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Index
Cover
Press Operating Committee
Title page
Copyright page
Preface
Abbreviations
Part I: Why Do People Play Games?
Chapter 1 You Are the One
TOOLS TO THINK WITH
GETTING STARTED
SUMMARY
Chapter 2 Genre
WHAT ARE GENRES?
WHAT ARE GENRES FOR?
GENRE MAPS
COMPUTER GAME GENRES
A THEORY OF COMPUTER GAME GENRES
SUMMARY
FURTHER READING AND TASKS
Chapter 3 Activity
THE STORY OF ACTIVITY GROUPS
AN OVERVIEW OF ACTIVITY PROFILES
THREE DRIVING GAMES
CALCULATING GENRES
SUMMARY
TASKS
Chapter 4 Pleasure
AESTHETICS AND COMPUTER GAMES
SPACEWAR
ZORK
PAC-MAN
COMPARATIVE AESTHETICS
SUMMARY
TASKS
Chapter 5 Two Rail-Shooters
STAR FOX AND REZ
ACTIVITY PROFILING AND GENRE THEORY
APPLYING AESTHETIC THEORY
THE METHOD OF GAME ANALYSIS
TETSUYA MIZUGUCHI, REZ, AND BEYOND
SUMMARY
FURTHER READING AND TASKS
Chapter 6 Why Don’t People Play Games
WHAT DO WE MEAN BY GAMES?
RESIDENT EVIL
WHY NOT ASK THE PLAYERS?
EMOTIONAL MODELS OF PLAY
PLAYER TYPES
DEMOGRAPHIC RESEARCH
WHY DON’T PEOPLE PLAY GAMES?
CONCLUSIONS
Part II: What Is a Game?
Chapter 7 Just an Ordinary Day
THE GLASS VIAL
UNREALISMS
PERCEPTUAL OPPORTUNITIES
SURETIES
SURPRISES
ATTRACTORS
CONNECTORS
REWARDS
GETTING IT ALL TOGETHER IN SINCITY
PERCEPTUAL MAPPING IN SINCITY
AS-OCEANFLOOR
SUMMARY
FURTHER READING AND TASKS
Chapter 8 Big Bad Streets
DRIVER SCHOOL
SURETIES
SURPRISES
DRIVER AND SINCITY COMPARISONS
SUMMARY
FURTHER READING AND TASKS
Chapter 9 Time to Visit Yokosuka
SHENMUE
GENRE AND ACTIVITY PROFILE
AESTHETICS
SHENMUE POs
PSAS AND CUT SCENES
INTERACTIVE STORYTELLING?
AND ON WITH GENERAL AESTHETICS
SUMMARY
FURTHER READING AND TASKS
Chapter 10 Meaning What?
SEMIOTICS AND SIGNS
PAC-MAN’S SIGNS
ICONS, INDEXES, AND SYMBOLS
DENOTATION, CONNOTATION, AND MYTH
SYNTAGMS AND PARADIGMS
CODES
MAKING UP PAC-MAN
FILLING GAPS
SUMMARY
FURTHER READING AND TASKS
Chapter 11 All Work and Play
THE WORK OF MEANING
SIGNS OF INTERACTION
THE MECHANICS OF INTERACTION
THE INSIDE-OUT CODE
WHERE IS THE PLAYER?
SUMMARY
FURTHER READING AND TASKS
Chapter 12 Big Game Hunting
SEMIOSPHERE
THE CODE OF INTERACTION
THE MYTH OF INTERACTION
WHAT IS A GAME?
HOW DO YOU GET OUT OF HERE?
BIG GAME HUNTING
Glossary
List of Games
Bibliography
Index
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