- Mankoff, Robert, 199
- “Man Who Mistook His Wife for a Hat, The” (Sacks), 268
- Man Who Tasted Shapes, The (Cytowic), 282–283
- Marić, Maleva, 17
- Markov chains, 208, 211, 222
- Beyond the Fence and, 255
- Cope and, 164, 180
- definition of, 136, 331, 331note4
- Farbood and, 180
- Flow Machine and, 150–152
- MABLE and, 208
- music and, 136, 138, 149–152, 156, 164, 180, 208, 255, 272
- robots and, 156
- statistics and, 136
- Markov constraints, 151
- Mars Rover, 41
- Mathematics
- algorithms and, 16 (see also Algorithms)
- art and, 3, 57, 63, 71, 78, 81, 88–89, 100, 107–108, 119, 122, 125–126, 129
- beauty and, 17, 107
- chaos theory and, 20, 22, 185, 287
- creativity and, 3, 9–12, 17, 21–23, 27–33, 38–43, 272, 276–278, 283, 287, 290–292, 301, 307, 313
- Einstein and, 10, 27–28, 307
- equations and, 12, 17, 22, 38, 40, 43, 57, 78, 108, 119, 122, 129, 272, 278, 287, 291–292, 304, 313
- Euler beta function and, 22
- evaluating computational creativity and, 277–279
- four-color theorem and, 38–39
- fractals and, 20, 64, 67, 69, 185
- functions and, 22, 29, 175, 180
- Game of Life and, 22
- Gauss and, 31, 57, 122
- geometry and, 5, 19, 22, 29, 40, 57, 64, 108, 114, 171, 285
- Go and, 22
- HR Tool and, 125–126
- Karlin and, xxv
- Kepler’s third law and, 39
- logic and, 23, 287
- Mandelbrot sets and, 20
- Markov chains and, 136 (see also Markov chains)
- music and, 21, 28, 41, 81, 138, 151–152, 155, 158–159, 164, 175, 184–185, 243, 276, 283
- poetry and, 283
- Poincaré and, 3, 23, 29, 31–33, 63, 287
- unit selection and, 159
- Venn diagrams and, 184
- Matrix, The (film), 299
- Matthews, Max, 157–158
- Maxwell, James Clerk, 164
- McCain, John, 196
- McCarthy, John, 38
- McDowell, Kenric, 72, 74
- Mechanical Turk, 117, 199, 242
- Medicine, 9, 44, 49, 52–53, 72, 150, 176, 253, 312
- Memristor, 183
- Mendelssohn, Felix, 28
- Meno (Plato), 5
- Metaphor Eyes, 236
- Metaphor Magnet, 236–237, 278
- Metaphors, 26–27, 194, 207, 231–233, 235–237, 240, 272, 278
- analogy and, 27
- conceptual, 235–236
- conventional, 235–236
- Harmon and, 231–233
- humor and, 194
- Pérez y Pérez and, 207
- placebo effect and, 237
- Veale and, 235–237, 240, 272, 278
- Metz, Cade, 73
- MEXICA, 205–208
- Microsoft, 14, 72, 81–82, 199
- Middleditch, Thomas, 228
- Miku, Hatsune, 143
- Miller, Arthur I., network thinking and, 36
- Miller, Henry, 12
- Mindreader, 284
- Mind’s chorus, 277
- Miranda, Eduardo, 183–185
- Mirowski, Piotr, 199–200
- Mistakes
- art and, 81, 83, 87, 126
- Bell Labs and, 10–11
- experience and, 8, 10–11, 14, 81, 83, 87, 126, 166, 223, 265, 281, 307–308
- focus and, 8, 10–11, 14, 281, 307–308
- music and, 166
- perseverance and, 8, 10–11, 14, 281, 307–308
- MIT Media Lab, 41, 157, 179, 283
- MIT Technology Review magazine, 50
- Mohammad, Saif M., 242
- Mok Jin-seok, 50, 52
- Mona Lisa (da Vinci), 81
- Monet, Claude, 108–109, 112, 218
- Monk, Thelonious, 159
- Montfort, Nick
- #! and, 212–213, 215
- Codedoc exhibition and, 213–214
- evaluating computational creativity and, 276
- Gervás on, 215
