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Imperial Library
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Index
About the Authors
Title Page
Copyright
Contents
Acknowledgements
Foreword by Doyle Brunson
Introduction
The Structure of the Book
1 PokerStars Supernova (Hands 1-20)
Hand 1: Profitable Hands Playing Deep
Hand 2: Pot Control versus a Maniac
Hand 3: Continuation Betting Multi-way
Hand 4: Marginal Hand Multi-way
Hand 5: Protecting on a Scary Flop
Hand 6: Following Through on a Bluff
Hand 7: Planning the River on the Turn
Hand 8: Calling Down with a Bluff-catcher
Hand 9: Representing a Flush
Hand 10: Premium Hand, Short Stack
Hand 11: Consider all Lines
Hand 12: Playing a Draw Multi-way
Hand 13: When all the Draws get There
Hand 14: Continuation Betting a Scary Turn
Hand 15: Donking the Flop
Hand 16: Squeezing with A-Ko
Hand 17: Missing Value
Hand 18: Considering Stack Sizes Preflop
Hand 19: Playing on Auto-pilot
Hand 20a: Getting Four-bet
Hand 20b: Playing J-J Multi-way
Hand 20c: Marginal Hand versus a LAG
2 Turbo 6-Max, Part 1 (Hands 21-39)
Hand 21: Getting Value from a Random
Hand 22: Preflop Sizing
Hand 23: Considering Perceived Range
Hand 24: Gambling to get the Chip Lead
Hand 25: Open-shoving Problem Hands
Hand 26: Playing Hands that Flop Badly
Hand 27: Standard Semi-bluff
Hand 28: Checking with a Big Stack
Hand 29: Don’t Auto-fold!
Hand 30: Applying Pressure Heads-Up
Hand 31: Donking the Flop when you Hit
Hand 32: Monochrome Flop Multi-way
Hand 33: Accurate Sizing
Hand 34: Two Streets of Value
Hand 35: Pressurizing a Marginal Hand
Hand 36: Accurate Sizing
Hand 37: Looking Ahead Short-stacked
Hand 38: Trap or Shove with Q-Q?
Hand 39: Planning a Three-barrel
3 Turbo 6-Max, Part 2 (Hands 40-52)
Hand 40: Missing Value with Preflop Error
Hand 41: Splitting Your Range
Hand 42: Barreling with Extra Equity
Hand 43: Speculating with a Short Stack
Hand 44: Considering Villain’s Style
Hand 45: When the Villain Pot Controls
Hand 46: Blind Battle versus a LAG
Hand 47: Noting the Stack-to-Pot Ratio
Hand 48: The Preflop Shoving Game
Hand 49: Using Equity to Apply Pressure
Hand 50: Facing a Tiny Bet
Hand 51: Sizing the Preflop Three-bet
Hand 52: Donking the Turn
4 Full Tilt “Rush” (Hands 53-57)
Hand 53: Putting Pressure on a Donk
Hand 54: Not Making the Obvious Play
Hand 55: Reraising with any Two Cards
Hand 56: Under-representing Your Hand
Hand 57: Final Table ICM
5 Turbo Full Table (Hands 58-67)
Hand 58: Ranging Villains Multi-way
Hand 59: Don’t Turn Your Hand Face Up
Hand 60: Semi-bluffing is not Compulsory
Hand 61: Keeping Villain’s Range Wide
Hand 62: When a Jam gets Called
Hand 63: Four-betting Instead of Shoving
Hand 64: Keeping it Simple
Hand 65: Calling Preflop Three-bets
Hand 66: Adjusting after a Mistake
Hand 67: Playing Top Pair Multi-way
6 6-Max SNG Hyper-turbo (Hands 68-73)
Hand 68: Playing Hands that Flop Badly
Hand 69: Playing Way Ahead, Way Behind
Hand 70: Use Your Equity
Hand 71: Be Aware of Your Perceived Range
Hand 72: Check-calling with a Big Draw
Hand 73: Missing Value on the River
7 Random Hands (Hands 74-80)
Hand 74: Exploiting Villain’s Pot Control
Hand 75: Playing against a Squeeze
Hand 76: To Three-barrel or not?
Hand 77: The Delayed Continuation Bet
Hand 78: Generating Fold Equity
Hand 79: Making a Bluff Look Credible
Hand 80: Playing SB Versus a Laggy BB
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