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Index
CHAPTER 1 Defining Creativity
Introduction
Always Ask Yourself Why—Rather Than How
Finding Wellsprings of Creativity
Encourage Passion and Risk Taking
Insightful Questions
Challenge Your Commonsense Assumptions
Formulating the Problem
Implementing Creativity at Xerox
Redefining Yourself Encourages Innovation
SUMMARY
CHAPTER 2 The Creativity Zone: Between Order and Chaos
Self-Organized Creativity
A State of Reasonable Disorder Is Essential to Creativity
Order vs. Creativity
Should You Change?
Environmental Sensitivity
CHAPTER 3 Thinking Creatively
Building Synergy—The Need for Nonsense
Expose Problems to Other Perspectives
A Perspective on Creativity
Cross-Fertilization
Work in Areas Unrelated to Your Own
Thinking Opposite
If What You ’re Trying Doesn’t Work, Do the Opposite
A Different Strategy
Reverse Planning
Thinking Outside the Box
Thinking Outside the Box Exercise
Checklist for Ways of Finding New Information
CHAPTER 4 Finding New Solutions
Transfer Knowledge from Other Disciplines
Value Diversity of Knowledge
Beer and Chips
Find Direct Analogies to Your Problems
Connecting Chips and Butterflies
Lateral Thinking Tools
Second Law of Thermodynamics Analogy
CHAPTER 5 Using Darwin’s Four Forces to Generate Creative Thinking
Darwin ’s Evolution
Evolution and Creativity
Create More Ideas Than You Can Possibly Need
The Badger ’s Lesson
The Other Three Forces
Value Mutations
The Logic of Diversity
Genetic Drift
To Innovate—Impose Isolation
Creativity through Adversity
If You Want Innovation, Create Manageable Adversity
Stretch Goals and Innovation
Creating Adversity
Seek Quantum Improvements
Create Adaptive Challenges
Idea Flow
A Double-Edged Sword
CHAPTER 6 Operating Below the Zone: Confucianism’s Lessons for Management
Create Structured Order
Hierarchies and Pecking Orders
There Is, Has Always Been, and Will Always Be Pecking Orders, So Create Good Ones
Hierarchies and Poets
Using the Power of the Pecking Order
Show How the Rules (for Success) Have Changed
New Hierarchical Motivators
Teach and Reward Zigzagging
CHAPTER 7 In the Zone: The Panda Principle’s Basics of Product and Process Innovation
Lesson One: The Panda Principle
Get There First
Being Vigilant
Be Sensitive to Small Changes in Your Environment
What Are the Priorities?
CHAPTER 8 Risk Taking, Innovation, and Product Development
Keep Your Eye on the Ball
Don ’t Accept the Status Quo
Do You Feel Safe to Fail?
Managerial Radicalism
Risk Taking and the Status Quo
Ask “What Should We Do?” Before Asking “How Are We Doing?’’
To Encourage Innovation, Separate Responsibility and Accountability
Identify Long-Term Cost of the Status Quo
Nurture Risk Taking
Show Commitment and Caring to Employees
Nurturing Philosophy
Mentoring
CHAPTER 9 Developing a Creative Workplace: Managing the Direction—Not the Details
Bottom-Up Rules
To Encourage Innovation, Develop Broad Basic Rules
Rules That Encourage Creativity
Create a Common Focal Point
A Clear Identity
Defining Who We Are
Continually Clarify Your Focus
Control and Creativity
Provide Continual Feedback on Performance
CHAPTER 10 Innovation through Technology: A Historical Lesson
The Red Queen
By-Products of the British Collapse
Find Uses for Irrelevant Innovations
Run—Very, Very Hard
Nature ’s Lessons about Technology’s Evolution
Cambrian Patterns
Invest in Leapfrogging Technology
Using Cambrian Logic
Implement Lumpy Change
Down with the Continual Improvement!
Creating Cambrian Opportunities
SUMMAR Y
CHAPTER 11 Directing Relevant Innovation Efforts
Clarify Why It ’s Important
Inspire Individuals
Measuring Innovation
Innovation Must Relate to Key Success Variables
Focus on Results-Oriented Objectives
Understanding Trade-Offs
Know Your Priorities and Trade-Offs
CHAPTER 12 Leading Innovation
Implementing Innovations
RULE #1: Ask “What Are You Trying to Do?”
RULE #2: Creating Trust and Buy-In—Begin at the Top
RULE #3: Create Disciples/Followers
RULE #4: Measure and Monitor “It”
“
RULE #5: Create Dissatisfaction with the Status Quo 141
RULE #6: Visualize a Future State
RULE #7: Tell People What Is in It for Them
What Do You Want?
RULE #8: Define the Results You Want
Tying Compensation to Change
Just-A-Little-Late Training
CHAPTER 13 Techniques and Tools for Innovation
Section I: Finding Your Creative Zone
Exercise #1 “Mind Mapping” 147
Exercise #2 “Management-by-the-Fundamental Question”
Exercise #3 “Formulating Creative Solutions”
Exercise #4 “Discussion 66”
Section II: Assessing Your Creativity
Exercise #5 “The Innovative IQ. Survey”
What “Your Innovative IQ Survey” Does
Organizational Factors
Section III: Implementing Innovations
Exercise #6 “Dos and Don’ts of Change”
Exercise #7 “How to Introduce Change—A Seven-Step Exercise
Exercise #8 “Playing Cards for Change”
Exercise #9 “Storyboarding”
Section IV: Miscellaneous
Exercise #10 “Introducing Innovations Using Project Teams”
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