- interactive fiction (IF) and, 213
- nn Narrator and, 207
- poetry and, 211–215
- semantic space and, 264
- storytelling and, 207–208, 211
- Truelist, The, and, 214–215
- Montreal Expo, 13
- Moonlight Sonata (Beethoven), 141
- Moravec’s paradox, 285
- Mordvintsev, Alexander, 59–66. See also DeepDream
- Google and, 60, 62–63, 66–68
- invents DeepDream, 59–66 (see also Unconscious thought)
- neural networks and, 59–66, 87, 268
- Olah and, 68, 83
- Tyka and, 66–68, 83
- Morphemes, 145
- Mozart, Wolfgang Amadeus, 27
- borrowing and, 14
- Cope and, 163–166
- Eck and, 144
- Einstein on, 291
- father of, 122, 277
- games and, 135
- genius of, 34, 35
- plagiarism and, 14
- stylistic cryogenics and, 152
- unconscious thought and, 34–35, 277
- MP3 files, 242
- MS-DOS, 7, 14
- Music, AI-created. See AI-created music
- Music, Art, and Machine Intelligence (symposium), 73–74, 92
- Musical Instrument Digital Interface (MIDI) synthesizer, 140–141, 150, 165, 170, 185
- Music for 18 Musicians-Steve Reich (Henry), 77
- Music Transformer, 142–143
- Musk, Elon, 7, 11, 18, 235
- Nake, Frieder, 40, 57
- Nao robots, 239, 286
- Narenda, Divya, 15
- Narrative Science, 192, 196
- NASA, 221
- Nash, Ogden, 231
- Nash equilibrium, 89
- National Science Foundation, 196
- Natural language processing, 49, 235
- Nazis, 75
- Nees, Georg, 40, 57
- Negroponte, Nicholas, 283
- Network thinking, 36
- Neural Information Processing Systems (NIPS), 95
- Neural networks, 170, 194, 198–199, 203, 226, 228, 239, 248, 270–272. See also Hidden layers, where neural networks reason
- art and, 59–63, 66–89, 113, 121, 123–124, 126
- artificial neurons and, 42
- art market and, 121
- back propagation and, 87
- brain and, 42–43, 51, 60–63, 70, 75, 83, 139, 144, 291, 304–305
- convolutional (ConvNets), 60–63, 83, 113, 145, 148
- creativity and, 42–43, 51, 53, 263–264, 268–270, 277, 291, 302–311
- deep, 43, 51, 60–62, 66, 75–77, 84, 87, 89, 126, 139, 144, 150, 331n14
- DeepDream and, 72, 75, 80, 83, 87, 113, 268
- GANs and, 87 (see also Generative adversarial networks [GANs])
- Gatys and, 83–86
- generative models and, 88–90
- Henry and, 77, 78
- Hinton and, 87
- Klingemann and, 78–81, 101–104, 110–112, 121, 309
- layers of, 42–43, 51, 59–63, 89, 139, 156, 203, 268–269, 277, 305 (see also Hidden layers, where neural networks reason)
- LeCun and, 87
- long short-term memory (LSTM) and, 138–142, 169–170
- mimicking the brain and, 36, 38, 42–44, 51, 60, 125, 145
- Mordvintsev and, 59–66, 87, 268
- music and, 136–147, 150, 156, 169–171, 185, 255
- parallel distributed processing (PDP) and, 43
- Performance RNN and, 141–142, 146
- protein folding and, 53, 66–67
- recurrent (RNNs), 138, 141–146, 169–171, 198, 226–227, 270–272
- reductionism and, 291–293, 303–304
- Riedl and, 269–270
- Semeraro and, 81–83
- supervised learning and, 87–88, 99
- Tyka and, 66, 72–73
- unsupervised learning and, 88
- Neuroscience, 100, 231, 267, 269, 289, 295–296, 304
- Newell, Allen, 37–38, 304
- New Yorker magazine, 199
- N-grams, 219–220, 236, 245
- Ngram Viewer, 245
