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Index
Introduction
Chapter 1 – An Insanely Brief and Incomplete History of Making
A Kinda Sorta History Lesson
Piaget
Seymour Papert: Father of the Maker Movement
Progressive Education Stages a Comeback
Making Makes a Comeback
Today
Chapter 2 – Learning
Constructivism and Constructionism
Making, Tinkering, and Engineering
Chapter 3 – Thinking About Thinking
School Thinking
Design Models From the Real World
Design Models for Learning
What the World Really Needs Is Another Design Model
TMI
Integrating the Arts
The Role of Powerful Ideas in Changing Education
Chapter 4 – What Makes a Good Project?
The Eight Elements of a Good Project
Questions Worth Asking
What’s a Good Prompt?
Planning Projects
Making Memories
Chapter 5 – Teaching
A Teaching Mantra: Less Us, More Them
Doing Constructionism
Teaching Using Iterative Design Cycles
Assessment
Chapter 6 – Making Today
You Are Better Prepared Than You Think
Using Familiar Materials to Learn in Unfamiliar Ways
Decisions, Decisions
Chapter 7 – The Game Changers
Fabrication
Physical Computing
Programming
Chapter 8 – Stuff
Basic Stocks
Purchasing/Acquiring Stuff
Chapter 9 – Shaping the Learning Environment
Help or Get out of the Way!
Riding Up the Down Escalator
Gender Friendly Spaces and Styles
Documentation
The Technology Ecology
Collaboration and Group Work
Taking the Lab out of the Fab Lab
Creative Space Design and Making Do
Setting Expectations
Chapter 10 – Student Leadership
Chapter 11 – Make Your Own Maker Day
Planning
Activities
Wrap It Up
Chapter 12 – Making the Case
Say This, Not That – Advocacy
Say This, Not That — Rebuttal
Inspiration
Making the Case With Research
Chapter 13 – Do Unto Ourselves
The Learning Environment
The Practice
The Projects
Chapter 14 – Resources to Explore
Project Collections, Tutorials, and Inspiration
Organizations
Constructionism Resources
Reggio Emilia Approach
Advocacy, Reports, and Articles
Research Groups
Inventors and Inventing
Play Resources
Places To Purchase Parts and Supplies
3D Printing and Fabrication
Copyright and Intellectual Property
Electronics
Physical Computing
Programming
Kits
Creative Materials Old and New
Professional Development, Curriculum, and Standards
School Design
Bibliography
End Matter
Acknowledgements
Reviews
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