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Index
iOS 14 Programming for Beginners Fifth Edition Why subscribe? Contributors About the author About the reviewers Packt is searching for authors like you Preface
Who this book is for What this book covers To get the most out of this book Download the example code files Code in Action Download the color images Conventions used Get in touch Reviews
Section 1: Swift Chapter 1: Getting Familiar with Xcode
Technical requirements Downloading and installing Xcode from the App Store Understanding the Xcode user interface Running the app in the iOS simulator Using an iOS device for development
Connecting an iOS device wirelessly
Summary
Chapter 2: Simple Values and Types
Technical requirements Understanding Swift Playgrounds
Customizing fonts and colors Running playground code
Exploring data types
Representing integers Representing floating-point numbers Representing Booleans Representing strings Using common data types in the playground
Exploring constants and variables Understanding type inference and type safety
Using type annotation to specify a type Using type safety to check values
Exploring operators
Using arithmetic operators Using compound assignment operators Using comparison operators Using logical operators Performing string operations
Using the print() instruction Summary
Chapter 3: Conditionals and Optionals
Technical requirements Introducing conditionals
Using if statements Using switch statements
Introducing optionals
Using optionals and optional binding
Summary
Chapter 4: Range Operators and Loops
Technical requirements Exploring range operators Exploring loops
Using the for-in loop Using the while loop The repeat-while loop
Summary
Chapter 5: Collection Types
Technical requirements Understanding arrays
Creating an array Checking the number of elements in an array Adding a new element to an array Accessing an array element Assigning a new value to a particular index Removing an element from an array Iterating over an array
Understanding dictionaries
Creating a dictionary Checking the number of elements in a dictionary Adding a new element to a dictionary Accessing a dictionary element Assigning a new value to an existing key Removing an element from a dictionary Iterating over a dictionary
Understanding sets
Creating a set Checking the number of elements in a set Adding a new element to a set Checking whether a set contains an element Removing an item from a set Iterating over a set Exploring set operations Exploring set membership and equality
Summary
Chapter 6: Functions and Closures
Technical requirements Understanding functions
Creating a function Using custom argument labels Using nested functions Using functions as return types Using functions as parameters Using a guard statement to exit a function early
Understanding closures
Simplifying closures
Summary
Chapter 7: Classes, Structures, and Enumerations
Technical requirements Understanding classes
Creating a class declaration Making an instance of the class Making a subclass Overriding a superclass method
Understanding structures
Creating a structure declaration Making an instance of the structure Comparing value types and references types Deciding between classes and structures
Understanding enumerations
Creating an enumeration
Summary
Chapter 8: Protocols, Extensions, and Error Handling
Technical requirements Understanding protocols
Creating a protocol declaration
Understanding extensions
Adopting a protocol via an extension Creating an array of different types of objects
Exploring error handling Summary
Section 2:Design Chapter 9: Setting Up the User Interface
Technical requirements Learning useful terms in iOS development Touring the Let's Eat app
Using the Explore screen Using the Locations screen Using the Restaurant List screen Using the Restaurant Detail screen Using the Review Form screen Using the Photo Filter screen Using the Map screen
Creating a new Xcode project Setting up a tab bar controller scene
Setting the titles of the tab bar's buttons Adding the Assets.xcassets file Adding the icons for the Explore and Map buttons
Setting up the Launch screen
Configuring the Launch screen's background color Adding a logo and constraints to the Launch screen Configuring Interface Builder
Summary
Chapter 10: Building Your User Interface
Adding a collection view to the Explore screen Connecting storyboard elements to outlets in a view controller
Adding a Cocoa Touch Class file to your project Connecting storyboard elements to the view controller
Configuring data source methods for the collection view
Setting the delegate and data source properties of the collection view Adopting the UICollectionViewDataSource and UICollectionViewDelegate protocols
Adding a section header to the collection view Configuring storyboard element sizes Presenting a view modally
Adding a button to the collection view header Adding a new view controller scene Adding Cancel and Done buttons to the navigation bar
Summary
Chapter 11: Finishing Up Your User Interface
Technical requirements Adding a table view to the Locations screen Implementing the Restaurant List screen
Declaring the RestaurantListViewController class Adopting the delegate and data source protocols Presenting the Restaurant List screen
Implementing the Restaurant Detail screen
Implementing the Review Form screen
Implementing the Map screen Summary
Chapter 12: Modifying and Configuring Cells
Technical requirements Modifying the Explore screen section header
Adding Auto Layout to the Explore screen's section header
Modifying the exploreCell collection view cell Modifying the restaurantCell collection view cell
Adding Auto Layout constraints to the restaurantCell collection view cell
Configuring the locationCell table view cell Summary
Section 3:Code Chapter 13: Getting Started with MVC and Collection Views
Technical requirements Understanding the Model-View-Controller design pattern Exploring controllers and classes
Understanding collection views