- Nikkei Hoshi Shinichi Literary Award, 189
- Nin, Anaïs, 12
- Nixon, Richard, 238
- Nn Narrator, 207
- NOC list, 237–238
- Nolan, Christopher, 66
- Noll, A. Michael, 40, 57, 121–122
- Non-Euclidean geometry, 29
- Novelty, 26–28, 117–118, 147, 237, 271, 273, 277, 279, 281
- NRC Emotion Lexicon, 242
- NSynth, 146–147, 264
- NYU Media Lab, 41
- Obama, Barack, 225
- Obvious, 119–121
- Okun, Andy, xxi, 52, 261
- Olah, Chris, 68, 83
- Olivier, Fernande, 17
- Olympia Academy, 11
- On the Road (Kerouac), 230
- Oore, Sageev, 141–142, 146
- Open-plan environments, 11–12
- Orkin, Andrew, 228
- Orwell, George, 143
- Oulipo, 219
- Our Gay Wedding: The Musical (Till and Taylor), 253
- Pachet, François, 26, 139, 257
- background of, 149
- Ben-Tal and, 172
- Beyond the Fence and, 255
- Continuator and, 150–151
- Eck and, 152
- Flow Machine and, 150–152, 255, 270, 272–273, 309
- improvisation and, 149–155
- Markov chains and, 149–152
- Spotify and, 149, 152
- style and, 151
- Page, Larry, 7, 19
- Painting Fool, The
- Colton and, 123–128, 245, 247–248, 254, 275, 278, 285, 308
- as digital artist in residence, 127
- methodology of, 123–124
- moods of, 123, 125
- Palo Alto Research Center (PARC), xxiv, 14
- Parade (Satie), 16, 20
- Parallel distributed processing (PDP), 43
- Paramount Pictures, 75
- Pareidolia, 65
- Parker, Philip M., 192
- Parkinson’s disease, 53
- Parrish, Allison, xxii–xxiii, 217–223, 225, 264, 276
- Pascal programming language, 75
- Patch, Nick, 140
- Patents, 8, 11, 26, 192
- Paul, Christiane, 213
- Paul, Les, 139–140
- Pauli, Wolfgang, 7, 16, 292
- Paul (sketching robots), 131–132
- PayPal, 7, 10
- Perceptronium, 292
- Perec, George, 219
- Pérez y Pérez, Rafael, 205–209, 237, 275
- Performance RNN, 141–142, 146
- Perloff, Marjorie, 201
- Perseverance, 8, 10–11, 14, 281, 298–299, 307–308
- Personal computers, xxiv, 7, 14, 42
- Philosophy
- art and, 63, 71, 74, 83, 98
- creativity and, 11, 17, 19, 23, 29–31, 40, 261, 268, 273–275, 287–293, 297
- Dennett and, 173, 289, 293, 297
- Kant and, 17, 193
- music and, 173
- Searle and, 290–291
- Physarum polycephalum (slime mold), 183–185
- Physics
- art and, 71, 83, 105
- creativity and, 28, 31, 33, 47–48, 261, 287, 291–292, 304–305, 307, 309
- Einstein and, 10, 14, 17, 19, 28, 33, 47–48, 307, 309
- intellectual challenge of, xvii–xviii
- music and, 158, 171
- Poincaré and, 287
- quantum, xviii, 5, 10, 12, 16, 34, 83, 183, 291–292, 304
- string theory and, 6, 22
- thermodynamics and, 21, 309
- uncertainty principle and, 12, 17–18, 18
- Piaget, Jean, 285
- Picard, Rosalind, 195, 282–284, 287, 290, 308
- Affective Computing and 282
- Affective Computing Research Group and, 283
- Picasso, Pablo, 309
- borrowing and, 13, 15, 164, 320n25
- collaboration and, 11–12, 20
- cubism and, 19–20, 27–28, 33, 114, 263
- Elgammal and, 114, 118
- father of, 7
- Gatys and, 83–84
- genius of, 5–8, 11, 19–20, 22, 36, 38, 271, 291
- geometry and, 5
- illumination and, 30
- Les Demoiselles d’Avignon and, 17, 19, 22, 28, 33, 114
- Ma Jolie and, 57
