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Copyright INTRODUCTION 1 STORYTELLING ESSENTIAL: SHOW NOT TELL AND WHY IT’S IMPORTANT IN YOUR PLOT 2 WHAT ARE THE FUNDAMENTALS OF PLOT? 3 WHERE DO PLOTS COME FROM? SETTING, CHARACTER, THEME AND SIGNIFICANCE 4 CONFLICT, STAKES AND PLOT – ARE YOU LOOKING FOR TROUBLE? 5 – Back story: before I tell you that, I’ll explain this... 6 WHAT’S HAPPENING? AND IS IT GRIPPING? 7 WHEN THE READER STOPS BELIEVING: CLICHE, COINCIDENCE AND CONVENIENCE 8 ADDING RICHNESS – DO YOU NEED A SUBPLOT? 9 STORY STRUCTURE AND PLOT POINTS – LET’S TWIST 10 PACE – THE STORYTELLER’S SPELL 11 ENDINGS – SURPRISING, INEVITABLE, RIGHT 12 BEGINNINGS AND PROLOGUES 13 THE GAMES DEPARTMENT – EXERCISES TO HELP YOU DEVELOP YOUR PLOT 14 GAMES 2: WHERE ARE YOU GOING? THE SYNOPSIS APPENDIX: TOP NINE NOVICE MISTAKES WITH PLOT OTHER BOOKS BY ROZ
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