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Index
Title Page Table of Contents Distribution Permission Forwards Disclosures Disclaimer About this Workbook Your newly obtained skills… Game Design System™ Our References: Product Process Umbrella 1 Capturing Your Ideas 2 Building a Game Studio Part I - Concept 3 Business Considerations 4 Concepts 5 Game Mode 6 Game Mechanics Systems 7 Introduction to “Headless” Game Design Part II - Design 8 Front-end or “Full-stack” Architecture 9 Drafting a Game Mock-up Part III: Production Part IV - Distribution 10 Game Distribution 11 Marketing Channels Part V: “IoT” Front-ends! 12 Full-Stack vs Headless 13 Traditional “Full-stack” CMS 14 What’s next? Appendix More Resources Appendix: Online Game Development Appendix: Making WebXR Games! Appendix: Phaser III Plugins Appendix: “How to Start a WebSocket” Appendix: Project Mgmt Methods Notes
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