- Noll and, 57
- Poincaré and, 33
- postimpressionism and, 6
- reduction of forms and, 5–6
- stealing and, 15
- suffering and, 17
- think tank and, 11
- unconscious thought and, 33, 36
- Pinocchio effect, 191–192
- Pinter, Harold, 164
- PitchWeb, 179
- PIX18, 129–130
- Pix2Pix
- art and, 99–112, 263
- computer vision and, 99
- CycleGAN and, 107–112, 263
- edges2cats and, 100
- edges2handbags and, 101
- emotion and, 99, 101
- generative adversarial networks (GANs) and, 99–112, 263
- GitHub and, 100
- Klingemann and, 101–104
- Ridler and, 104–105
- transhancement and, 103
- as user-friendly interface, 101
- Pixar, 11–12, 18
- Pixasso, 129–130
- Placebo effect, 237
- Plagiarism, 13–14, 164, 226, 245
- Plath, Sylvia, 12, 18
- Plato, 5, 193
- Poe, Edgar Allen, 105
- Poetry, 23, 26, 170, 191–192, 201–203, 208–226, 229–232, 241, 245–248, 255, 264, 270, 273, 276, 278, 283, 309
- algorithms and, 201–203
- artificial intelligence (AI) and, 201–203
- Beat, 6, 221
- Char-RNN and, 270
- Coleridge and, 23
- Colton and, 245–248
- creativity and, 23, 26, 264, 270, 273, 276, 278, 283, 309
- e-poems and, 247
- generators for, 245–248
- Gervás and, 201–203, 278–279
- Goldsmith and, 201, 222
- Goodwin and, 225–226, 229
- iambic meters and, 6, 23
- illuminating metaphors and, 231–233
- mathematics and, 283
- Montfort and, 211–215
- music and, 170, 255, 309
- neural networks and, 264
- Parrish and, 217–223, 276
- rules of, 23, 201, 202
- semantic space and, 217–223
- word.camera and, 225–226
- Poincaré, Henri. See Creativity, human and machine
- art and, 3
- consciousness and, 29
- Einstein and, 33
- four stages of creativity and, 29–31
- geometry and, 29
- Helmholtz and, 31–32
- interview with Toulouse, 3, 31–32, 33
- intuition and, 286
- IQ and, 7
- logic and, 286
- mathematics and, 3, 23, 29, 31–33, 63, 287
- mode of creative thinking and, 3, 23
- physics and, 287
- Picasso and, 33
- Science and Hypothesis and, 33
- unconscious thought and, 3, 29–36, 63, 277
- Zola and, 3, 32
- Polgár, Judit, 47–48
- Pollock, Jackson, 217
- Portrait of Edmond de Belamy (Obvious), 119
- Portraits of Imaginary People (Tyka), 90–91
- Postimpressionism, 6, 27
- Pound, Ezra, 12
- PowerVocabTweet, 222
- “Princess Minuet” (Ackerman and Pérez y Pérez), 209
- Princet, Maurice, 33
- Prix Ars Electronica, 263
- Problem solving, 195, 205, 231
- AI-complete problems and, 277
- creativity and, 5–6, 9, 31, 37–39, 43, 259–271, 281, 284, 304–305, 309
- discovering key problem and, 8, 19–21, 282, 308
- Einstein and, 9, 19
- illumination and, 30, 34, 36, 89, 309
- mind’s chorus and, 277
- Poincaré and, 38
- programs and, 39 (see also Programs)
- taking time off and, 31–35
- unconscious thought and, 29–36, 42, 63, 277, 309
- Programs, 198, 202, 205–208, 211–223, 232, 278
- AARON, 40, 125, 272
- art and, 57, 64, 66, 71–72, 75, 84, 121–131, 245, 247–248, 254, 275, 278, 285, 307
- central processing unit (CPU) and, 36–37, 42, 46, 183
- creativity and, 14–15, 36–53, 263–266, 270–272, 275–279, 283–284, 290–291, 299–307, 311–312
- ELIZA, 41–42
