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Index
About the Authors Title Page Copyright Contents Acknowledgements Foreword by Doyle Brunson Introduction The Structure of the Book 1 PokerStars Supernova (Hands 1-20)
Hand 1: Profitable Hands Playing Deep Hand 2: Pot Control versus a Maniac Hand 3: Continuation Betting Multi-way Hand 4: Marginal Hand Multi-way Hand 5: Protecting on a Scary Flop Hand 6: Following Through on a Bluff Hand 7: Planning the River on the Turn Hand 8: Calling Down with a Bluff-catcher Hand 9: Representing a Flush Hand 10: Premium Hand, Short Stack Hand 11: Consider all Lines Hand 12: Playing a Draw Multi-way Hand 13: When all the Draws get There Hand 14: Continuation Betting a Scary Turn Hand 15: Donking the Flop Hand 16: Squeezing with A-Ko Hand 17: Missing Value Hand 18: Considering Stack Sizes Preflop Hand 19: Playing on Auto-pilot Hand 20a: Getting Four-bet Hand 20b: Playing J-J Multi-way Hand 20c: Marginal Hand versus a LAG
2 Turbo 6-Max, Part 1 (Hands 21-39)
Hand 21: Getting Value from a Random Hand 22: Preflop Sizing Hand 23: Considering Perceived Range Hand 24: Gambling to get the Chip Lead Hand 25: Open-shoving Problem Hands Hand 26: Playing Hands that Flop Badly Hand 27: Standard Semi-bluff Hand 28: Checking with a Big Stack Hand 29: Don’t Auto-fold! Hand 30: Applying Pressure Heads-Up Hand 31: Donking the Flop when you Hit Hand 32: Monochrome Flop Multi-way Hand 33: Accurate Sizing Hand 34: Two Streets of Value Hand 35: Pressurizing a Marginal Hand Hand 36: Accurate Sizing Hand 37: Looking Ahead Short-stacked Hand 38: Trap or Shove with Q-Q? Hand 39: Planning a Three-barrel
3 Turbo 6-Max, Part 2 (Hands 40-52)
Hand 40: Missing Value with Preflop Error Hand 41: Splitting Your Range Hand 42: Barreling with Extra Equity Hand 43: Speculating with a Short Stack Hand 44: Considering Villain’s Style Hand 45: When the Villain Pot Controls Hand 46: Blind Battle versus a LAG Hand 47: Noting the Stack-to-Pot Ratio Hand 48: The Preflop Shoving Game Hand 49: Using Equity to Apply Pressure Hand 50: Facing a Tiny Bet Hand 51: Sizing the Preflop Three-bet Hand 52: Donking the Turn
4 Full Tilt “Rush” (Hands 53-57)
Hand 53: Putting Pressure on a Donk Hand 54: Not Making the Obvious Play Hand 55: Reraising with any Two Cards Hand 56: Under-representing Your Hand Hand 57: Final Table ICM
5 Turbo Full Table (Hands 58-67)
Hand 58: Ranging Villains Multi-way Hand 59: Don’t Turn Your Hand Face Up Hand 60: Semi-bluffing is not Compulsory Hand 61: Keeping Villain’s Range Wide Hand 62: When a Jam gets Called Hand 63: Four-betting Instead of Shoving Hand 64: Keeping it Simple Hand 65: Calling Preflop Three-bets Hand 66: Adjusting after a Mistake Hand 67: Playing Top Pair Multi-way
6 6-Max SNG Hyper-turbo (Hands 68-73)
Hand 68: Playing Hands that Flop Badly Hand 69: Playing Way Ahead, Way Behind Hand 70: Use Your Equity Hand 71: Be Aware of Your Perceived Range Hand 72: Check-calling with a Big Draw Hand 73: Missing Value on the River
7 Random Hands (Hands 74-80)
Hand 74: Exploiting Villain’s Pot Control Hand 75: Playing against a Squeeze Hand 76: To Three-barrel or not? Hand 77: The Delayed Continuation Bet Hand 78: Generating Fold Equity Hand 79: Making a Bluff Look Credible Hand 80: Playing SB Versus a Laggy BB
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