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INTRODUCTION
1 STORYTELLING ESSENTIAL: SHOW NOT TELL AND WHY IT’S IMPORTANT IN YOUR PLOT
2 WHAT ARE THE FUNDAMENTALS OF PLOT?
3 WHERE DO PLOTS COME FROM? SETTING, CHARACTER, THEME AND SIGNIFICANCE
4 CONFLICT, STAKES AND PLOT – ARE YOU LOOKING FOR TROUBLE?
5 – Back story: before I tell you that, I’ll explain this...
6 WHAT’S HAPPENING? AND IS IT GRIPPING?
7 WHEN THE READER STOPS BELIEVING: CLICHE, COINCIDENCE AND CONVENIENCE
8 ADDING RICHNESS – DO YOU NEED A SUBPLOT?
9 STORY STRUCTURE AND PLOT POINTS – LET’S TWIST
10 PACE – THE STORYTELLER’S SPELL
11 ENDINGS – SURPRISING, INEVITABLE, RIGHT
12 BEGINNINGS AND PROLOGUES
13 THE GAMES DEPARTMENT – EXERCISES TO HELP YOU DEVELOP YOUR PLOT
14 GAMES 2: WHERE ARE YOU GOING? THE SYNOPSIS
APPENDIX: TOP NINE NOVICE MISTAKES WITH PLOT
OTHER BOOKS BY ROZ
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