- FIGURE8, 232–233
- games and, 48 (see also Games)
- Gates and, 14
- GitHub and, 68, 100, 139
- logic and, 38, 43, 202, 253
- Logo Writer, 231
- Metaphor Magnet, 236–237, 278
- MS-DOS, 14
- music and, 135–144, 150, 152, 158, 163–164, 166, 175–176, 179, 255–258
- natural language processing and, 49, 235
- Painting Fool, The, and, 123–128, 245, 247–248, 254, 275, 278, 285, 308
- Pascal, 75
- Python, 212–213, 219
- storytelling, 239
- TransProse, 242
- Zuckerberg and, 15
- Project Magenta
- artificial intelligence (AI) and, 147
- Eck and, 73, 135, 137, 139–140, 143–144, 147–148, 152, 200, 265, 305
- end-to-end philosophy of, 248, 312
- first computer-composed melody, 135, 140–141, 331n2
- Google and, xxvi, 73, 135–144, 147–148, 152, 200, 248, 263–266, 270, 305, 312
- Google Brain and, 139
- humor and, 200
- longer note sequences and, 142
- MIDIs and, 140–141
- music and, 73, 135–144, 147–148, 152, 263–266, 270, 305, 312
- Oore and, 141–142, 146
- Performance RNN and, 141–142, 146
- Simon (Ian) and, 141–142
- temperature as measure of randomness and, 142
- TensorFlow and, 139, 144
- PropperWryter, 202, 255, 257
- Protein folding, 53, 66–67
- Psychoanalysis, 41–42
- Psychology
- art and, 100
- artificial intelligence (AI) and, 37–38
- creativity and, 17, 25–26, 29–32, 37, 47–48, 273, 275, 285, 293, 295
- Csikszentmihalyi and, 150–151
- Hyperscore and, 180–181
- music and, 150, 180
- scientific method and, 37–38
- unconscious thought and, 29–32
- Wallas and, 29
- Puckette, Miller, 158
- Pun generator, 196–197, 200, 272
- Putin, Vladimir, 108
- Python, 212–213, 219
- QDOS, 14
- Quantum physics, xviii, 5, 10, 12, 16, 34, 83, 183, 291–292, 304
- Rachmaninov, Sergei, 166
- Ramanujan, Srinivasa, 125
- Raskin, Victor, 193
- Rayz, Julia Taylor, 195–198
- Rea, Naomi, 119
- Recognition (Fabrica Research Centre), 81
- Recurrent neural networks (RNNs)
- Ben-Tal and, 169–173
- Char-RNNs, 170, 198, 226, 227, 270, 272
- folk-rnn and, 171
- long short-term memory (LSTM) and, 138–142, 169–170
- music and, 138, 141–146, 169–171
- Performance RNN and, 141–142, 146
- Riedl and, 270
- Sturm and, 169–173
- Reductionism, 291–293, 303–304
- Reich, Steve, 6, 16, 21, 75, 77–78
- Reimann-Dubbers, Theresa, 94–96
- Reinforcement learning, 51, 90, 144
- Relativity
- Einstein and, xxv, 14, 16–17, 19, 22, 27–28, 33–34, 309, 321n37, 322n52
- special theory of, 321n37
- Release theory of humor, 193
- Renaissance, 81–82, 113
- Richard, Keith, 140
- Ridler, Anna, 74, 104–105
- Riedl, Mark, 269–270
- Ritchie, Graeme, 193, 196–198, 275, 277–279
- Rite of Spring (Stravinsky), 16
- Rivera, Diego 13
- Roads, Curtis, 171
- Robinson, Ken, 26
- Robopoem, 245
- Robotics, Three Laws of (Asimov), 287
- Robots, 193, 194, 200, 219, 221, 239–240, 243
- art and, 129–132
- Asimov and, 129, 287
- Bretan and, 155–161, 285
- creativity and, 269, 285–287, 305–308, 313
- embodiment and, 155, 158, 160, 194, 240, 285, 307
- emotion and, 131
- feelings and, 285–287
- generative adversarial networks (GANs) and, 131
- Haile, 155–157
