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Index
Cover
Dedication
About the Authors
Series Editor's Preface
Preface
Acknowledgements
About the Companion website
Introduction
Chapter 1: Defining the Field of 2.5D Printing
1.1 What is Texture?
1.2 Measuring Texture and Colour
1.3 Images, Pictures and Reproductions
1.4 The Authenticity of the Image and Object and Perception of Things
1.5 Current Industrial and Mechanical Methods to Reproduce the Appearance of Texture
1.6 Conclusion
References
Bibliography and Further Reading
Chapter 2: The Past
2.1 Introduction
2.2 Artists' Observations on the Appearance of Illumination
2.3 Artists' Conversion of Images into Relief
2.4 Artists' Exploration of Different Sculptural Relief
2.5 Coloration of Relief Surfaces
2.6 Examples of Artists' Approaches to Representation and Reproduction of Texture
References
Bibliography and Further Reading
Chapter 3: The Present: Materials, Making, Capturing and Measuring
3.1 Introduction: Universal Knowledge
3.2 The Relationship of Digital Technologies, Knowledge of Materials and Skills
3.3 Methods to Capture and Measure Texture
3.4 Methods to Represent the Appearance of Texture
3.5 Physical Material Libraries
3.6 Methods for 2.5D Printing
References
Bibliography and Further Reading
Chapter 4: The Future
4.1 Introduction
4.2 Circular Economy and Sustainable Manufacturing
4.3 Worldwide Print Connectivity
4.4 Mass Printing for One
4.5 Security Printing
4.6 Conclusion
References
Bibliography and Further Reading
Chapter 5: Case Studies
Case Study 1: Nature Printing in the Nineteenth Century
Case Study 2: Wallpaper Design
Case Study 3: 2.5D Printed Tactile Books and Artworks
Case Study 4: Coins and Medals
Case Study 5: Capturing Texture of Paintings for Museum and Heritage
Case Study 6: Textiles
Case Study 7: Trompe l’Oeil
Case Study 8: Marble
Case Study 9: Gold
Case Study 10: Exterior Decoration Tiles and Ceramics
Case Study 11: Microstructural Texture
Case Study 12: Painting Machines
Case Study 13: Analogue Printing Methods
Case Study 14: Relief Woodblock Printing
References
Bibliography and Further Reading
Index
End User License Agreement
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