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Index
Tapworthy: Designing Great iPhone Apps
ACKNOWLEDGMENTS Introduction
But First . . . Breathe No Geek Credentials Required Advice from the Real World
1. Touch and Go
On the Go: One Hand, One Eye, One Big Blur Get It Done Quick
So you're building an app to fly an airplane.
One Tool in a Crowded Toolbox Bored, Fickle, and Disloyal Double-Tap, Pinch, Twist, What? Clumsy Fingers So, What, Do I Design for Dummies?
2. Is It Tapworthy?
There's Not an App for That What's Your Story? What Makes Your App Mobile? First Person: Josh Williams and Gowalla Big Talent for Little Icons Get to Pixels Fast Making It Work Try, Try Again Finding Focus Optimizing for the Primary Task Building for Exploration Colorful Personality Less Flash, More Function The App Doesn't Have to Do It All Mobile Mindsets "I'm Microtasking" "I'm Local" "I'm Bored" What Makes You So Special Anyway? Wait, Wait, Come Back! Throw Out the Babies, Too Can't I Get That on the Web? Touchpoints
3. Tiny Touchscreen
A Physical Feel Rule of Thumb The Magic Number Is 44 Don't Crowd Me First Person: James Thomson and PCalc Designing for Touch Give Me Feedback Pimp My Calculator: Virtual Keypads Pointed Design Take It From the Top Design to a 44-Pixel Rhythm Be a Scroll Skeptic Edit, Edit, Edit Secret Panels and Hidden Doors Touchpoints First Person: Rusty Mitchell and USA Today All the News That Fits Psst . . . Hints for Working Custom Controls Big Problem with Tiny Buttons Either/Or: You Can't Fit It All
4. Get Organized
WWJD: What Would Jobs Do? Getting Around: Apple's Navigation Models Flat Pages: A Deck of Cards (or Just One) Tab Bar: What's on the Menu? Tree Structure: Let 1,000 Screens Bloom Combining Navigation Models Modal Views and Navigational Cul-de-Sacs A Tangled Web Storyboarding Your App on Paper Put Something Ugly on Your iPhone Touchpoints First Person: Jürgen Schweizer and Things Organizing the App Choosing the Navigation Style Minimal Graphics What Makes the Feature List? Rhyme with Apple's Design Language
5. The Standard Controls
The Power of Standard Visuals The Navigation Bar Shows the Way The Toolbar "So an Icon Goes into a Bar . . ." The Search Bar Table Views Are Lists on Steroids
Table-View Cells: Subtitle Styles
Setting the Table: Indexes and Grouped Lists Table View Editing Tools Text Me Editing Text Fixing Typoz Is That for Here or to Go? Don't Make 'Em Keybored Multiple Choice: Pickers, Lists, and Action Sheets On the Button Yes and No: Switches Segmented Controls Are Radio Buttons Sliders Stay on Track Settings: A Matter of Preference Is There More? Touchpoints
6. Stand Out
What's Your App's Personality? Gussying Up Familiar Pixels You Stay Classy Keep It Real Designing Custom Toolbar Icons Metaphorically Speaking I Call My New Invention "The Wheel" And Now for Something Completely Different Touchpoints First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific Taming a Dense Thicket of Options Asterisk = Action Color Me Unique Testing the Bare Bones
7. First Impressions
Your Icon Is Your Business Card Building Your App's Icons What's In a Name? While You Wait: The Launch Image The Illusion of Suspended Animation Put Out the Welcome Mat Instructions Can't Make You Super The First Screen Touchpoints First Person: Joe Hewitt and Facebook More Than a Lite Version A Collection of "Sub-Apps" Physics According to Apple Easy on the Chrome The Trouble with Notifications
8. Swipe! Pinch! Flick!
Finding What You Can't See Pave the Cowpaths Shortcuts and Backup Plans Piggybacking Standard Gestures Shake, Shake, Shake Two's a Crowd Awkwardness for Self Defense Phone Physics Touchpoints
9. Know the Landscape
Why Do People Flip? A Whole New Landscape Making a Complicated Turn Don't Lose Your Place Touchpoints
10. Polite Conversation
When To Interrupt Remain Calm and Carry On Pushy Notifications No Stinkin' Badges Yep, I'm Working on It Bending Time: Progress Bars and Other Distractions Touchpoints
11. Howdy, Neighbor
Public Square: Contacts, Photos, and Events Tag, You're It: Passing Control to Other Apps Roll Your Own: Browsers, Maps, and Email Happy Trails, Neighbor Touchpoints
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