- jazz and, 155–161, 239, 285
- Lipson and, xxiii, 129–132, 285
- Markov chains and, 156
- music and, 141, 145, 153, 155–161, 239, 285
- Nao, 239, 286
- Paul, 131–132
- PIX18, 129–130
- Pixasso, 129–130
- self-aware, 129–132
- SEURAT, 129
- Shimi, 155, 157, 159–160, 239
- Shimon, 155–160, 239, 285
- Three Laws of Robotics, 287
- Tresset, Patrick, 131–132
- Weinberg and, 155–161, 239, 285
- Rodin, Auguste, 32
- Romanticism, 3, 16–17, 27, 276, 292
- Rothko, Mark, 98, 217
- “Round” (Montfort), 211–212
- Rowe, Robert, 41
- Rule-based system, 160, 232, 248, 264, 287
- Rules, 196–198, 202, 215, 218–219, 231–232, 248
- art and, 84, 87, 101, 125
- creativity and, 5–6, 22–23, 27, 34, 37, 43–44, 50–53, 264, 270, 272, 276, 287, 291–292, 304, 309
- music and, 135–136, 140, 145, 160, 164, 170, 184, 255
- Rutter, Brad, 49
- Sacks, Oliver, 268
- SafeSearch, 60, 62, 66
- Saint-Exupéry, Antoine de, 131
- Saint Jerome in His Study (Dürer), 226
- Saint Matthew, 28
- Saint-Saëns, Camille, 32
- SALT Galata, 92
- Satie, Eric, 6–7, 16, 20–21
- Scarlatti, Domenico, 13
- Scéalextric Simulator, 237–239, 264, 278
- Schadenfreude, 193
- Schmidhuber, Jürgen, 138–139, 169–170
- Schoenberg, Arnold, 143
- Schopenhauer, Arthur, 193
- Schrodinger, Erwin, 12, 17
- Schubert, Franz, 166
- Schumann, Robert, 166
- Schwarzenegger, Arnold, xxvi
- Schwingeler, Stephan, 191
- Science and Hypothesis (Poincaré), 33
- Scientific Discovery: Computational Explorations of the Creative Process (Langley et al.), 38–39, 304
- Sci-Fi London Film Festival, 226–228
- Seadragon Software, 71–72
- Searle, John, 290–291
- Sega Genesis, 140
- Semantic space, 217–223
- Semeraro, Angelo, 81–83
- Set theory, 184
- SEURAT, 129
- Shadbolt, Nigel, 261
- Shahaf, Darna, 199
- Shakespeare, William, 6–7, 227–228, 236
- Shanahan, Murray, xxi, xxiii
- Shane, Janelle, 198–199
- Sharp, Oscar, 226–229
- Shimi, 155, 157, 159–160, 239
- Shimon, 155–160, 239, 285, 333n65
- Shi Yue, 52
- Shogi, 53, 312
- Shostakovich, Dmitri, 13
- Simon, Herbert A., 37–39, 43, 271–272, 304–305
- Simon, Ian, 141–142
- Simonton, Dean, 25–26
- Sinclair, 184
- Sketch Pad, 179
- Sky Arts, 253
- Slade School of Fine Art, 87
- Smoliar, Stephen, 166
- Snow, C. P., 165
- Social media, 7, 11, 15, 44, 196
- Software, 192, 196, 236, 245–246
- Agüera y Arcas and, 71
- art and, 123–127, 129, 131, 245, 247–248, 254, 275, 278, 285, 307
- bug in Deep Blue’s, 46
- central processing unit (CPU) and, 36
- creativity and, 124, 125, 126, 270–271, 275–278, 311
- discovery, 38, 38–39
- games and, 47 (see also Games)
- Gates and, 14
- GitHub and, 68, 100, 139
- McDowell and, 72
- music and, 41, 139, 144, 152, 158, 163–164, 176, 179
- Olah and, 67–68
- programs and, 14 (see also Programs)
- psychoanalysis, 41
- Tyka and, 66
- Somerset House, 173
- Sonnets, 6, 219
- Sony, 152
- SpaceX, 7, 11, 18
- Spacey, Kevin, 238–239
- Spassky, Boris, 45
- Speech recognition, 199
- Spicer, Sean, 103
- Spiegelhalter, David, 254
- Spotify Creator Technology Research Lab, 149, 152
- Spotting connections, 8, 21–22, 282, 308–309
