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Imperial Library
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Index
Title Page
Table of Contents
Distribution Permission
Forwards
Disclosures
Disclaimer
About this Workbook
Your newly obtained skills…
Game Design System™
Our References:
Product Process Umbrella
1 Capturing Your Ideas
2 Building a Game Studio
Part I - Concept
3 Business Considerations
4 Concepts
5 Game Mode
6 Game Mechanics Systems
7 Introduction to “Headless” Game Design
Part II - Design
8 Front-end or “Full-stack” Architecture
9 Drafting a Game Mock-up
Part III: Production
Part IV - Distribution
10 Game Distribution
11 Marketing Channels
Part V: “IoT” Front-ends!
12 Full-Stack vs Headless
13 Traditional “Full-stack” CMS
14 What’s next?
Appendix
More Resources
Appendix: Online Game Development
Appendix: Making WebXR Games!
Appendix: Phaser III Plugins
Appendix: “How to Start a WebSocket”
Appendix: Project Mgmt Methods
Notes
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