Conforming to the UICollectionViewDataSource protocol Creating a CollectionViewExampleController instance
Revisiting the Explore and Restaurant List screens
Summary
Chapter 14: Getting Data into Collection Views
Technical requirements Understanding model objects Understanding .plist files Creating a structure to represent a cuisine Implementing a data manager class to read data from a .plist file
Using the data manager to initialize ExploreItem instances
Displaying data in a collection view
Connecting the outlets in exploreCell Implementing additional data manager methods Updating the data source methods in ExploreViewController
Summary Technical requirements Understanding table views Creating the LocationViewController class
Connecting the table view to the LocationViewController class Adding the data source and delegate methods
Adding location data for the table view Creating the LocationDataManager class
Displaying data in a table view
Summary
Chapter 16: Getting Started with MapKit
Technical requirements Understanding and creating annotations
Creating the RestaurantItem class Creating the MapDataManager class Creating the DataManager protocol Refactoring the MapDataManager class Refactoring the ExploreDataManager class
Adding annotations to a map view
Creating the MapViewController class Connecting the outlets for the map view Setting the map view region to be displayed Displaying MKAnnotationView instances on the map view Creating custom MKAnnotationView instances
Going from the Map screen to the Restaurant Detail screen
Creating and configuring a storyboard reference Performing the showDetail segue Passing data to the Restaurant Detail screen
Organizing your code
Refactoring the ExploreViewController class Using the // MARK: syntax Refactoring the RestaurantListViewController class Refactoring the LocationViewController class Refactoring the MapViewController class
Summary
Chapter 17: Getting Started with JSON Files
Technical requirements Getting data from JSON files
Understanding the JSON format Creating the RestaurantDataManager class
Using data from JSON files in your app
Configuring the MapDataManager instance to use data from the RestaurantDataManager instance Storing a user-selected location Adding a view controller for the section header on the Explore screen Connecting the section header's label to the ExploreViewController class Adding an unwind action method to the Done button Selecting only one location on the Locations screen Passing location and cuisine information to the RestaurantListViewController instance Creating a view controller for the cells on the Restaurant List screen Connecting the outlets for the RestaurantCell class Displaying a custom UIView to indicate no data is available Displaying a list of restaurants on the Restaurant List screen
Summary
Chapter 18: Displaying Data in a Static Table View
Technical requirements Setting up outlets for the RestaurantDetailViewController class Displaying data in the static table view Passing data to the RestaurantDetailViewController instance Summary
Chapter 19: Getting Started with Custom UIControls
Technical requirements Creating a custom UIControl subclass
Displaying stars in your custom UIControl subclass
Adding support for touch events Implementing an unwind method for the Cancel button Creating the ReviewFormViewController class Summary
Chapter 20: Getting Started with Cameras and Photo Libraries
Technical requirements Understanding filters Creating model objects for the Photo Filter screen Creating the ImageFiltering protocol Creating view controllers for the Photo Filter screen
Creating a view controller for the collection view cells Creating a view controller for the Photo Filter screen
Getting permission to use the camera or photo library Summary
Chapter 21: Understanding Core Data
Technical requirements Introducing Core Data Implementing Core Data components for your app
Creating a data model Creating ReviewItem Creating RestaurantPhotoItem Creating a Core Data manager
Understanding how saving and loading works
Passing RestaurantID to the ReviewFormViewController instance
Updating the PhotoFilterViewController class to save photos Displaying saved reviews and photos on the Restaurant Detail screen Calculating a restaurant's overall rating Summary
Section 4:Features Chapter 22: Getting Started with Apple Silicon Macs
Technical requirements Fixing user interface issues Making your app run on all iOS devices
Identifying device type Understanding size classes Updating the Explore screen Updating the Restaurant List screen
Updating the app to work on macOS Summary
Chapter 23: Getting Started with SwiftUI
Technical requirements Creating a SwiftUI Xcode Project Creating the Restaurant List screen Adding model objects and configuring navigation Using UIKit and SwiftUI views together Completing the Restaurant Detail screen Summary
Chapter 24: Getting Started with Widgets
Technical requirements Introducing widgets Adding a widget target to your app Providing timeline entries to your widget Customizing your widget's view Adding a widget to your Home Screen Summary
Chapter 25: Getting Started with App Clips
Technical requirements Introducing app clips Adding an app clip to your project Configuring your app clip Passing restaurant data to the Restaurant Detail screen Summary
Chapter 26: Testing and Submitting Your App to the App Store
Technical requirements Getting an Apple Developer account Exploring your Apple Developer account
Generating a certificate signing request Creating development and distribution certificates Registering an App ID Registering your devices Creating provisioning profiles
Submitting your app to the App Store
Creating icons for your app Creating screenshots for your app Creating an App Store listing Creating an archive build Completing the information in App Store Connect
Testing your app
Testing your app internally Testing your app externally
Summary
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