- Starry Night (van Gogh), 59, 79, 84
- Stealing ideas, 8, 13–15, 164, 226, 245, 281, 303, 307–308, 312
- Stein, Gertrude, 6
- Sternberg, Robert J., 274
- Stock, Oliviero, 195
- Stocker, Gerfried, xxii, 263
- Stockfish, 53
- Stockhausen, Karlheinz, 16, 20–21, 185, 309
- Storytelling
- AKYSIA and, 208
- artificial intelligence (AI) and, 35, 139, 193–200, 205–207, 211, 238–239, 251, 255, 264, 272
- consciousness and, 191
- creating rounded stories and, 205–209
- Curveship and, 207
- engagement and, 206
- jokes and, 35, 193–200, 238, 251, 264, 272
- MABLE and, 208
- MEXICA and, 205–208
- Montfort and, 207–208, 211
- nn Narrator and, 207
- reflection and, 206
- Scéalextric Simulator and, 237–239, 264, 278
- Veale and, 237–239
- What-If-Machine and, 254–255
- Strapparava, Carlo, 195
- Stravinsky, Igor, 6, 16, 166
- String theory, 6, 22
- Stromae, 152
- Sturm, Bob, 169–173, 255, 257
- Style transfer, 83–86, 99, 114, 139
- audio in the style of, 85
- clothing design and, 86
- DeepDream and, 84–85
- photographic style transfer, 85
- in the style of, 83, 84
- Subotnick, Morton, 179
- Suffering
- Catmull on Jobs, 18
- Chandrasekhar and, 19
- creativity and, 8, 16–19, 48, 58, 281–283, 286–288, 296, 308, 312
- Dickinson and, 28
- Einstein and, 16–17
- Heisenberg and, 17–18
- Hughes, Ted, and Sylvia Plath and, 18
- Jobs and, 18
- machines and, 286–288
- Mahler, Alma and Gustav and, 18
- mistakes and, 8, 10–11, 14, 81, 83, 87, 126, 166, 223, 265, 281, 307–308
- Musk and, 18
- need for, 16–19
- Picasso and, 17
- Schrödinger and, 17
- van Gogh and, 28
- Suleyman, Mustafa, 7
- Sunspring (film), 225, 228–229, 264, 270
- Superiority theory, 193
- Supervised learning, 87–88, 99
- Swafford, Jan, 34
- SYGGE, 152
- Symphonologie: The Music of Business (Davis and Lamboley), 243
- Synapses, 42
- Synesthesia, 282–283
- Synonyms, 195, 214, 218, 236
- Synthesizers, 41, 140–141, 146–147, 150, 158, 165, 170, 185
- Szilard, Leo, 34
- Tal, Mikhail, 45–46
- Tate Britain, 81
- Tati, Jacques, 131
- Taylor, Nathan, 253–257
- Tegmark, Max, 292
- Temperature as scale of randomness, 142
- Tempo, 152, 172, 242, 255
- TensorFlow, 139, 144
- Terminator (film), xxvi, 298–299, 303
- Tesla, 7, 18, 54
- Thermodynamics, 21, 309
- Thesaurus Rex, 236
- Thiel, Peter, 7, 10–11, 19
- Thinking Music: The Inner Workings of a Composer’s Mind (Miranda), 185
- Till, Benjamin, 253–257
- “Tlön, Uqbar, Orbis Tertius” (Borges), 105
- Toronto Star newspaper, 140
- Toulouse, Édouard, 3, 23, 31–32
- interview with Poincaré, 3, 31, 32
- interview with Zola, 3, 32
- Transhancement, 103
- TransProse, 242
- Tresset, Patrick, 131–132
- Truelist, The (Montfort), 214–215
- Trump, Donald, 103
- T-SNE algorithm, 93, 112
- Turing, Alan, 34, 47, 50, 116, 126, 150, 253
- Turner, J. M. W., 20
- Turner Prize, xxii
- Twitter, 79, 111, 219, 221–222, 236–237
- Tyka, Mike
- Agüera y Arcas and, 70
- Anadol and, 92–93
- Artists and Machine Intelligence (AMI) and, 71, 92–93
- DeepDream and, 66–72, 83, 90, 92
- generative adversarial networks (GANs) and, 90–92
