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Index
Cover Title Contents Acknowledgements and Thanks An Introduction to the Eastern Scenarios
For the Confederacy to Win the War... For the Union to Win the War...
Organizational Options
Using Generic Stands
Two, Three or Even Four Stands Per Brigade or Regiment – They All Work
Optional Rules
Unequal Stands Variable Arrival Time Regular Disengagement Extreme Disengagement Road Column Under Fire Continuous Movement Stragglers
Straggling Penalties Recovering Stragglers
Artillery Battery Withdrawal Artillery Fire Over Infantry Optional Canister Exception Shaken Unit Forward Movement Area Fire Leader Benefit Differentiation
Extra Movement Morale Benefit Firing Benefit Artillery Firing Benefit Leader Triggered Reaction
Playing ADF with 15mm Johnny Reb III units Sequential Dismounted Cavalry Fire Alternate 1:60 Cavalry Representation
Eastern Terrain
The Illusion of Scale Modeling the Terrain
Scale and Elevation
Terrain Details
Light and Heavy Woods The Eastern Roads A Multitude of Fences Orchards
The First Day of Gettysburg Scenario Set
July 1, 1863
A Muddled Concentration Historical Restraints and the Fog of War Armies Approaching Gettysburg – A Climate of Uncertainty
The First Day of Gettysburg Scenario Set
The Terrain – North of Gettysburg Scenario Setup Scenario Unit Designations Generals Lee and Meade
The Opposing Forces
Army Comparison Historical Losses
The Army Lists
Army of the Potomac – Left Wing (I, III, XI & XII Corps) Army of Northern Virginia (II & III Corps)
The First Day of Gettysburg – Muster Point Values
Army of the Potomac: I, III, XI, and XII Corps Muster Point Values Army of Northern Virginia: III and II Corps Muster Point Values
The Devil to Pay
The Union Situation The Confederate Situation Scenario Specific Rules
Scenario Setup Scenario Length Victory Conditions Game Initiative Confederate Infantry Union Cavalry Hall’s Battery Optional Unit – Jenkin’s Cavalry Brigade
Historical Outcome Summary Order of Battle
The Union Forces The Confederate Forces
McPherson’s Ridge
The Confederate Situation The Union Situation Scenario Specific Rules
Scenario Length 4 p.m. Game, Victory Conditions 5 p.m. Game, Victory Conditions Scenario Initiative Scenario Variant – if Reynolds is Still Alive Confederate Infantry Confederate Artillery Union Infantry Union Artillery Union Cavalry
Historical Outcome Summary Order of Battle
The Union Forces The Confederate Forces
Seminary Ridge
The Confederate Situation The Union Situation Scenario Specific Rules
Scenario Length Scenario Initiative Confederate Infantry Confederate Artillery Union Retreats Union Infantry Union Artillery Union Cavalry Union Breastworks
Historical Outcome Summary Order of Battle
The Union Forces The Confederate Forces
Along the Chambersburg Pike
Scenario Specific Rules
Scenario Setup Scenario Length Victory Conditions Scenario Initiative Confederate Infantry Confederate Artillery Union Cavalry
Historical Outcome Summary Order of Battle
The Union Forces The Confederate Forces
Barlow’s Knoll
Historical Outcome Combined Scenarios: “Barlow’s Knoll” and “Slocum Arrives” Combined Scenarios: “Barlow’s Knoll” and “McPherson’s Ridge” Scenario Specific Rules
Initiative and Scenario Restrictions Scenario Length Victory Conditions March Column Restrictions Artillery Fire Over Infantry Optional – Confederate Redeployment Option Charles Coster’s Brigade Orlando Smith’s Brigade
Summary Order of Battle
The Union Forces The Confederate Forces
Slocum Arrives
But what if... Slocum Wasn’t Slow? Two Versions of the Scenario
Slocum Arrives – 2 p.m. to 6 p.m. Slocum Arrives – 3 p.m. to 6 p.m.
Scenario Specific Rules
Scenario Initiative Scenario Setup Recommended Optional Rules Victory Conditions Scenario Restrictions 26th Georgia Regiment as Artillery Support Combined Scenario 2 p.m. Scenario – Devin’s Cavalry Brigade The 17th Virginia Cavalry Wilkeson’s Battery – On Barlow’s Knoll Rock Creek Woods Ridge Crest Line
Summary Order of Battle
The Union Forces The Confederate Forces
A Long Afternoon, A Very Long Day, A Very Tough Day
A Long Afternoon
Victory Conditions Orders of Battle
A Very Long Day
The Confederate Situation The Union Situation
A Very Tough Day
Confederate Alternate Situation Union Response Victory Conditions
Attacking the Pipe Creek Line
Midmorning, Seminary Ridge July 1: The Pipe Creek Union Deployment July 1: The Confederate Attack A Moderated Scenario Summary Order of Battle
Army of the Potomac Left Wing: Major General John Reynolds Army of Northern Virginia
Attacking the Pipe Creek Line – Small Version
Scenario Time and Victory Conditions Scenario Initiative
“Put the Boys In!”
The Confederates Gather Scenario Specific Rules
Scenario Length, Initiative and Victory Condition Terrain Description Possible Ford Imboden Re-Entry VMI Cadets
Historical Outcome Order of Battle
Weapon Abbreviations Army of the Shenandoah Army of the Valley District
Hunter Takes Command – Piedmont
The War Department, Late Evening, May 18, 1864, Washington, DC An Unexpected Crisis A Grumbling Curmudgeon Steps Up Moves and Countermoves Scenario Specific Rules
Scenario Length, Initiative and Victory Conditions Terrain Union Set-Up Confederate Set-Up
Historical Outcome Order of Battle
Weapon Abbreviations Army of the Shenandoah The Army of the Valley District
Black Courage – New Market Heights
Scenario Specific Rules
Scenario Length, Initiative and Victory Conditions Confederate Setup Confederate Morale Degradation Union Setup Expanded Scenario Terrain Description The Heavy Works The Abatis Field The Obstacles Uncapped Muskets The Fog
Historical Outcome Order of Battle
Weapon Abbreviations Army of the James The Confederate Forces
Charging Heavy Works
Simplifying Impact Resolution Optional Regimental Redeployment
Imprint
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