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Index
F# for C# Developers A Note Regarding Supplemental Files Foreword Introduction
Who Should Read This Book Who Should Not Read This Book Organization of This Book
Finding Your Best Starting Point in This Book
Conventions and Features in This Book System Requirements Code Samples
Installing the Code Samples Using the Code Samples
Acknowledgments Errata & book support We want to hear from you Stay in touch
I. C# and F#
1. C# and F# Data Structures
Basic Data Types
Triple-Quoted Strings Variable Names
Flow Control
for Loop while Loops if Expressions Match Console Output
Run Your Program
Creating a Console Application Using F# Interactive
FSIAnyCPU
FSI Directives Compiler Directives
Some Useful Add-ins List, Sequence, and Array Data Structures
Lists Sequences Arrays Pipe-Forward Operator The Sequence, List, and Array Module Functions
length exists and exists2 forall and forall2 find map filter fold collect append Math Operations zip and zip3 rev sort Convert to Seq/List/Array Convert from Seq/List/Array
What Changed
Other F# Types
Defining Constants by Using Attributes Enumerations Tuples Functions
Recursive Functions
Pipe/Composite Operators Unit Types Type Aliases Type Inferences Interop and Function Parameters Module, Namespace, and Program Entry Points
2. Using F# for Object-Oriented Programming
Using Classes
Adding Fields Defining a Property Defining a Method Defining a Static Method Using Constructors Creating an Indexer Using a Self-Identifier Using a Special/Reserved Member Name
Using Inheritance Using Abstract and Sealed Classes Creating an Instance Using Type Casting
Converting Numbers and Using enum Upcasting and Downcasting Boxing and Unboxing
Defining an Interface
Using the IDisposable Interface
Using F# Generic Types and Constraints Defining Structure Using Extension Methods Using Operator Overloading Using Delegates and Events Interoperating with a C# Project
Adding a Reference Using AssemblyInfo
Real-World Samples
Using the WPF Converter Using ObservableCollection with List Features
3. F# and Design Patterns
Using Object-Oriented Programming and Design Patterns Working with F# and Design Patterns
Working with the Chain of Responsibility Pattern Working with the Adapter Pattern Working with the Command Pattern Working with the Observer Pattern Working with the Decorator Pattern Working with the Proxy Pattern Working with the Strategy Pattern Working with the State Pattern Working with the Factory Pattern Working with the Singleton Pattern Working with the Composite Pattern Working with the Template Pattern Working with the Private Data Class Pattern Working with the Builder Pattern Working with the Façade Pattern Working with the Memento Pattern
Writing Design Patterns: Additional Notes
II. F#’s Unique Features
4. Type Providers
Using the LINQ-to-SQL Type Provider
SQL Type Provider Parameters
SQL Entity Type Provider
SQL Entity Type Provider Parameters
WSDL Type Provider
WSDL Type Provider Parameters
OData Type Provider
OData Type Provider Parameters
Other Type Providers Query
Using the select Operator Using the where Operator Using the join Operator Using the sortBy Operator Using the group Operator Using the take and skip Operators Using the min/max, average, and sum Operators Using the head, last, and nth Operators Using the count and distinct Operators Using the contains, exists, and find Operators Using the exactlyOne and all Operators SQL Query and F# Query Other F# Operators
Using a Type Provider to Connect to the Windows Azure Marketplace
Setting Up the Azure Account Connecting To and Consuming Data Performing Translations with Microsoft Translator Storing Data Locally
Performing Serialization Exporting to Microsoft Excel Generating a Word Document
5. Write Your Own Type Provider
What Is a Type Provider? Setting Up the Development Environment Exploring the HelloWorld Type Provider Using the Regular-Expression Type Provider Using the CSV Type Provider Using the Excel-File Type Provider Using the Type-Provider Base Class
Sharing Information Among Members Using a Wrapper Type Provider
Using the Multi-Inheritance Type Provider Using the XML Type Provider Using the DGML-File Type Provider Separating Run Time and Design Time Generated Type Provider Using Type-Provider Snippets Type-Provider Limitations
