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Index
Making Embedded Systems
Preface
About This Book
About the Author
Acknowledgments
Organization of This Book
Conventions Used in This Book
Typography
Terminology
Using Code Examples
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How to Contact Us
1. Introduction
Compilers, Languages, and Object-Oriented Programming
Embedded System Development
Debugging
More Challenges
Principles to Confront Those Challenges
Further Reading
2. Creating a System Architecture
Creating System Diagrams
The Block Diagram
Hierarchy of Control
Layered View
From Diagram to Architecture
Encapsulate Modules
Delegation of Tasks
Driver Interface: Open, Close, Read, Write, IOCTL
Adapter Pattern
Getting Started with Other Interfaces
Example: A Logging Interface
Typical calls needed for logging
State of logging
Pattern: Singleton
Sharing private globals
A Sandbox to Play In
Further Reading
3. Getting Your Hands on the Hardware
Hardware/Software Integration
Ideal Project Flow
Board Bring-Up
Reading a Datasheet
Datasheet Sections You Need When Things Go Wrong
Important Text for Software Developers
Evaluating Components Using the Datasheet
Your Processor Is a Language
Reading a Schematic
Having a Debugging Toolbox (and a Fire Extinguisher)
Keep Your Board Safe
Toolbox
Digital Multimeter
Oscilloscopes and Logic Analyzers
Setting up a scope
Testing the Hardware (and Software)
Building Tests
Flash Test Example
Test 1: Read existing data
Test 2: Byte access
Test 3: Block access
Test wrap-up
Command and Response
Creating a command
Invoking a command
Command Pattern
Dealing with Errors
Consistent Methodology
Error-Handling Library
Debugging Timing Errors
Further Reading
4. Outputs, Inputs, and Timers
Toggling an Output
Starting with Registers
Set the Pin to Be an Output
Turn On the LED
Blinking the LED
Troubleshooting
Separating the Hardware from the Action
Board-Specific Header File
I/O-Handling Code
Main Loop
Facade Pattern
The Input in I/O
A Simple Interface to a Button
Momentary Button Press
Interrupt on a Button Press
Configuring the Interrupt
Debouncing Switches
Runtime Uncertainty
Dependency Injection
Using a Timer
Timer Pieces
Doing the Math
A Long Wait Between Timer Ticks
Using the Timer
Using Pulse-Width Modulation
Shipping the Product
Further Reading
5. Managing the Flow of Activity
Scheduling and Operating System Basics
Tasks
Communication Between Tasks
Avoiding Race Conditions
Priority Inversion
State Machines
State Machine Example: Stoplight Controller
State-Centric State Machine
State-Centric State Machine with Hidden Transitions
Event-Centric State Machine
State Pattern
Table-Driven State Machine
Choosing a State Machine Implementation
Interrupts
An IRQ Happens
Multiple sources for one interrupt
Interrupt priority
Nested interrupts
Nonmaskable interrupts
Save the Context
Calculating system latency
Reentrant functions
Get the ISR from the Vector Table
Initializing the vector table
Looking up the ISR
Calling the ISR
Disabling interrupts
Critical sections
Restore the Context
When to Use Interrupts
How Not to Use Interrupts
Polling
System Tick
Time-Based Events
A Very Small Scheduler
Watchdog
Further Reading
6. Communicating with Peripherals
The Wide Reach of Peripherals
External Memory
Buttons and Key Matrices
Sensors
Analog sensors
Digital sensors
Actuators
Motors
Position encoding
PID control
Displays
Segmented displays
Pixel displays
So Many Ways of Communicating
Serial
RS-232 and TTL
SPI
I2C
1-wire
USB
Miscellaneous other protocols
Parallel
Ethernet and WiFi
Putting Peripherals and Communication Together
Data Handling
Circular buffers
Hardware FIFOs
Direct memory access
Comparison of buffering schemes
Adding Robustness to the Communication
Version everything and then checksum it
Authentication and encryption
Changing Data
Changing Algorithms
Further Reading
7. Updating Code
Onboard Bootloader
Build Your Own Updater
Modifying the Resident Updater
Brick Loader
Copy Loader to RAM
Run the Loader
Copy New Code to Scratch
Dangerous Time: Erase and Program
Reset to New Code
Security
Linker Scripts
Summary
8. Doing More with Less
Code Space
Reading a Map File (Part 1)
Process of Elimination
Libraries
Functions and Macros
Constants and Strings
RAM
Remove malloc
Reading a Map File (Part 2)
Registers and Local Variables
Function parameters
Minimize scope
Look at the assembly
Function Chains
Pros and Cons of Globals
Memory Overlays
Speed
Profiling
I/O lines and an O-scope
Timer profiler 1 (function timer)
Timer profiler 2 (response timer)
Sampling profiler
Optimizing
Memory timing
Variable size
One last look at function chains
Consider the instructions
Reduce math in loops
Loop unrolling
Lookup tables
Coding in assembly language
Summary
Further Reading
9. Math
Identifying Fast and Slow Operations
Taking an Average
Use an Existing Algorithm
Designing and Modifying Algorithms
Factor Polynomials
Taylor Series
Dividing by a Constant
Scaling the Input
Lookup Tables
Implicit input
Linear interpolation
Explicit input in the table
Fake Floating-Point Numbers
Rational Numbers
Precision
Addition (and Subtraction)
Multiplication (and Division)
Determining the Error
Further Reading
10. Reducing Power Consumption
Understanding Power Consumption
Turn Off the Light When You Leave the Room
Turn Off Peripherals
Turn Off Unused I/O devices
Turn Off Processor Subsystems
Slowing Down to Conserve Energy
Putting the Processor to Sleep
Interrupt-Based Code Flow Model
A Closer Look at the Main Loop
Processor Watchdog
Avoid Frequent Wake-Ups
Chained Processors
Further Reading
Index
About the Author
Colophon
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