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Index
Mastering Swift 3 - Linux
Mastering Swift 3 - Linux
Credits
About the Author
About the Reviewers
www.PacktPub.com
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Taking the First Steps with Swift
What is Swift?
Swift's features
Installing Swift 3 for Linux
Swift language syntax
Comments
Semicolons
Parentheses
Curly brackets
Assignment operators do not return a value
Spaces are optional in conditional and assignment statements
Hello World
Executing Swift code
Swift and the Swift REPL
Swift compiler
Using the Swift Package Manger
Editors for Swift
Summary
2. Learning About Variables, Constants, Strings, and Operators
Constants and variables
Defining constants and variables
Type safety
Type inference
Explicit types
Numeric types
Integers
Floating point
The Boolean type
The String type
Optional variables
Enumerations
Operators
The assignment operator
Comparison operators
Arithmetic operators
The remainder operator
Compound assignment operators
The ternary conditional operator
The logical NOT operator
The logical AND operator
The logical OR operator
Summary
3. Using Swift Collections and the Tuple Type
Swift collection types
Mutability
Arrays
Creating and initializing arrays
Accessing the array elements
Counting the elements of an array
Is the array empty?
Appending to an array
Inserting a value into an array
Replacing elements in an array
Removing elements from an array
Adding two arrays
Reversing an array
Retrieving a subarray from an array
Making bulk changes to an array
Algorithms for arrays
Sort
Sorted
Filter
Map
forEach
Iterating over an array
Dictionaries
Creating and initializing dictionaries
Accessing dictionary values
Counting key or values in a dictionary
Is the dictionary empty?
Updating the value of a key
Adding a key-value pair
Removing a key-value pair
Set
Initializing a set
Inserting items into a set
The number of items in a set
Checking whether a set contains an item
Iterating over a set
Removing items in a set
Set operations
Tuples
Summary
4. Control Flow and Functions
What we have learned so far
Curly brackets
Parentheses
Control flow
Conditional statements
The if statement
Conditional code execution with the if...else statement
The for loop
Using the for...in loop
The while loop
Using the while loop
Using the repeat...while loop
The switch statement
Using case and where statements with conditional statements
Filtering with the where statement
Filtering with the for…case statement
Using the if...case statement
Control transfer statements
The continue statement
The break statement
The fallthrough statement
The guard statement
Functions
Using a single-parameter function
Using a multi-parameter function
Defining a parameter's default values
Returning multiple values from a function
Returning optional values
Adding external parameter names
Using variadic parameters
Inout parameters
Nesting functions
Putting it all together
Summary
5. Classes and Structures
What are classes and structures?
Similarities between classes and structures
Differences between classes and structures
Value versus reference types
Creating a class or structure
Properties
Stored properties
Computed properties
Property observers
Methods
Custom initializers
Internal and external parameter names
Failable initializers
Inheritance
Overriding methods and properties
Overriding methods
Overriding properties
Preventing overrides
Protocols
Protocol syntax
Property requirements
Method requirements
Extensions
Memory management
How ARC works
Strong reference cycles
Summary
6. Using Protocols and Protocol Extensions
Protocols as types
Polymorphism with protocols
Type casting with protocols
Protocol extensions
Summary
7. Protocol-Oriented Design
Requirements
Object-oriented design
Protocol-oriented design
Protocol inheritance
Protocol composition
Animal - protocol-oriented design
Using the where statement with protocols
Summary
8. Writing Safer Code with Error Handling
Error handling prior to Swift 2.0
Native error handling
Representing errors
Throwing errors
Catching errors
Summary
9. Custom Subscripting
Introducing subscripts
Subscripts with Swift arrays
Read and write custom subscripts
Read-only custom subscripts
Calculated subscripts
Subscript values
External names for subscripts
Multidimensional subscripts
When not to use a custom subscript
Summary
10. Using Optional Types
Introducing optionals
The need for optional types in Swift
Defining an optional
Using optionals
Forced unwrapping optionals
Optional binding
Returning optionals from functions, methods, and subscripts
Using optionals as a parameter in a function or method
Optional types with tuples
Optional chaining
The nil coalescing operator
Summary
11. Working with Generics
An introduction to generics
Generic functions
Generic types
Associated types
Summary
12. Working with Closures
An introduction to closures
Simple closures
Shorthand syntax for closures
Using closures with Swift's array algorithms
Changing functionality
Selecting a closure based on results
Creating strong reference cycles with closures
Summary
13. Using C Libraries with Swift
Modules
Creating a custom module
Creating the Cpcap module
Using the Cpcap module
Linux man pages
Summary
14. Concurrency and Parallelism in Swift
Concurrency and parallelism
GCD
Helper functions
Creating queues
Creating and using a concurrent queue
Creating and using a serial queue
async versus sync
Executing code on the main queue function
Using asyncAfter
Summary
15. Swifts Core Libraries
Apple's URL loading system
URLSession
URLSessionConfiguration
URLSessionTask
URL
URLRequest
HTTPURLResponse
REST web services
Making an HTTP GET request
Making an HTTP POST request
Formatter
DateFormatter
NumberFormatter
FileManager
Summary
16. Swift on Single Board Computers
The BeagleBone Black
BeagleBone Black's expansion headers
Installing Swift
SwiftyBones3
Sources directory
SwiftyBuild
Blinking an LED with the SBDigitalGPIO type
TMP36 temperature sensor with the SBAnalog type
Autonomous robot
Summary
17. Swift Formatting and Style Guide
What is a programming style guide?
Your style guide
Do not use semicolons at the end of statements
Do not use parentheses for conditional statements
Naming
Custom types
Functions and methods
Constants and variables
Indenting
Comments
Using the self keyword
Constants and variables
Optional types
Use optional binding
Use optional chaining over optional binding for multiple unwrapping
Use type inference
Use shorthand declaration for collections
Use switch rather than multiple if statements
Don't leave commented-out code in your application
Summary
18. Adopting Design Patterns in Swift
What are design patterns?
Creational patterns
The singleton design pattern
Understanding the problem
Understanding the solution
Implementing the singleton pattern
The builder design pattern
Understanding the problem
Understanding the solution
Implementing the builder pattern
Structural design patterns
The bridge pattern
Understanding the problem
Understanding the solution
Implementing the bridge pattern
The façade pattern
Understanding the problem
Understanding the solution
Implementing the façade pattern
The proxy design pattern
Understanding the problem
Understanding the solution
Implementing the proxy pattern
Behavioral design patterns
The command design pattern
Understanding the problem
Understanding the solution
Implementing the command pattern
The strategy pattern
Understanding the problem
Understanding the solution
Implementing the strategy pattern
Summary
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