- Google and, 66, 68, 71–73, 92
- Mordvintsev and, 66–68, 83
- neural networks and, 66, 72–73
- Portraits of Imaginary People and, 90–91
- Tzara, Tristan, 220
- Uber AI, 267
- Uncertainty principle, 12, 17–18
- Unconscious thought. See also Creativity, human and machine
- algorithms and, 255, 257
- computers and, 35–36
- eureka moment and, xxi, 33
- Gauss and, 31
- generative adversarial networks (GANs) and, 88–89
- Goodfellow and, 88–90
- Helmholtz and, 31–32
- illumination and, 30, 34, 36, 89, 309
- intuition and, 36, 51, 286
- mind’s chorus and, 277
- Mordvintsev and, 59–63
- Mozart and, 34–35, 277
- network thinking (Miller) and, 35–36
- Picasso and, 33, 36
- Poincaré and, 3, 29–36, 63, 277
- problem solving and, 29–36, 42, 63, 277, 309
- psychology and, 29–32
- Toulouse and, 31
- verification and, 30–31
- Wiggins and, 277
- Unfinished Symphony (Schubert), 166
- Unit selection, 159
- Unpredictability, 23, 283, 286
- Unsupervised learning, 88
- Usual Suspects, The (film), 239
- Value
- creativity and, 25–28, 269, 273, 276–280, 305
- words and, 22, 199, 237, 240
- Van den Oord, Aäron, 145
- Van Doesburg, Theo, 11
- Van Gogh, Vincent, 26, 28, 59, 79–80, 84
- Varèse, Edgar, 75
- Veale, Tony, xxii, 26, 221, 235–240, 245, 264, 272, 275, 278, 286
- Colton and, 245
- evaluating creativity and, 278
- metaphors and, 235–237, 240, 272, 278
- Scéalextric Simulator and, 237–239, 264, 278
- storytelling and, 237–239
- Veneziano, Gabriel, 22
- Venn diagrams, 184
- Verification, 30–31, 89
- Virtual reality, 73
- Vocaloid, 143
- Voice
- Bach chorales and, 148
- commands by, 185
- Klingemann and, 103
- music and, 145, 148, 157, 164, 172
- Reich and, 21
- Stockhausen and, 21
- synthesis of, 145, 157–158
- WaveNet and, 145, 147
- Voyager 2, 219, 22
- Voyager system, 41
- Waikato Environment for Knowledge Analysis (Weka), 176
- Wallace, David Foster, 241
- Wallas, Graham, 29
- Walshe, Jennifer, 173
- Warwick, Kevin, xxiii
- Watson. See IBM, Watson and
- Watson, Thomas J., 49
- WaveNet, 145, 147
- Weibel, Peter, 135
- Weinberg, Gil, 155–161, 239, 285
- Weinberg, Steven, 34
- Weizenbaum, Joseph, 41
- Wekinator, 176–177
- What-If-Machine, 254–255
- Whitney Museum, 213–214
- Wiggins, Geraint, 275–277
- WikiArt, 113, 115, 117, 119
- Wikifonia, 158
- Wikipedia, 192
- Wingspan Productions, 253, 255
- Winklevoss, Cameron, 15
- Winklevoss, Tyler, 15
- Winteler, Marie, 16–17
- Wired magazine, 73, 283
- Wishful Automatic Spanish Poet (Wasp), 202
- Woolf, Virginia, 241
- Word2vec, 199
- WordNet, 195–196, 222, 232
- WordSmith, 192
- Wordsworth, William, 6
- “Work Day” (Perloff), 201
- World Wide Web, 261, 312
- Wozniak, Steve, 7–8, 10, 18
- X Degrees of Separation (Klingemann and Doury), 78–81, 101, 309
- Xenakis, Iannis, 41, 136, 184, 309
- Xerox Corporation, xxiv, 14–15
- X-rays, 22
- Yamaha DX-7 synthesizer, 41
- Yamaha Piano-e-Competition data set, 141
- Yosinski, Jason, 267–269
- YouTube, 103, 209
- Zhu, Jun-Yan, 101
- develops CycleGAN from Pix2Pix, 107–110
- Zola, Émile, 3, 32
- Zuckerberg, Mark, 7, 11, 15, 19