6. Other Unique Features
Working with Reference Cells Working with Object Expressions Working with Options Working with Units of Measure Working with Records
Using the CLIMutable Attribute Comparing a Record with Other Data Structures
Working with Discriminated Unions Working with Comparison Operations for a Record, Tuple, and DU Using Pattern Matching
Using the Tuple Pattern Using the List and Array Patterns Using the NULL Pattern Using the Record and Identifier Patterns Working with the And/Or Pattern and Pattern Grouping Using Variable Patterns and the when Guard Using the Type Pattern and as pattern Using the Choice Helper Type
Working with Active Patterns
Using Single-Case Active Patterns Using Partial-Case Active Patterns Using Multicase Active Patterns Using Parameterized Active Patterns
Working with Exceptions
Catching Exceptions Throwing Exceptions Defining Exceptions
Working with a Generic Invoke Function
Using the inline function
Working with Asynchronous and Parallel Workflows
Using Threads Using Asynchronous Workflows
Working with the Asynchronous Programming Model Handling Exceptions Using Cancellation Building Your Own Asynchronous Primitives Debugging Multithreaded Applications
Using Agents
Working with Computation Expressions
Using Computation Expression Attributes Using Computation Expression Sample
Using Reflection
Defining Attributes Working with Type and Member Info Using Reflection on F# Types
Using Tuples Using Functions Related to Discriminated Unions Using Functions Related to Records Using Exceptions with F# Function Checking F# Types
Working with Code Quotation Working with the Observable Module Using Lazy Evaluation, Partial Functions, and Memoization Summary
III. Real-World Applications
7. Portable Library and HTML/JavaScript
Developing Windows Store Applications with F#
Creating an F# Portable Library Using the CompiledName Attribute Exploring the Portable Library Samples
Developing the WinRT Application Using an Array, List, and Seq
Sorting data types Using a quick-sort algorithm Performing a merge sort Finding a sum from an array Merging two sorted arrays Finding the maximum sum of an array Finding the median of two sorted arrays Dealing with the Dutch national flag problem Finding the longest increasing sequence
Creating a Tree Structure
F# tree representation and traversal F# binary tree and in-order traversal Binary search tree Delete a tree Build a tree from pre-order and in-order sequences Build a BST from a pre-order iteration list Check that a BST has only one child Find the common elements from two BSTs Find the tree diameter Find the lowest common ancestor Validate the sum of all child nodes Calculate the tree boundary
Using String Operations
Substring Palindrome in a string Permutations of a string String interleaving KMP string search algorithm
Using the Graph Library
Depth-first search Breadth-first search Find all paths in a graph A* algorithm Dijkstra algorithm
Examining Other Samples
Combination Phone keyboard Shuffle algorithm Reservoir sampling Check intersecting line segments Find triangles Neural network
Using the Continuation Passing Style
Working with HTML5 and WebSharper
Creating an ASP.NET Website with WebSharper Using a Formlet Type to Get Input and Generate Output Using a Formlet Type as a Wizard Creating an HTML5 Page
8. Cloud and Service Programming with F#
Introducing Windows Azure
Setting Up Your Environment Developing a Windows Azure Application
Azure Cloud Queue Azure WCF Service Azure Blob Storage Azure SQL Database Code Snippet for Azure Development
MapReduce
MapReduce Design Patterns
Genetic Algorithms on Cloud
Understanding Genetic Algorithms
Selection Crossover and Mutation Elitism
Azure Communication
Setting Up the Service from Azure Management Portal Service-Side Code Client-Side Code
Genetic Algorithms in the Cloud
9. GPGPU with F#
Introducing GPU and GPGPU CUDA
CUDA Toolkit
cuRAND Library cuBLAS Library
F# Quotation and Transform F# Quotation on GPGPU
Pascal Triangle
Using Binomial Trees and the BOPM Maximum Values in Subarrays Using the Monte Carlo Simulation to Compute the π Value on a GPU Useful Resources In Closing
A. About the Author
Index About the Author Copyright
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