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Index
Cover
Title
I Introduction
I.0 Preface
I.1 Contents
I.2 Website
I.3 Projects
01: 2016/17 Daily Sketches
02: 2017 Planck
03: 2015 Abstract
04: 2016 Rottlace – Björk
05: 2016 VOID VIII 01
06: 2017 Monotype: Type Reinvented
07: 2016 Nike Strike Series FA16
08: 2016 VoxelChair v.1.0
09: 2016 Collide: synaesthetic art installation
10: 2017 Block Bills
11: 2015 Roads to Rome
12: 2015 Jller
13: 2016 Aerial Bold
P Basic Principles
P.0 Introduction to p5.js
P.0.0 p5.js, JavaScript, and Processing
P.0.1 The development environment
P.0.2 Language elements
P.0.3 Programming beautifully
P.1 Color
P.1.0 Hello, color
P.1.1 Color spectrum
P.1.1.1 Color spectrum in a grid
P.1.1.2 Color spectrum in a circle
P.1.2 Color palettes
P.1.2.1 Color palettes through interpolation
P.1.2.2 Color palettes from images
P.1.2.3 Color palettes from rules
P.2 Shape
P.2.0 Hello, shape
P.2.1 Grid
P.2.1.1 Alignment in a grid
P.2.1.2 Movement in a grid
P.2.1.3 Complex modules in a grid
P.2.1.4 Checkboxes in a grid
P.2.1.5 From grid to moiré
P.2.2 Agents
P.2.2.1 Dumb agents
P.2.2.2 Intelligent agents
P.2.2.3 Shapes from agents
P.2.2.4 Growth structure from agents
P.2.2.5 Structural density from agents
P.2.2.6 Agents on a pendulum
P.2.3 Drawing
P.2.3.1 Drawing with animated brushes
P.2.3.2 Relation and distance in drawing
P.2.3.3 Drawing with type
P.2.3.4 Drawing with dynamic brushes
P.2.3.5 Drawing with the pen tablet
P.2.3.6 Drawing with complex modules
P.2.3.7 Drawing with multiple brushes
P.3 Type
P.3.0 Hello, type
P.3.1 Text
P.3.1.1 Writing time-based text
P.3.1.2 Text as blueprint
P.3.1.3 Text image
P.3.1.4 Text diagram
P.3.2 Font outline
P.3.2.1 Dissolving the font outline
P.3.2.2 Varying the font outline
P.3.2.3 Font outline from agents
P.3.2.4 Parallel font outlines
P.3.2.5 Kinetic font
P.4 Image
P.4.0 Hello, image
P.4.1 Image cutouts
P.4.1.1 Image cutouts in a grid
P.4.1.2 Feedback of image cutouts
P.4.2 Image collection
P.4.2.1 Collage from image collection
P.4.2.2 Time-based image collection
P.4.3 Pixel values
P.4.3.1 Graphics from pixel values
P.4.3.2 Type from pixel values
P.4.3.3 Real-time pixel values
P.4.3.4 Emojis from pixel values
A Appendix
A.1 Looking ahead
A.2 Reflection
A.3 Bibliography
A.4 The authors
A.5 We thank
A.6 Copyright
A.7 Farewll
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