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Imperial Library
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Index
Cover
Titlepage
Dedication
About the Author
Acknowledgments
Introduction
Chapter 1: Introduction to Computer Graphics and 3D
A Preview of the CG Process
The CG Production Workflow
Digital Images
Summary
Chapter 2: Jumping into Basic Animation Headfirst
Project: The Solar System
Creating a Project
Hierarchy and Maya Object Structure
The Solar System, Resumed
Summary
Chapter 3: The Autodesk® Maya® 2015 Interface
Exploring the Maya Layout
Mapping the Box’s Reference Planes with Hypershade
Organizing Workflow with the Layer Editor
Modeling the Decorative Box
Continuing the Decorative Box Model
Finishing the Decorative Box Model
Chapter 4: Beginning Polygonal Modeling
Polygon Basics
Poly Editing Tools
Putting the Tools to Use: Making a Cartoon Hand
Modeling a Catapult
Chapter 5: Modeling with NURBS Surfaces and Deformers
Using NURBS Surfacing to Create Polygons
Converting a NURBS Model to Polygons
Creating a Pair of Glass Candle Holders
Modeling with Simple Deformers
Animating Through a Lattice
Chapter 6: Practical Experience!
Evaluating the Toy Plane
Building the Landing Pontoons
Oh, What a Body! Modeling the Body of the Plane
The Rear Stabilizers
You Spin Me Right Round—The Engine and Propeller
The Plane’s Wings
Assembling the Plane
Summary
Chapter 7: Autodesk® Maya® Shading and Texturing
Shader Types
Shader Attributes
Shading and Texturing the Toy Plane
Textures and UVs for the Red Wagon
Photo-Real Mapping: The Decorative Box
Toon Shading
Summary
Chapter 8: Introduction to Animation
Throwing an Axe
Replacing an Object
Summary
Chapter 9: More Animation!
Skeletons: The Hand
Basic Relationships: Constraints
Basic Relationships: Set-Driven Keys
Creating a Simple Character Rig
Summary
Chapter 10: Autodesk® Maya® Lighting
Basic Lighting Concepts
Maya Lights
Light Linking
Adding Shadows
Raytracing Soft Shadows
mental ray Lighting
mental ray Physical Sun and Sky
Lighting Effects
Assembling and Lighting a Scene
Further Lighting Practice
Tips for Using and Animating Lights
Summary
Chapter 11: Autodesk® Maya® Rendering
Setting the Default Renderer
Using Cameras
Motion Blur
Batch Rendering
mental ray for Maya
Render Layers
Displacement Mapping the Decorative Box
Rendering the Scene with mental ray
Summary
Chapter 12: Autodesk® Maya® Dynamics and Effects
Rigid Bodies
Rigid Body Dynamics: Shoot the Catapult!
nParticle Dynamics
Emitting nParticles
Animating a Particle Effect: Locomotive Steam
Getting Started with nCloth
Customizing Maya
Summary
Where Do You Go from Here?
End-User License Agreement
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