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Index
Cover Press Operating Committee Title page Copyright page Preface Abbreviations Part I: Why Do People Play Games?
Chapter 1 You Are the One
TOOLS TO THINK WITH GETTING STARTED SUMMARY
Chapter 2 Genre
WHAT ARE GENRES? WHAT ARE GENRES FOR? GENRE MAPS COMPUTER GAME GENRES A THEORY OF COMPUTER GAME GENRES SUMMARY FURTHER READING AND TASKS
Chapter 3 Activity
THE STORY OF ACTIVITY GROUPS AN OVERVIEW OF ACTIVITY PROFILES THREE DRIVING GAMES CALCULATING GENRES SUMMARY TASKS
Chapter 4 Pleasure
AESTHETICS AND COMPUTER GAMES SPACEWAR ZORK PAC-MAN COMPARATIVE AESTHETICS SUMMARY TASKS
Chapter 5 Two Rail-Shooters
STAR FOX AND REZ ACTIVITY PROFILING AND GENRE THEORY APPLYING AESTHETIC THEORY THE METHOD OF GAME ANALYSIS TETSUYA MIZUGUCHI, REZ, AND BEYOND SUMMARY FURTHER READING AND TASKS
Chapter 6 Why Don’t People Play Games
WHAT DO WE MEAN BY GAMES? RESIDENT EVIL WHY NOT ASK THE PLAYERS? EMOTIONAL MODELS OF PLAY PLAYER TYPES DEMOGRAPHIC RESEARCH WHY DON’T PEOPLE PLAY GAMES? CONCLUSIONS
Part II: What Is a Game?
Chapter 7 Just an Ordinary Day
THE GLASS VIAL UNREALISMS PERCEPTUAL OPPORTUNITIES SURETIES SURPRISES ATTRACTORS CONNECTORS REWARDS GETTING IT ALL TOGETHER IN SINCITY PERCEPTUAL MAPPING IN SINCITY AS-OCEANFLOOR SUMMARY FURTHER READING AND TASKS
Chapter 8 Big Bad Streets
DRIVER SCHOOL SURETIES SURPRISES DRIVER AND SINCITY COMPARISONS SUMMARY FURTHER READING AND TASKS
Chapter 9 Time to Visit Yokosuka
SHENMUE GENRE AND ACTIVITY PROFILE AESTHETICS SHENMUE POs PSAS AND CUT SCENES INTERACTIVE STORYTELLING? AND ON WITH GENERAL AESTHETICS SUMMARY FURTHER READING AND TASKS
Chapter 10 Meaning What?
SEMIOTICS AND SIGNS PAC-MAN’S SIGNS ICONS, INDEXES, AND SYMBOLS DENOTATION, CONNOTATION, AND MYTH SYNTAGMS AND PARADIGMS CODES MAKING UP PAC-MAN FILLING GAPS SUMMARY FURTHER READING AND TASKS
Chapter 11 All Work and Play
THE WORK OF MEANING SIGNS OF INTERACTION THE MECHANICS OF INTERACTION THE INSIDE-OUT CODE WHERE IS THE PLAYER? SUMMARY FURTHER READING AND TASKS
Chapter 12 Big Game Hunting
SEMIOSPHERE THE CODE OF INTERACTION THE MYTH OF INTERACTION WHAT IS A GAME? HOW DO YOU GET OUT OF HERE? BIG GAME HUNTING
Glossary List of Games Bibliography Index
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