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Index
Cover Titlepage Dedication About the Author Acknowledgments Introduction Chapter 1: Introduction to Computer Graphics and 3D
A Preview of the CG Process The CG Production Workflow Digital Images Summary
Chapter 2: Jumping into Basic Animation Headfirst
Project: The Solar System Creating a Project Hierarchy and Maya Object Structure The Solar System, Resumed Summary
Chapter 3: The Autodesk® Maya® 2015 Interface
Exploring the Maya Layout Mapping the Box’s Reference Planes with Hypershade Organizing Workflow with the Layer Editor Modeling the Decorative Box Continuing the Decorative Box Model Finishing the Decorative Box Model
Chapter 4: Beginning Polygonal Modeling
Polygon Basics Poly Editing Tools Putting the Tools to Use: Making a Cartoon Hand Modeling a Catapult
Chapter 5: Modeling with NURBS Surfaces and Deformers
Using NURBS Surfacing to Create Polygons Converting a NURBS Model to Polygons Creating a Pair of Glass Candle Holders Modeling with Simple Deformers Animating Through a Lattice
Chapter 6: Practical Experience!
Evaluating the Toy Plane Building the Landing Pontoons Oh, What a Body! Modeling the Body of the Plane The Rear Stabilizers You Spin Me Right Round—The Engine and Propeller The Plane’s Wings Assembling the Plane Summary
Chapter 7: Autodesk® Maya® Shading and Texturing
Shader Types Shader Attributes Shading and Texturing the Toy Plane Textures and UVs for the Red Wagon Photo-Real Mapping: The Decorative Box Toon Shading Summary
Chapter 8: Introduction to Animation
Throwing an Axe Replacing an Object Summary
Chapter 9: More Animation!
Skeletons: The Hand Basic Relationships: Constraints Basic Relationships: Set-Driven Keys Creating a Simple Character Rig Summary
Chapter 10: Autodesk® Maya® Lighting
Basic Lighting Concepts Maya Lights Light Linking Adding Shadows Raytracing Soft Shadows mental ray Lighting mental ray Physical Sun and Sky Lighting Effects Assembling and Lighting a Scene Further Lighting Practice Tips for Using and Animating Lights Summary
Chapter 11: Autodesk® Maya® Rendering
Setting the Default Renderer Using Cameras Motion Blur Batch Rendering mental ray for Maya Render Layers Displacement Mapping the Decorative Box Rendering the Scene with mental ray Summary
Chapter 12: Autodesk® Maya® Dynamics and Effects
Rigid Bodies Rigid Body Dynamics: Shoot the Catapult! nParticle Dynamics Emitting nParticles Animating a Particle Effect: Locomotive Steam Getting Started with nCloth Customizing Maya Summary Where Do You Go from Here?
End-User License Agreement
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