Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
Cover
Title
Contents
Acknowledgements and Thanks
An Introduction to the Eastern Scenarios
For the Confederacy to Win the War...
For the Union to Win the War...
Organizational Options
Using Generic Stands
Two, Three or Even Four Stands Per Brigade or Regiment – They All Work
Optional Rules
Unequal Stands
Variable Arrival Time
Regular Disengagement
Extreme Disengagement
Road Column Under Fire
Continuous Movement
Stragglers
Straggling Penalties
Recovering Stragglers
Artillery Battery Withdrawal
Artillery Fire Over Infantry
Optional Canister Exception
Shaken Unit Forward Movement
Area Fire
Leader Benefit Differentiation
Extra Movement
Morale Benefit
Firing Benefit
Artillery Firing Benefit
Leader Triggered Reaction
Playing ADF with 15mm Johnny Reb III units
Sequential Dismounted Cavalry Fire
Alternate 1:60 Cavalry Representation
Eastern Terrain
The Illusion of Scale
Modeling the Terrain
Scale and Elevation
Terrain Details
Light and Heavy Woods
The Eastern Roads
A Multitude of Fences
Orchards
The First Day of Gettysburg Scenario Set
July 1, 1863
A Muddled Concentration
Historical Restraints and the Fog of War
Armies Approaching Gettysburg – A Climate of Uncertainty
The First Day of Gettysburg Scenario Set
The Terrain – North of Gettysburg
Scenario Setup
Scenario Unit Designations
Generals Lee and Meade
The Opposing Forces
Army Comparison
Historical Losses
The Army Lists
Army of the Potomac – Left Wing (I, III, XI & XII Corps)
Army of Northern Virginia (II & III Corps)
The First Day of Gettysburg – Muster Point Values
Army of the Potomac: I, III, XI, and XII Corps Muster Point Values
Army of Northern Virginia: III and II Corps Muster Point Values
The Devil to Pay
The Union Situation
The Confederate Situation
Scenario Specific Rules
Scenario Setup
Scenario Length
Victory Conditions
Game Initiative
Confederate Infantry
Union Cavalry
Hall’s Battery
Optional Unit – Jenkin’s Cavalry Brigade
Historical Outcome
Summary Order of Battle
The Union Forces
The Confederate Forces
McPherson’s Ridge
The Confederate Situation
The Union Situation
Scenario Specific Rules
Scenario Length
4 p.m. Game, Victory Conditions
5 p.m. Game, Victory Conditions
Scenario Initiative
Scenario Variant – if Reynolds is Still Alive
Confederate Infantry
Confederate Artillery
Union Infantry
Union Artillery
Union Cavalry
Historical Outcome
Summary Order of Battle
The Union Forces
The Confederate Forces
Seminary Ridge
The Confederate Situation
The Union Situation
Scenario Specific Rules
Scenario Length
Scenario Initiative
Confederate Infantry
Confederate Artillery
Union Retreats
Union Infantry
Union Artillery
Union Cavalry
Union Breastworks
Historical Outcome
Summary Order of Battle
The Union Forces
The Confederate Forces
Along the Chambersburg Pike
Scenario Specific Rules
Scenario Setup
Scenario Length
Victory Conditions
Scenario Initiative
Confederate Infantry
Confederate Artillery
Union Cavalry
Historical Outcome
Summary Order of Battle
The Union Forces
The Confederate Forces
Barlow’s Knoll
Historical Outcome
Combined Scenarios: “Barlow’s Knoll” and “Slocum Arrives”
Combined Scenarios: “Barlow’s Knoll” and “McPherson’s Ridge”
Scenario Specific Rules
Initiative and Scenario Restrictions
Scenario Length
Victory Conditions
March Column Restrictions
Artillery Fire Over Infantry
Optional – Confederate Redeployment Option
Charles Coster’s Brigade
Orlando Smith’s Brigade
Summary Order of Battle
The Union Forces
The Confederate Forces
Slocum Arrives
But what if... Slocum Wasn’t Slow?
Two Versions of the Scenario
Slocum Arrives – 2 p.m. to 6 p.m.
Slocum Arrives – 3 p.m. to 6 p.m.
Scenario Specific Rules
Scenario Initiative
Scenario Setup
Recommended Optional Rules
Victory Conditions
Scenario Restrictions
26th Georgia Regiment as Artillery Support
Combined Scenario
2 p.m. Scenario – Devin’s Cavalry Brigade
The 17th Virginia Cavalry
Wilkeson’s Battery – On Barlow’s Knoll
Rock Creek
Woods
Ridge Crest Line
Summary Order of Battle
The Union Forces
The Confederate Forces
A Long Afternoon, A Very Long Day, A Very Tough Day
A Long Afternoon
Victory Conditions
Orders of Battle
A Very Long Day
The Confederate Situation
The Union Situation
A Very Tough Day
Confederate Alternate Situation
Union Response
Victory Conditions
Attacking the Pipe Creek Line
Midmorning, Seminary Ridge
July 1: The Pipe Creek Union Deployment
July 1: The Confederate Attack
A Moderated Scenario
Summary Order of Battle
Army of the Potomac Left Wing: Major General John Reynolds
Army of Northern Virginia
Attacking the Pipe Creek Line – Small Version
Scenario Time and Victory Conditions
Scenario Initiative
“Put the Boys In!”
The Confederates Gather
Scenario Specific Rules
Scenario Length, Initiative and Victory Condition
Terrain Description
Possible Ford
Imboden Re-Entry
VMI Cadets
Historical Outcome
Order of Battle
Weapon Abbreviations
Army of the Shenandoah
Army of the Valley District
Hunter Takes Command – Piedmont
The War Department, Late Evening, May 18, 1864, Washington, DC
An Unexpected Crisis
A Grumbling Curmudgeon Steps Up
Moves and Countermoves
Scenario Specific Rules
Scenario Length, Initiative and Victory Conditions
Terrain
Union Set-Up
Confederate Set-Up
Historical Outcome
Order of Battle
Weapon Abbreviations
Army of the Shenandoah
The Army of the Valley District
Black Courage – New Market Heights
Scenario Specific Rules
Scenario Length, Initiative and Victory Conditions
Confederate Setup
Confederate Morale Degradation
Union Setup
Expanded Scenario
Terrain Description
The Heavy Works
The Abatis Field
The Obstacles
Uncapped Muskets
The Fog
Historical Outcome
Order of Battle
Weapon Abbreviations
Army of the James
The Confederate Forces
Charging Heavy Works
Simplifying Impact Resolution
Optional Regimental Redeployment
Imprint
← Prev
Back
Next →
← Prev
Back
Next →