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Imperial Library
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Index
Title Page
Copyright Page
Contents
Preface
Introduction. The Paradox of Real Virtuality: Super Columbine Massacre RPG!
Part I. History, Theory, Methodology
1. Immersive Fictions in the Dot-com Era
2. Reading In Cold Blood Today: Toward a Model of Mixed Realism
3. Incomplete Worlds: Videogames beyond Immersion
4. Gaming in Context: Self-Reflexive Strategies in Prince of Persia: The Sands of Time, Eternal Darkness: Sanity’s Requiem, and .hack//Infection
5. Metafiction and the Perils of Ubiquitous Mediation
Part II. Extended Studies
6. When What’s Real Doesn’t Matter: House of Leaves
7. Acceptable Losses: Call of Duty: Modern Warfare 2
Coda. The Rock of the Virtual: Violence in Blood Meridian and Red Dead Redemption
Acknowledgments
Notes
Index
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